linux/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
Markus Elfring 0bc329976b drm/vmwgfx: Delete an unnecessary check before the function call "vfree"
The vfree() function performs also input parameter validation.
Thus the test around the call is not needed.

This issue was detected by using the Coccinelle software.

Signed-off-by: Markus Elfring <elfring@users.sourceforge.net>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: http://patchwork.freedesktop.org/patch/msgid/8060f2e9-5070-3c10-d55c-dc058e4ca20d@users.sourceforge.net
Link: http://patchwork.freedesktop.org/patch/msgid/f1a0fd83-4320-f3db-e1bb-3b9832a4429f@users.sourceforge.net
2016-07-22 11:23:40 -04:00

4346 lines
125 KiB
C

/**************************************************************************
*
* Copyright © 2009 - 2015 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "vmwgfx_drv.h"
#include "vmwgfx_reg.h"
#include <drm/ttm/ttm_bo_api.h>
#include <drm/ttm/ttm_placement.h>
#include "vmwgfx_so.h"
#include "vmwgfx_binding.h"
#define VMW_RES_HT_ORDER 12
/**
* struct vmw_resource_relocation - Relocation info for resources
*
* @head: List head for the software context's relocation list.
* @res: Non-ref-counted pointer to the resource.
* @offset: Offset of 4 byte entries into the command buffer where the
* id that needs fixup is located.
*/
struct vmw_resource_relocation {
struct list_head head;
const struct vmw_resource *res;
unsigned long offset;
};
/**
* struct vmw_resource_val_node - Validation info for resources
*
* @head: List head for the software context's resource list.
* @hash: Hash entry for quick resouce to val_node lookup.
* @res: Ref-counted pointer to the resource.
* @switch_backup: Boolean whether to switch backup buffer on unreserve.
* @new_backup: Refcounted pointer to the new backup buffer.
* @staged_bindings: If @res is a context, tracks bindings set up during
* the command batch. Otherwise NULL.
* @new_backup_offset: New backup buffer offset if @new_backup is non-NUll.
* @first_usage: Set to true the first time the resource is referenced in
* the command stream.
* @switching_backup: The command stream provides a new backup buffer for a
* resource.
* @no_buffer_needed: This means @switching_backup is true on first buffer
* reference. So resource reservation does not need to allocate a backup
* buffer for the resource.
*/
struct vmw_resource_val_node {
struct list_head head;
struct drm_hash_item hash;
struct vmw_resource *res;
struct vmw_dma_buffer *new_backup;
struct vmw_ctx_binding_state *staged_bindings;
unsigned long new_backup_offset;
u32 first_usage : 1;
u32 switching_backup : 1;
u32 no_buffer_needed : 1;
};
/**
* struct vmw_cmd_entry - Describe a command for the verifier
*
* @user_allow: Whether allowed from the execbuf ioctl.
* @gb_disable: Whether disabled if guest-backed objects are available.
* @gb_enable: Whether enabled iff guest-backed objects are available.
*/
struct vmw_cmd_entry {
int (*func) (struct vmw_private *, struct vmw_sw_context *,
SVGA3dCmdHeader *);
bool user_allow;
bool gb_disable;
bool gb_enable;
};
#define VMW_CMD_DEF(_cmd, _func, _user_allow, _gb_disable, _gb_enable) \
[(_cmd) - SVGA_3D_CMD_BASE] = {(_func), (_user_allow),\
(_gb_disable), (_gb_enable)}
static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource *ctx);
static int vmw_translate_mob_ptr(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGAMobId *id,
struct vmw_dma_buffer **vmw_bo_p);
static int vmw_bo_to_validate_list(struct vmw_sw_context *sw_context,
struct vmw_dma_buffer *vbo,
bool validate_as_mob,
uint32_t *p_val_node);
/**
* vmw_resources_unreserve - unreserve resources previously reserved for
* command submission.
*
* @sw_context: pointer to the software context
* @backoff: Whether command submission failed.
