When we reset the ring control registers, including the HEAD and TAIL of
the ring, we also need to reset associated state. In this instance, we
were failing to reset the cached value of ring->last_retired_head and so
upon the first request for more space following a resume would
potentially (depending on a narrow race window) believe that the HEAD had
advanced much further than reality.
This is a regression from:
commit a71d8d9452
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Wed Feb 15 11:25:36 2012 +0000
drm/i915: Record the tail at each request and use it to estimate the head
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@vger.kernel.org # 3.4
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html