linux/drivers/gpu/drm/i915/gem/i915_gem_pm.c
Chris Wilson ce476c80b8 drm/i915: Keep contexts pinned until after the next kernel context switch
We need to keep the context image pinned in memory until after the GPU
has finished writing into it. Since it continues to write as we signal
the final breadcrumb, we need to keep it pinned until the request after
it is complete. Currently we know the order in which requests execute on
each engine, and so to remove that presumption we need to identify a
request/context-switch we know must occur after our completion. Any
request queued after the signal must imply a context switch, for
simplicity we use a fresh request from the kernel context.

The sequence of operations for keeping the context pinned until saved is:

 - On context activation, we preallocate a node for each physical engine
   the context may operate on. This is to avoid allocations during
   unpinning, which may be from inside FS_RECLAIM context (aka the
   shrinker)

 - On context deactivation on retirement of the last active request (which
   is before we know the context has been saved), we add the
   preallocated node onto a barrier list on each engine

 - On engine idling, we emit a switch to kernel context. When this
   switch completes, we know that all previous contexts must have been
   saved, and so on retiring this request we can finally unpin all the
   contexts that were marked as deactivated prior to the switch.

We can enhance this in future by flushing all the idle contexts on a
regular heartbeat pulse of a switch to kernel context, which will also
be used to check for hung engines.

v2: intel_context_active_acquire/_release

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190614164606.15633-1-chris@chris-wilson.co.uk
2019-06-14 19:03:32 +01:00

