linux/drivers/media/platform/vsp1/vsp1_dl.c
Laurent Pinchart aa380ea0c5 [media] v4l: vsp1: Use pipeline display list to decide how to write to modules
This allows getting rid of the vsp1_device::use_dl field.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-04-13 17:31:22 -03:00

303 lines
7.0 KiB
C

/*
* vsp1_dl.h -- R-Car VSP1 Display List
*
* Copyright (C) 2015 Renesas Corporation
*
* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <linux/device.h>
#include <linux/dma-mapping.h>
#include <linux/gfp.h>
#include <linux/slab.h>
#include "vsp1.h"
#include "vsp1_dl.h"
/*
* Global resources
*
* - Display-related interrupts (can be used for vblank evasion ?)
* - Display-list enable
* - Header-less for WPF0
* - DL swap
*/
#define VSP1_DL_BODY_SIZE (2 * 4 * 256)
#define VSP1_DL_NUM_LISTS 3
struct vsp1_dl_entry {
u32 addr;
u32 data;
} __attribute__((__packed__));
struct vsp1_dl_list {
size_t size;
int reg_count;
bool in_use;
struct vsp1_dl_entry *body;
dma_addr_t dma;
};
/**
* struct vsp1_dl - Display List manager
* @vsp1: the VSP1 device
* @lock: protects the active, queued and pending lists
* @lists.all: array of all allocate display lists
* @lists.active: list currently being processed (loaded) by hardware
* @lists.queued: list queued to the hardware (written to the DL registers)
* @lists.pending: list waiting to be queued to the hardware
* @lists.write: list being written to by software
*/
struct vsp1_dl {
struct vsp1_device *vsp1;
spinlock_t lock;
size_t size;
dma_addr_t dma;
void *mem;
struct {
struct vsp1_dl_list all[VSP1_DL_NUM_LISTS];
struct vsp1_dl_list *active;
struct vsp1_dl_list *queued;
struct vsp1_dl_list *pending;
struct vsp1_dl_list *write;
} lists;
};
/* -----------------------------------------------------------------------------
* Display List Transaction Management
*/
static void vsp1_dl_free_list(struct vsp1_dl_list *list)
{
if (!list)
return;
list->in_use = false;
}
void vsp1_dl_reset(struct vsp1_dl *dl)
{
unsigned int i;
dl->lists.active = NULL;
dl->lists.queued = NULL;
dl->lists.pending = NULL;
dl->lists.write = NULL;
for (i = 0; i < ARRAY_SIZE(dl->lists.all); ++i)
dl->lists.all[i].in_use = false;
}
void vsp1_dl_begin(struct vsp1_dl *dl)
{
struct vsp1_dl_list *list = NULL;
unsigned long flags;
unsigned int i;
spin_lock_irqsave(&dl->lock, flags);
for (i = 0; i < ARRAY_SIZE(dl->lists.all); ++i) {
if (!dl->lists.all[i].in_use) {
list = &dl->lists.all[i];
break;
}
}
if (!list) {
list = dl->lists.pending;
dl->lists.pending = NULL;
}
spin_unlock_irqrestore(&dl->lock, flags);
dl->lists.write = list;
list->in_use = true;
list->reg_count = 0;
}
void vsp1_dl_add(struct vsp1_dl *dl, u32 reg, u32 data)
{
struct vsp1_dl_list *list = dl->lists.write;
list->body[list->reg_count].addr = reg;
list->body[list->reg_count].data = data;
list->reg_count++;
}
void vsp1_dl_commit(struct vsp1_dl *dl)
{
struct vsp1_device *vsp1 = dl->vsp1;
struct vsp1_dl_list *list;
unsigned long flags;
bool update;
list = dl->lists.write;
dl->lists.write = NULL;
spin_lock_irqsave(&dl->lock, flags);
/* Once the UPD bit has been set the hardware can start processing the
* display list at any time and we can't touch the address and size
* registers. In that case mark the update as pending, it will be
* queued up to the hardware by the frame end interrupt handler.
*/
update = !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD);
if (update) {
vsp1_dl_free_list(dl->lists.pending);
dl->lists.pending = list;
goto done;
}
/* Program the hardware with the display list body address and size.