*/
static void vmw_resources_unreserve(struct vmw_sw_context *sw_context,
bool backoff)
{
struct vmw_resource_val_node *val;
struct list_head *list = &sw_context->resource_list;
if (sw_context->dx_query_mob && !backoff)
vmw_context_bind_dx_query(sw_context->dx_query_ctx,
sw_context->dx_query_mob);
list_for_each_entry(val, list, head) {
struct vmw_resource *res = val->res;
bool switch_backup =
(backoff) ? false : val->switching_backup;
/*
* Transfer staged context bindings to the
* persistent context binding tracker.
*/
if (unlikely(val->staged_bindings)) {
if (!backoff) {
vmw_binding_state_commit
(vmw_context_binding_state(val->res),
val->staged_bindings);
}
if (val->staged_bindings != sw_context->staged_bindings)
vmw_binding_state_free(val->staged_bindings);
else
sw_context->staged_bindings_inuse = false;
val->staged_bindings = NULL;
}
vmw_resource_unreserve(res, switch_backup, val->new_backup,
val->new_backup_offset);
vmw_dmabuf_unreference(&val->new_backup);
}
}
/**
* vmw_cmd_ctx_first_setup - Perform the setup needed when a context is
* added to the validate list.
*
* @dev_priv: Pointer to the device private:
* @sw_context: The validation context:
* @node: The validation node holding this context.
*/
static int vmw_cmd_ctx_first_setup(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource_val_node *node)
{
int ret;
ret = vmw_resource_context_res_add(dev_priv, sw_context, node->res);
if (unlikely(ret != 0))
goto out_err;
if (!sw_context->staged_bindings) {
sw_context->staged_bindings =
vmw_binding_state_alloc(dev_priv);
if (IS_ERR(sw_context->staged_bindings)) {
DRM_ERROR("Failed to allocate context binding "
"information.\n");
ret = PTR_ERR(sw_context->staged_bindings);
sw_context->staged_bindings = NULL;
goto out_err;
}
}
if (sw_context->staged_bindings_inuse) {
node->staged_bindings = vmw_binding_state_alloc(dev_priv);
if (IS_ERR(node->staged_bindings)) {
DRM_ERROR("Failed to allocate context binding "
"information.\n");
ret = PTR_ERR(node->staged_bindings);
node->staged_bindings = NULL;
goto out_err;
}
} else {
node->staged_bindings = sw_context->staged_bindings;
sw_context->staged_bindings_inuse = true;
}
return 0;
out_err:
return ret;
}
/**
* vmw_resource_val_add - Add a resource to the software context's
* resource list if it's not already on it.
*
* @sw_context: Pointer to the software context.
* @res: Pointer to the resource.
* @p_node On successful return points to a valid pointer to a
* struct vmw_resource_val_node, if non-NULL on entry.
*/
static int vmw_resource_val_add(struct vmw_sw_context *sw_context,
struct vmw_resource *res,
struct vmw_resource_val_node **p_node)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_resource_val_node *node;
struct drm_hash_item *hash;
int ret;
if (likely(drm_ht_find_item(&sw_context->res_ht, (unsigned long) res,
&hash) == 0)) {
node = container_of(hash, struct vmw_resource_val_node, hash);
node->first_usage = false;
if (unlikely(p_node != NULL))
*p_node = node;
return 0;
}
node = kzalloc(sizeof(*node), GFP_KERNEL);
if (unlikely(node == NULL)) {
DRM_ERROR("Failed to allocate a resource validation "
"entry.\n");
return -ENOMEM;
}
node->hash.key = (unsigned long) res;
ret = drm_ht_insert_item(&sw_context->res_ht, &node->hash);
if (unlikely(ret != 0)) {
DRM_ERROR("Failed to initialize a resource validation "
"entry.\n");
kfree(node);
return ret;
}
node->res = vmw_resource_reference(res);
node->first_usage = true;
if (unlikely(p_node != NULL))
*p_node = node;
if (!dev_priv->has_mob) {
list_add_tail(&node->head, &sw_context->resource_list);
return 0;
}
switch (vmw_res_type(res)) {
case vmw_res_context:
case vmw_res_dx_context:
list_add(&node->head, &sw_context->ctx_resource_list);
ret = vmw_cmd_ctx_first_setup(dev_priv, sw_context, node);
break;
case vmw_res_cotable:
list_add_tail(&node->head, &sw_context->ctx_resource_list);
break;
default:
list_add_tail(&node->head, &sw_context->resource_list);
break;
}
return ret;
}
/**
* vmw_view_res_val_add - Add a view and the surface it's pointing to
* to the validation list
*
* @sw_context: The software context holding the validation list.
