linux/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt
Justin P. Mattock 70f23fd66b treewide: fix a few typos in comments
- kenrel -> kernel
- whetehr -> whether
- ttt -> tt
- sss -> ss

Signed-off-by: Justin P. Mattock <justinmattock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-05-10 10:16:21 +02:00

185 lines
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Nintendo Wii device tree
========================
0) The root node
This node represents the Nintendo Wii video game console.
Required properties:
- model : Should be "nintendo,wii"
- compatible : Should be "nintendo,wii"
1) The "hollywood" node
This node represents the multi-function "Hollywood" chip, which packages
many of the devices found in the Nintendo Wii.
Required properties:
- compatible : Should be "nintendo,hollywood"
1.a) The Video Interface (VI) node
Represents the interface between the graphics processor and a external
video encoder.
Required properties:
- compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi"
- reg : should contain the VI registers location and length
- interrupts : should contain the VI interrupt
1.b) The Processor Interface (PI) node
Represents the data and control interface between the main processor
and graphics and audio processor.
Required properties:
- compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi"
- reg : should contain the PI registers location and length
1.b.i) The "Flipper" interrupt controller node
Represents the "Flipper" interrupt controller within the "Hollywood" chip.
The node for the "Flipper" interrupt controller must be placed under
the PI node.
Required properties:
- #interrupt-cells : <1>
- compatible : should be "nintendo,flipper-pic"
- interrupt-controller
1.c) The Digital Signal Procesor (DSP) node
Represents the digital signal processor interface, designed to offload
audio related tasks.
Required properties:
- compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp"
- reg : should contain the DSP registers location and length
- interrupts : should contain the DSP interrupt
1.d) The Serial Interface (SI) node
Represents the interface to the four single bit serial interfaces.
The SI is a proprietary serial interface used normally to control gamepads.
It's NOT a RS232-type interface.
Required properties:
- compatible : should be "nintendo,hollywood-si","nintendo,flipper-si"
- reg : should contain the SI registers location and length
- interrupts : should contain the SI interrupt
1.e) The Audio Interface (AI) node
Represents the interface to the external 16-bit stereo digital-to-analog
converter.
Required properties:
- compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai"
- reg : should contain the AI registers location and length
- interrupts : should contain the AI interrupt
1.f) The External Interface (EXI) node
Represents the multi-channel SPI-like interface.
Required properties:
- compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi"
- reg : should contain the EXI registers location and length
- interrupts : should contain the EXI interrupt
1.g) The Open Host Controller Interface (OHCI) nodes
Represent the USB 1.x Open Host Controller Interfaces.
Required properties:
- compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci"
- reg : should contain the OHCI registers location and length
- interrupts : should contain the OHCI interrupt
1.h) The Enhanced Host Controller Interface (EHCI) node
Represents the USB 2.0 Enhanced Host Controller Interface.
Required properties:
- compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci"
- reg : should contain the EHCI registers location and length
- interrupts : should contain the EHCI interrupt
1.i) The Secure Digital Host Controller Interface (SDHCI) nodes
Represent the Secure Digital Host Controller Interfaces.
Required properties:
- compatible : should be "nintendo,hollywood-sdhci","sdhci"
- reg : should contain the SDHCI registers location and length
- interrupts : should contain the SDHCI interrupt
1.j) The Inter-Processor Communication (IPC) node
Represent the Inter-Processor Communication interface. This interface
enables communications between the Broadway and the Starlet processors.
- compatible : should be "nintendo,hollywood-ipc"
- reg : should contain the IPC registers location and length
- interrupts : should contain the IPC interrupt
1.k) The "Hollywood" interrupt controller node
Represents the "Hollywood" interrupt controller within the
"Hollywood" chip.
Required properties:
- #interrupt-cells : <1>
- compatible : should be "nintendo,hollywood-pic"
- reg : should contain the controller registers location and length
- interrupt-controller
- interrupts : should contain the cascade interrupt of the "flipper" pic
- interrupt-parent: should contain the phandle of the "flipper" pic
1.l) The General Purpose I/O (GPIO) controller node
Represents the dual access 32 GPIO controller interface.
Required properties:
- #gpio-cells : <2>
- compatible : should be "nintendo,hollywood-gpio"
- reg : should contain the IPC registers location and length
- gpio-controller
1.m) The control node
Represents the control interface used to setup several miscellaneous
settings of the "Hollywood" chip like boot memory mappings, resets,
disk interface mode, etc.
Required properties:
- compatible : should be "nintendo,hollywood-control"
- reg : should contain the control registers location and length
1.n) The Disk Interface (DI) node
Represents the interface used to communicate with mass storage devices.
Required properties:
- compatible : should be "nintendo,hollywood-di"
- reg : should contain the DI registers location and length
- interrupts : should contain the DI interrupt