* The UPD bit will be cleared by the device when the display list is
* processed.
*/
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), list->dma);
vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
(list->reg_count * 8));
vsp1_dl_free_list(dl->lists.queued);
dl->lists.queued = list;
done:
spin_unlock_irqrestore(&dl->lock, flags);
}
/* -----------------------------------------------------------------------------
* Interrupt Handling
*/
void vsp1_dl_irq_display_start(struct vsp1_dl *dl)
{
spin_lock(&dl->lock);
/* The display start interrupt signals the end of the display list
* processing by the device. The active display list, if any, won't be
* accessed anymore and can be reused.
*/
if (dl->lists.active) {
vsp1_dl_free_list(dl->lists.active);
dl->lists.active = NULL;
}
spin_unlock(&dl->lock);
}
void vsp1_dl_irq_frame_end(struct vsp1_dl *dl)
{
struct vsp1_device *vsp1 = dl->vsp1;
spin_lock(&dl->lock);
/* The UPD bit set indicates that the commit operation raced with the
* interrupt and occurred after the frame end event and UPD clear but
* before interrupt processing. The hardware hasn't taken the update
* into account yet, we'll thus skip one frame and retry.
*/
if (vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD)
goto done;
/* The device starts processing the queued display list right after the
* frame end interrupt. The display list thus becomes active.
*/
if (dl->lists.queued) {
WARN_ON(dl->lists.active);
dl->lists.active = dl->lists.queued;
dl->lists.queued = NULL;
}
/* Now that the UPD bit has been cleared we can queue the next display
* list to the hardware if one has been prepared.
*/
if (dl->lists.pending) {
struct vsp1_dl_list *list = dl->lists.pending;
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), list->dma);
vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
(list->reg_count * 8));
dl->lists.queued = list;
dl->lists.pending = NULL;
}
done:
spin_unlock(&dl->lock);
}
/* -----------------------------------------------------------------------------
* Hardware Setup
*/
void vsp1_dl_setup(struct vsp1_device *vsp1)
{
u32 ctrl = (256 << VI6_DL_CTRL_AR_WAIT_SHIFT)
| VI6_DL_CTRL_DC2 | VI6_DL_CTRL_DC1 | VI6_DL_CTRL_DC0
| VI6_DL_CTRL_DLE;
/* The DRM pipeline operates with header-less display lists in
* Continuous Frame Mode.
*/
if (vsp1->drm)
ctrl |= VI6_DL_CTRL_CFM0 | VI6_DL_CTRL_NH0;
vsp1_write(vsp1, VI6_DL_CTRL, ctrl);
vsp1_write(vsp1, VI6_DL_SWAP, VI6_DL_SWAP_LWS);
}
/* -----------------------------------------------------------------------------
* Initialization and Cleanup
*/
struct vsp1_dl *vsp1_dl_create(struct vsp1_device *vsp1)
{
struct vsp1_dl *dl;
unsigned int i;
dl = kzalloc(sizeof(*dl), GFP_KERNEL);
if (!dl)
return NULL;
spin_lock_init(&dl->lock);
dl->vsp1 = vsp1;
dl->size = VSP1_DL_BODY_SIZE * ARRAY_SIZE(dl->lists.all);
dl->mem = dma_alloc_wc(vsp1->dev, dl->size, &dl->dma,
GFP_KERNEL);
if (!dl->mem) {
kfree(dl);
return NULL;
}
for (i = 0; i < ARRAY_SIZE(dl->lists.all); ++i) {
struct vsp1_dl_list *list = &dl->lists.all[i];
list->size = VSP1_DL_BODY_SIZE;
list->reg_count = 0;
list->in_use = false;
list->dma = dl->dma + VSP1_DL_BODY_SIZE * i;
list->body = dl->mem + VSP1_DL_BODY_SIZE * i;
}
return dl;
}
void vsp1_dl_destroy(struct vsp1_dl *dl)
{
dma_free_wc(dl->vsp1->dev, dl->size, dl->mem, dl->dma);
kfree(dl);
}