* @view: Pointer to the view resource.
*
* Returns 0 if success, negative error code otherwise.
*/
static int vmw_view_res_val_add(struct vmw_sw_context *sw_context,
struct vmw_resource *view)
{
int ret;
/*
* First add the resource the view is pointing to, otherwise
* it may be swapped out when the view is validated.
*/
ret = vmw_resource_val_add(sw_context, vmw_view_srf(view), NULL);
if (ret)
return ret;
return vmw_resource_val_add(sw_context, view, NULL);
}
/**
* vmw_view_id_val_add - Look up a view and add it and the surface it's
* pointing to to the validation list.
*
* @sw_context: The software context holding the validation list.
* @view_type: The view type to look up.
* @id: view id of the view.
*
* The view is represented by a view id and the DX context it's created on,
* or scheduled for creation on. If there is no DX context set, the function
* will return -EINVAL. Otherwise returns 0 on success and -EINVAL on failure.
*/
static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
enum vmw_view_type view_type, u32 id)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *view;
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
view = vmw_view_lookup(sw_context->man, view_type, id);
if (IS_ERR(view))
return PTR_ERR(view);
ret = vmw_view_res_val_add(sw_context, view);
vmw_resource_unreference(&view);
return ret;
}
/**
* vmw_resource_context_res_add - Put resources previously bound to a context on
* the validation list
*
* @dev_priv: Pointer to a device private structure
* @sw_context: Pointer to a software context used for this command submission
* @ctx: Pointer to the context resource
*
* This function puts all resources that were previously bound to @ctx on
* the resource validation list. This is part of the context state reemission
*/
static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource *ctx)
{
struct list_head *binding_list;
struct vmw_ctx_bindinfo *entry;
int ret = 0;
struct vmw_resource *res;
u32 i;
/* Add all cotables to the validation list. */
if (dev_priv->has_dx && vmw_res_type(ctx) == vmw_res_dx_context) {
for (i = 0; i < SVGA_COTABLE_DX10_MAX; ++i) {
res = vmw_context_cotable(ctx, i);
if (IS_ERR(res))
continue;
ret = vmw_resource_val_add(sw_context, res, NULL);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
return ret;
}
}
/* Add all resources bound to the context to the validation list */
mutex_lock(&dev_priv->binding_mutex);
binding_list = vmw_context_binding_list(ctx);
list_for_each_entry(entry, binding_list, ctx_list) {
/* entry->res is not refcounted */
res = vmw_resource_reference_unless_doomed(entry->res);
if (unlikely(res == NULL))
continue;
if (vmw_res_type(entry->res) == vmw_res_view)
ret = vmw_view_res_val_add(sw_context, entry->res);
else
ret = vmw_resource_val_add(sw_context, entry->res,
NULL);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
break;
}
if (dev_priv->has_dx && vmw_res_type(ctx) == vmw_res_dx_context) {
struct vmw_dma_buffer *dx_query_mob;
dx_query_mob = vmw_context_get_dx_query_mob(ctx);
if (dx_query_mob)
ret = vmw_bo_to_validate_list(sw_context,
dx_query_mob,
true, NULL);
}
mutex_unlock(&dev_priv->binding_mutex);
return ret;
}
/**
* vmw_resource_relocation_add - Add a relocation to the relocation list
*
* @list: Pointer to head of relocation list.
* @res: The resource.
* @offset: Offset into the command buffer currently being parsed where the
* id that needs fixup is located. Granularity is 4 bytes.
