forked from Minki/linux
b68a24bc78
Add support for the Nintendo GameCube video game console to the powerpc bootwrapper. dtbImage.gamecube is a wrapped image that contains a flat device tree, an entry point compatible with SDload, and an optional initrd. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Segher Boessenkool <segher@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
36 lines
812 B
C
36 lines
812 B
C
/*
|
|
* arch/powerpc/boot/gamecube.c
|
|
*
|
|
* Nintendo GameCube bootwrapper support
|
|
* Copyright (C) 2004-2009 The GameCube Linux Team
|
|
* Copyright (C) 2008,2009 Albert Herranz
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
*/
|
|
|
|
#include <stddef.h>
|
|
#include "stdio.h"
|
|
#include "types.h"
|
|
#include "io.h"
|
|
#include "ops.h"
|
|
|
|
#include "ugecon.h"
|
|
|
|
BSS_STACK(8192);
|
|
|
|
void platform_init(unsigned long r3, unsigned long r4, unsigned long r5)
|
|
{
|
|
u32 heapsize = 16*1024*1024 - (u32)_end;
|
|
|
|
simple_alloc_init(_end, heapsize, 32, 64);
|
|
fdt_init(_dtb_start);
|
|
|
|
if (ug_probe())
|
|
console_ops.write = ug_console_write;
|
|
}
|
|
|