linux/drivers/gpu/drm/v3d/v3d_debugfs.c
Eric Anholt 57692c94dc drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+
This driver will be used to support Mesa on the Broadcom 7268 and 7278
platforms.

V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's
complicated CL/shader validation scheme.  This massively changes the
GEM behavior, so I've forked off to a new driver.

v2: Mark SUBMIT_CL as needing DRM_AUTH.  coccinelle fixes from kbuild
    test robot. Drop personal git link from MAINTAINERS.  Don't
    double-map dma-buf imported BOs.  Add kerneldoc about needing MMU
    eviction.  Drop prime vmap/unmap stubs.  Delay mmap offset setup
    to mmap time.  Use drm_dev_init instead of _alloc.  Use
    ktime_get() for wait_bo timeouts.  Drop drm_can_sleep() usage,
    since we don't modeset.  Switch page tables back to WC (debug
    change to coherent had slipped in).  Switch
    drm_gem_object_unreference_unlocked() to
    drm_gem_object_put_unlocked().  Simplify overflow mem handling by
    not sharing overflow mem between jobs.
v3: no changes
v4: align submit_cl to 64 bits (review by airlied), check zero flags in
    other ioctls.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4)
Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change)
Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net
2018-05-03 16:26:30 -07:00

192 lines
5.4 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
#include <linux/circ_buf.h>
#include <linux/ctype.h>
#include <linux/debugfs.h>
#include <linux/pm_runtime.h>
#include <linux/seq_file.h>
#include <drm/drmP.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#define REGDEF(reg) { reg, #reg }
struct v3d_reg_def {
u32 reg;
const char *name;
};
static const struct v3d_reg_def v3d_hub_reg_defs[] = {
REGDEF(V3D_HUB_AXICFG),
REGDEF(V3D_HUB_UIFCFG),
REGDEF(V3D_HUB_IDENT0),
REGDEF(V3D_HUB_IDENT1),
REGDEF(V3D_HUB_IDENT2),
REGDEF(V3D_HUB_IDENT3),
REGDEF(V3D_HUB_INT_STS),
REGDEF(V3D_HUB_INT_MSK_STS),
};
static const struct v3d_reg_def v3d_gca_reg_defs[] = {
REGDEF(V3D_GCA_SAFE_SHUTDOWN),
REGDEF(V3D_GCA_SAFE_SHUTDOWN_ACK),
};
static const struct v3d_reg_def v3d_core_reg_defs[] = {
REGDEF(V3D_CTL_IDENT0),
REGDEF(V3D_CTL_IDENT1),
REGDEF(V3D_CTL_IDENT2),
REGDEF(V3D_CTL_MISCCFG),
REGDEF(V3D_CTL_INT_STS),
REGDEF(V3D_CTL_INT_MSK_STS),
REGDEF(V3D_CLE_CT0CS),
REGDEF(V3D_CLE_CT0CA),
REGDEF(V3D_CLE_CT0EA),
REGDEF(V3D_CLE_CT1CS),
REGDEF(V3D_CLE_CT1CA),
REGDEF(V3D_CLE_CT1EA),
REGDEF(V3D_PTB_BPCA),
REGDEF(V3D_PTB_BPCS),
REGDEF(V3D_MMU_CTL),
REGDEF(V3D_MMU_VIO_ADDR),
REGDEF(V3D_GMP_STATUS),
REGDEF(V3D_GMP_CFG),
REGDEF(V3D_GMP_VIO_ADDR),
};
static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
int i, core;
for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
v3d_hub_reg_defs[i].name, v3d_hub_reg_defs[i].reg,
V3D_READ(v3d_hub_reg_defs[i].reg));
}
for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
v3d_gca_reg_defs[i].name, v3d_gca_reg_defs[i].reg,
