The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.
Fixes:
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.. | ||
dpu1 | ||
mdp4 | ||
mdp5 | ||
mdp_common.xml.h | ||
mdp_format.c | ||
mdp_kms.c | ||
mdp_kms.h |