296 lines
7.4 KiB
C

/*
* SPDX-License-Identifier: MIT
*
* Copyright © 2019 Intel Corporation
*/
#include "gem/i915_gem_pm.h"
#include "gt/intel_gt_pm.h"
#include "i915_drv.h"
#include "i915_globals.h"
static void call_idle_barriers(struct intel_engine_cs *engine)
{
struct llist_node *node, *next;
llist_for_each_safe(node, next, llist_del_all(&engine->barrier_tasks)) {
struct i915_active_request *active =
container_of((struct list_head *)node,
typeof(*active), link);
INIT_LIST_HEAD(&active->link);
RCU_INIT_POINTER(active->request, NULL);
active->retire(active, NULL);
}
}
static void i915_gem_park(struct drm_i915_private *i915)
{
struct intel_engine_cs *engine;
enum intel_engine_id id;
lockdep_assert_held(&i915->drm.struct_mutex);
for_each_engine(engine, i915, id) {
call_idle_barriers(engine); /* cleanup after wedging */
i915_gem_batch_pool_fini(&engine->batch_pool);
}
i915_timelines_park(i915);
i915_vma_parked(i915);
i915_globals_park();
}
static void idle_work_handler(struct work_struct *work)
{
struct drm_i915_private *i915 =
container_of(work, typeof(*i915), gem.idle_work);
bool restart = true;
cancel_delayed_work(&i915->gem.retire_work);
mutex_lock(&i915->drm.struct_mutex);
intel_wakeref_lock(&i915->gt.wakeref);
if (!intel_wakeref_active(&i915->gt.wakeref) && !work_pending(work)) {
i915_gem_park(i915);
restart = false;
}
intel_wakeref_unlock(&i915->gt.wakeref);
mutex_unlock(&i915->drm.struct_mutex);
if (restart)
queue_delayed_work(i915->wq,
&i915->gem.retire_work,
round_jiffies_up_relative(HZ));
}
static void retire_work_handler(struct work_struct *work)
{
struct drm_i915_private *i915 =
container_of(work, typeof(*i915), gem.retire_work.work);
/* Come back later if the device is busy... */
if (mutex_trylock(&i915->drm.struct_mutex)) {
i915_retire_requests(i915);
mutex_unlock(&i915->drm.struct_mutex);
}
queue_delayed_work(i915->wq,
&i915->gem.retire_work,
round_jiffies_up_relative(HZ));
}
static int pm_notifier(struct notifier_block *nb,
unsigned long action,
void *data)
{
struct drm_i915_private *i915 =
container_of(nb, typeof(*i915), gem.pm_notifier);
switch (action) {
case INTEL_GT_UNPARK:
i915_globals_unpark();
queue_delayed_work(i915->wq,
&i915->gem.retire_work,
round_jiffies_up_relative(HZ));
break;
case INTEL_GT_PARK:
queue_work(i915->wq, &i915->gem.idle_work);
break;
}
return NOTIFY_OK;
}
static bool switch_to_kernel_context_sync(struct drm_i915_private *i915)
{
bool result = !i915_terminally_wedged(i915);
do {
if (i915_gem_wait_for_idle(i915,
I915_WAIT_LOCKED |
I915_WAIT_FOR_IDLE_BOOST,
I915_GEM_IDLE_TIMEOUT) == -ETIME) {
/* XXX hide warning from gem_eio */
if (i915_modparams.reset) {
dev_err(i915->drm.dev,
"Failed to idle engines, declaring wedged!\n");
GEM_TRACE_DUMP();
}
/*
* Forcibly cancel outstanding work and leave
* the gpu quiet.
*/
i915_gem_set_wedged(i915);
result = false;
}
} while (i915_retire_requests(i915) && result);
GEM_BUG_ON(i915->gt.awake);
return result;
}
bool i915_gem_load_power_context(struct drm_i915_private *i915)
{
return switch_to_kernel_context_sync(i915);
}
void i915_gem_suspend(struct drm_i915_private *i915)
{
GEM_TRACE("\n");
intel_wakeref_auto(&i915->ggtt.userfault_wakeref, 0);
flush_workqueue(i915->wq);
mutex_lock(&i915->drm.struct_mutex);
/*
* We have to flush all the executing contexts to main memory so
* that they can saved in the hibernation image. To ensure the last
* context image is coherent, we have to switch away from it. That
* leaves the i915->kernel_context still active when
* we actually suspend, and its image in memory may not match the GPU
* state. Fortunately, the kernel_context is disposable and we do
* not rely on its state.
*/
switch_to_kernel_context_sync(i915);
mutex_unlock(&i915->drm.struct_mutex);
/*
* Assert that we successfully flushed all the work and
* reset the GPU back to its idle, low power state.
*/
GEM_BUG_ON(i915->gt.awake);
flush_work(&i915->gem.idle_work);
cancel_delayed_work_sync(&i915->gpu_error.hangcheck_work);
i915_gem_drain_freed_objects(i915);
intel_uc_suspend(i915);
}
static struct drm_i915_gem_object *first_mm_object(struct list_head *list)
{
return list_first_entry_or_null(list,
struct drm_i915_gem_object,
mm.link);
}
void i915_gem_suspend_late(struct drm_i915_private *i915)
{
struct drm_i915_gem_object *obj;
struct list_head *phases[] = {
&i915->mm.shrink_list,
&i915->mm.purge_list,
NULL
}, **phase;
unsigned long flags;
/*
* Neither the BIOS, ourselves or any other kernel
* expects the system to be in execlists mode on startup,
* so we need to reset the GPU back to legacy mode. And the only
* known way to disable logical contexts is through a GPU reset.
*
* So in order to leave the system in a known default configuration,
* always reset the GPU upon unload and suspend. Afterwards we then
* clean up the GEM state tracking, flushing off the requests and
* leaving the system in a known idle state.
*
* Note that is of the upmost importance that the GPU is idle and
* all stray writes are flushed *before* we dismantle the backing
* storage for the pinned objects.
*
* However, since we are uncertain that resetting the GPU on older
* machines is a good idea, we don't - just in case it leaves the
* machine in an unusable condition.
*/
spin_lock_irqsave(&i915->mm.obj_lock, flags);
for (phase = phases; *phase; phase++) {
LIST_HEAD(keep);
while ((obj = first_mm_object(*phase))) {
list_move_tail(&obj->mm.link, &keep);
/* Beware the background _i915_gem_free_objects */
if (!kref_get_unless_zero(&obj->base.refcount))
continue;
spin_unlock_irqrestore(&i915->mm.obj_lock, flags);
i915_gem_object_lock(obj);
WARN_ON(i915_gem_object_set_to_gtt_domain(obj, false));
i915_gem_object_unlock(obj);
i915_gem_object_put(obj);
spin_lock_irqsave(&i915->mm.obj_lock, flags);
}
list_splice_tail(&keep, *phase);
}
spin_unlock_irqrestore(&i915->mm.obj_lock, flags);
intel_uc_sanitize(i915);
i915_gem_sanitize(i915);
}
void i915_gem_resume(struct drm_i915_private *i915)
{
GEM_TRACE("\n");
WARN_ON(i915->gt.awake);
mutex_lock(&i915->drm.struct_mutex);
intel_uncore_forcewake_get(&i915->uncore, FORCEWAKE_ALL);
i915_gem_restore_gtt_mappings(i915);
i915_gem_restore_fences(i915);
/*
* As we didn't flush the kernel context before suspend, we cannot
* guarantee that the context image is complete. So let's just reset
* it and start again.
*/
intel_gt_resume(i915);
if (i915_gem_init_hw(i915))
goto err_wedged;
intel_uc_resume(i915);
/* Always reload a context for powersaving. */
if (!i915_gem_load_power_context(i915))
goto err_wedged;
out_unlock:
intel_uncore_forcewake_put(&i915->uncore, FORCEWAKE_ALL);
mutex_unlock(&i915->drm.struct_mutex);
return;
err_wedged:
if (!i915_reset_failed(i915)) {
dev_err(i915->drm.dev,
"Failed to re-initialize GPU, declaring it wedged!\n");
i915_gem_set_wedged(i915);
}
goto out_unlock;
}
void i915_gem_init__pm(struct drm_i915_private *i915)
{
INIT_WORK(&i915->gem.idle_work, idle_work_handler);
INIT_DELAYED_WORK(&i915->gem.retire_work, retire_work_handler);
i915->gem.pm_notifier.notifier_call = pm_notifier;
blocking_notifier_chain_register(&i915->gt.pm_notifications,
&i915->gem.pm_notifier);
}