*/
static int vmw_resource_relocation_add(struct list_head *list,
const struct vmw_resource *res,
unsigned long offset)
{
struct vmw_resource_relocation *rel;
rel = kmalloc(sizeof(*rel), GFP_KERNEL);
if (unlikely(rel == NULL)) {
DRM_ERROR("Failed to allocate a resource relocation.\n");
return -ENOMEM;
}
rel->res = res;
rel->offset = offset;
list_add_tail(&rel->head, list);
return 0;
}
/**
* vmw_resource_relocations_free - Free all relocations on a list
*
* @list: Pointer to the head of the relocation list.
*/
static void vmw_resource_relocations_free(struct list_head *list)
{
struct vmw_resource_relocation *rel, *n;
list_for_each_entry_safe(rel, n, list, head) {
list_del(&rel->head);
kfree(rel);
}
}
/**
* vmw_resource_relocations_apply - Apply all relocations on a list
*
* @cb: Pointer to the start of the command buffer bein patch. This need
* not be the same buffer as the one being parsed when the relocation
* list was built, but the contents must be the same modulo the
* resource ids.
* @list: Pointer to the head of the relocation list.
*/
static void vmw_resource_relocations_apply(uint32_t *cb,
struct list_head *list)
{
struct vmw_resource_relocation *rel;
list_for_each_entry(rel, list, head) {
if (likely(rel->res != NULL))
cb[rel->offset] = rel->res->id;
else
cb[rel->offset] = SVGA_3D_CMD_NOP;
}
}
static int vmw_cmd_invalid(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
return capable(CAP_SYS_ADMIN) ? : -EINVAL;
}
static int vmw_cmd_ok(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
return 0;
}
/**
* vmw_bo_to_validate_list - add a bo to a validate list
*
* @sw_context: The software context used for this command submission batch.
* @bo: The buffer object to add.
* @validate_as_mob: Validate this buffer as a MOB.
* @p_val_node: If non-NULL Will be updated with the validate node number
* on return.
*
* Returns -EINVAL if the limit of number of buffer objects per command
* submission is reached.
*/
static int vmw_bo_to_validate_list(struct vmw_sw_context *sw_context,
struct vmw_dma_buffer *vbo,
bool validate_as_mob,
uint32_t *p_val_node)
{
uint32_t val_node;
struct vmw_validate_buffer *vval_buf;
struct ttm_validate_buffer *val_buf;
struct drm_hash_item *hash;
int ret;
if (likely(drm_ht_find_item(&sw_context->res_ht, (unsigned long) vbo,
&hash) == 0)) {
vval_buf = container_of(hash, struct vmw_validate_buffer,
hash);
if (unlikely(vval_buf->validate_as_mob != validate_as_mob)) {
DRM_ERROR("Inconsistent buffer usage.\n");
return -EINVAL;
}
val_buf = &vval_buf->base;
val_node = vval_buf - sw_context->val_bufs;
} else {
val_node = sw_context->cur_val_buf;
if (unlikely(val_node >= VMWGFX_MAX_VALIDATIONS)) {
DRM_ERROR("Max number of DMA buffers per submission "
"exceeded.\n");
return -EINVAL;
}
vval_buf = &sw_context->val_bufs[val_node];
vval_buf->hash.key = (unsigned long) vbo;
ret = drm_ht_insert_item(&sw_context->res_ht, &vval_buf->hash);
if (unlikely(ret != 0)) {
DRM_ERROR("Failed to initialize a buffer validation "
"entry.\n");
return ret;
}
++sw_context->cur_val_buf;
val_buf = &vval_buf->base;
val_buf->bo = ttm_bo_reference(&vbo->base);
val_buf->shared = false;
list_add_tail(&val_buf->head, &sw_context->validate_nodes);
vval_buf->validate_as_mob = validate_as_mob;
}
if (p_val_node)
*p_val_node = val_node;
return 0;
}
/**
* vmw_resources_reserve - Reserve all resources on the sw_context's
* resource list.
*
* @sw_context: Pointer to the software context.
*
* Note that since vmware's command submission currently is protected by
* the cmdbuf mutex, no fancy deadlock avoidance is required for resources,
* since only a single thread at once will attempt this.
