b28bad65c1
Instead of using unsigned char for the byte data switch to using u8. Also use unsigned int for the command codes and timeouts, and have ps2_handle_ack() and ps2_handle_response() return bool instead of int, as they do not return error codes but rather signal whether a byte was handled or not handled. ps2_is_keyboard_id() now returns bool as well. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
rmi4 | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-leds.c | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |