linux/drivers/gpu/drm/nouveau/dispnv50/atom.h
Lyude Paul ac2d9275f3 drm/nouveau/kms/nv50-: Store the bpc we're using in nv50_head_atom
In order to be able to use bpc values that are different from what the
connector reports, we want to be able to store the bpc value we decide
on using for an atomic state in nv50_head_atom and refer to that instead
of simply using the value that the connector reports throughout the
whole atomic check phase and commit phase. This will let us (eventually)
implement the max bpc connector property, and will also be needed for
limiting the bpc we use on MST displays to 8 in the next commit.

Signed-off-by: Lyude Paul <lyude@redhat.com>
Fixes: 232c9eec41 ("drm/nouveau: Use atomic VCPI helpers for MST")
Cc: Ben Skeggs <bskeggs@redhat.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: David Airlie <airlied@redhat.com>
Cc: Jerry Zuo <Jerry.Zuo@amd.com>
Cc: Harry Wentland <harry.wentland@amd.com>
Cc: Juston Li <juston.li@intel.com>
Cc: Sean Paul <seanpaul@chromium.org>
Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Cc: <stable@vger.kernel.org> # v5.1+
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2019-12-10 21:34:52 +10:00

247 lines
3.4 KiB
C

#ifndef __NV50_KMS_ATOM_H__
#define __NV50_KMS_ATOM_H__
#define nv50_atom(p) container_of((p), struct nv50_atom, state)
#include <drm/drm_atomic.h>
struct nv50_atom {
struct drm_atomic_state state;
struct list_head outp;
bool lock_core;
bool flush_disable;
};
#define nv50_head_atom(p) container_of((p), struct nv50_head_atom, state)
struct nv50_head_atom {
struct drm_crtc_state state;
struct {
u32 mask;
u32 olut;
} wndw;
struct {
u16 iW;
u16 iH;
u16 oW;
u16 oH;
} view;
struct nv50_head_mode {
bool interlace;
u32 clock;
struct {
u16 active;
u16 synce;
u16 blanke;
u16 blanks;
} h;
struct {
u32 active;
u16 synce;
u16 blanke;
u16 blanks;
u16 blank2s;
u16 blank2e;
u16 blankus;
} v;
} mode;
struct {
bool visible;
u32 handle;
u64 offset:40;
u8 buffer:1;
u8 mode:4;
u16 size:11;
u8 range:2;
u8 output_mode:2;
void (*load)(struct drm_color_lut *, int size, void __iomem *);
} olut;
struct {
bool visible;
u32 handle;
u64 offset:40;
u8 format;
u8 kind:7;
u8 layout:1;
u8 blockh:4;
u16 blocks:12;
u32 pitch:20;
u16 x;
u16 y;
u16 w;
u16 h;
} core;
struct {
bool visible;
u32 handle;
u64 offset:40;
u8 layout:2;
u8 format:8;
} curs;
struct {
u8 depth;
u8 cpp;
u16 x;
u16 y;
u16 w;
u16 h;
} base;
struct {
u8 cpp;
} ovly;
struct {
bool enable:1;
u8 bits:2;
u8 mode:4;
} dither;
struct {
struct {
u16 cos:12;
u16 sin:12;
} sat;
} procamp;
struct {
u8 nhsync:1;
u8 nvsync:1;
u8 depth:4;
u8 bpc;
} or;
/* Currently only used for MST */
struct {
int pbn;
u8 tu:6;
} dp;
union nv50_head_atom_mask {
struct {
bool olut:1;
bool core:1;
bool curs:1;
bool view:1;
bool mode:1;
bool base:1;
bool ovly:1;
bool dither:1;
bool procamp:1;
bool or:1;
};
u16 mask;
} set, clr;
};
static inline struct nv50_head_atom *
nv50_head_atom_get(struct drm_atomic_state *state, struct drm_crtc *crtc)
{
struct drm_crtc_state *statec = drm_atomic_get_crtc_state(state, crtc);
if (IS_ERR(statec))
return (void *)statec;
return nv50_head_atom(statec);
}
#define nv50_wndw_atom(p) container_of((p), struct nv50_wndw_atom, state)
struct nv50_wndw_atom {
struct drm_plane_state state;
struct drm_property_blob *ilut;
bool visible;
struct {
u32 handle;
u16 offset:12;
bool awaken:1;
} ntfy;
struct {
u32 handle;
u16 offset:12;
u32 acquire;
u32 release;
} sema;
struct {
u32 handle;
struct {
u64 offset:40;
u8 buffer:1;
u8 enable:2;
u8 mode:4;
u16 size:11;
u8 range:2;
u8 output_mode:2;
void (*load)(struct drm_color_lut *, int size,
void __iomem *);
} i;
} xlut;
struct {
u32 matrix[12];
bool valid;
} csc;
struct {
u8 mode:2;
u8 interval:4;
u8 colorspace:2;
u8 format;
u8 kind:7;
u8 layout:1;
u8 blockh:4;
u16 blocks[3];
u32 pitch[3];
u16 w;
u16 h;
u32 handle[6];
u64 offset[6];
} image;
struct {
u16 sx;
u16 sy;
u16 sw;
u16 sh;
u16 dw;
u16 dh;
} scale;
struct {
u16 x;
u16 y;
} point;
struct {
u8 depth;
u8 k1;
u8 src_color:4;
u8 dst_color:4;
} blend;
union nv50_wndw_atom_mask {
struct {
bool ntfy:1;
bool sema:1;
bool xlut:1;
bool csc:1;
bool image:1;
bool scale:1;
bool point:1;
bool blend:1;
};
u8 mask;
} set, clr;
};
#endif