V3D_GCA_READ(v3d_gca_reg_defs[i].reg));
}
for (core = 0; core < v3d->cores; core++) {
for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) {
seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
core,
v3d_core_reg_defs[i].name,
v3d_core_reg_defs[i].reg,
V3D_CORE_READ(core,
v3d_core_reg_defs[i].reg));
}
}
return 0;
}
static int v3d_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
u32 ident0, ident1, ident2, ident3, cores;
int ret, core;
ret = pm_runtime_get_sync(v3d->dev);
if (ret < 0)
return ret;
ident0 = V3D_READ(V3D_HUB_IDENT0);
ident1 = V3D_READ(V3D_HUB_IDENT1);
ident2 = V3D_READ(V3D_HUB_IDENT2);
ident3 = V3D_READ(V3D_HUB_IDENT3);
cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
seq_printf(m, "Revision: %d.%d.%d.%d\n",
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER),
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPIDX));
seq_printf(m, "MMU: %s\n",
(ident2 & V3D_HUB_IDENT2_WITH_MMU) ? "yes" : "no");
seq_printf(m, "TFU: %s\n",
(ident1 & V3D_HUB_IDENT1_WITH_TFU) ? "yes" : "no");
seq_printf(m, "TSY: %s\n",
(ident1 & V3D_HUB_IDENT1_WITH_TSY) ? "yes" : "no");
seq_printf(m, "MSO: %s\n",
(ident1 & V3D_HUB_IDENT1_WITH_MSO) ? "yes" : "no");
seq_printf(m, "L3C: %s (%dkb)\n",
(ident1 & V3D_HUB_IDENT1_WITH_L3C) ? "yes" : "no",
V3D_GET_FIELD(ident2, V3D_HUB_IDENT2_L3C_NKB));
for (core = 0; core < cores; core++) {
u32 misccfg;
u32 nslc, ntmu, qups;
ident0 = V3D_CORE_READ(core, V3D_CTL_IDENT0);
ident1 = V3D_CORE_READ(core, V3D_CTL_IDENT1);
ident2 = V3D_CORE_READ(core, V3D_CTL_IDENT2);
misccfg = V3D_CORE_READ(core, V3D_CTL_MISCCFG);
nslc = V3D_GET_FIELD(ident1, V3D_IDENT1_NSLC);
ntmu = V3D_GET_FIELD(ident1, V3D_IDENT1_NTMU);
qups = V3D_GET_FIELD(ident1, V3D_IDENT1_QUPS);
seq_printf(m, "Core %d:\n", core);
seq_printf(m, " Revision: %d.%d\n",
V3D_GET_FIELD(ident0, V3D_IDENT0_VER),
V3D_GET_FIELD(ident1, V3D_IDENT1_REV));
seq_printf(m, " Slices: %d\n", nslc);
seq_printf(m, " TMUs: %d\n", nslc * ntmu);
seq_printf(m, " QPUs: %d\n", nslc * qups);
seq_printf(m, " Semaphores: %d\n",
V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
seq_printf(m, " BCG int: %d\n",
(ident2 & V3D_IDENT2_BCG_INT) != 0);
seq_printf(m, " Override TMU: %d\n",
(misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
}
pm_runtime_mark_last_busy(v3d->dev);
pm_runtime_put_autosuspend(v3d->dev);
return 0;
}
static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
mutex_lock(&v3d->bo_lock);
seq_printf(m, "allocated bos: %d\n",
v3d->bo_stats.num_allocated);
seq_printf(m, "allocated bo size (kb): %ld\n",
(long)v3d->bo_stats.pages_allocated << (PAGE_SHIFT - 10));
mutex_unlock(&v3d->bo_lock);
return 0;
}
static const struct drm_info_list v3d_debugfs_list[] = {
{"v3d_ident", v3d_v3d_debugfs_ident, 0},
{"v3d_regs", v3d_v3d_debugfs_regs, 0},
{"bo_stats", v3d_debugfs_bo_stats, 0},
};
int
v3d_debugfs_init(struct drm_minor *minor)
{
return drm_debugfs_create_files(v3d_debugfs_list,
ARRAY_SIZE(v3d_debugfs_list),
minor->debugfs_root, minor);
}