forked from Minki/linux
e6d8b64b34
This fixes an outstanding bug found through IPVS, where SCTP packets with skb->data_len > 0 (non-linearized) and empty frag_list, but data accumulated in frags[] member, are forwarded with incorrect checksum letting SCTP initial handshake fail on some systems. Linearizing each SCTP skb in IPVS to prevent that would not be a good solution as this leads to an additional and unnecessary performance penalty on the load-balancer itself for no good reason (as we actually only want to update the checksum, and can do that in a different/better way presented here). The actual problem is elsewhere, namely, that SCTP's checksumming in sctp_compute_cksum() does not take frags[] into account like skb_checksum() does. So while we are fixing this up, we better reuse the existing code that we have anyway in __skb_checksum() and use it for walking through the data doing checksumming. This will not only fix this issue, but also consolidates some SCTP code with core sk_buff code, bringing it closer together and removing respectively avoiding reimplementation of skb_checksum() for no good reason. As crc32c() can use hardware implementation within the crypto layer, we leave that intact (it wraps around / falls back to e.g. slice-by-8 algorithm in __crc32c_le() otherwise); plus use the __crc32c_le_combine() combinator for crc32c blocks. Also, we remove all other SCTP checksumming code, so that we only have to use sctp_compute_cksum() from now on; for doing that, we need to transform SCTP checkumming in output path slightly, and can leave the rest intact. Signed-off-by: Daniel Borkmann <dborkman@redhat.com> Signed-off-by: David S. Miller <davem@davemloft.net> |
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auth.h | ||
checksum.h | ||
command.h | ||
constants.h | ||
sctp.h | ||
sm.h | ||
structs.h | ||
tsnmap.h | ||
ulpevent.h | ||
ulpqueue.h |