*/
static int vmw_resources_reserve(struct vmw_sw_context *sw_context)
{
struct vmw_resource_val_node *val;
int ret = 0;
list_for_each_entry(val, &sw_context->resource_list, head) {
struct vmw_resource *res = val->res;
ret = vmw_resource_reserve(res, true, val->no_buffer_needed);
if (unlikely(ret != 0))
return ret;
if (res->backup) {
struct vmw_dma_buffer *vbo = res->backup;
ret = vmw_bo_to_validate_list
(sw_context, vbo,
vmw_resource_needs_backup(res), NULL);
if (unlikely(ret != 0))
return ret;
}
}
if (sw_context->dx_query_mob) {
struct vmw_dma_buffer *expected_dx_query_mob;
expected_dx_query_mob =
vmw_context_get_dx_query_mob(sw_context->dx_query_ctx);
if (expected_dx_query_mob &&
expected_dx_query_mob != sw_context->dx_query_mob) {
ret = -EINVAL;
}
}
return ret;
}
/**
* vmw_resources_validate - Validate all resources on the sw_context's
* resource list.
*
* @sw_context: Pointer to the software context.
*
* Before this function is called, all resource backup buffers must have
* been validated.
*/
static int vmw_resources_validate(struct vmw_sw_context *sw_context)
{
struct vmw_resource_val_node *val;
int ret;
list_for_each_entry(val, &sw_context->resource_list, head) {
struct vmw_resource *res = val->res;
struct vmw_dma_buffer *backup = res->backup;
ret = vmw_resource_validate(res);
if (unlikely(ret != 0)) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Failed to validate resource.\n");
return ret;
}
/* Check if the resource switched backup buffer */
if (backup && res->backup && (backup != res->backup)) {
struct vmw_dma_buffer *vbo = res->backup;
ret = vmw_bo_to_validate_list
(sw_context, vbo,
vmw_resource_needs_backup(res), NULL);
if (ret) {
ttm_bo_unreserve(&vbo->base);
return ret;
}
}
}
return 0;
}
/**
* vmw_cmd_res_reloc_add - Add a resource to a software context's
* relocation- and validation lists.
*
* @dev_priv: Pointer to a struct vmw_private identifying the device.
* @sw_context: Pointer to the software context.
* @id_loc: Pointer to where the id that needs translation is located.
* @res: Valid pointer to a struct vmw_resource.
* @p_val: If non null, a pointer to the struct vmw_resource_validate_node
* used for this resource is returned here.
*/
static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
uint32_t *id_loc,
struct vmw_resource *res,
struct vmw_resource_val_node **p_val)
{
int ret;
struct vmw_resource_val_node *node;
*p_val = NULL;
ret = vmw_resource_relocation_add(&sw_context->res_relocations,
res,
id_loc - sw_context->buf_start);
if (unlikely(ret != 0))
return ret;
ret = vmw_resource_val_add(sw_context, res, &node);
if (unlikely(ret != 0))
return ret;
if (p_val)
*p_val = node;
return 0;
}
/**
* vmw_cmd_res_check - Check that a resource is present and if so, put it
* on the resource validate list unless it's already there.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @converter: User-space visisble type specific information.
* @id_loc: Pointer to the location in the command buffer currently being
* parsed from where the user-space resource id handle is located.
* @p_val: Pointer to pointer to resource validalidation node. Populated
* on exit.
*/
static int
vmw_cmd_res_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
enum vmw_res_type res_type,
const struct vmw_user_resource_conv *converter,
uint32_t *id_loc,
struct vmw_resource_val_node **p_val)
{
struct vmw_res_cache_entry *rcache =
&sw_context->res_cache[res_type];
struct vmw_resource *res;
struct vmw_resource_val_node *node;
int ret;
if (*id_loc == SVGA3D_INVALID_ID) {
if (p_val)
*p_val = NULL;
if (res_type == vmw_res_context) {
DRM_ERROR("Illegal context invalid id.\n");
return -EINVAL;
}
return 0;
}
/*
* Fastpath in case of repeated commands referencing the same
* resource
*/
if (likely(rcache->valid && *id_loc == rcache->handle)) {
const struct vmw_resource *res = rcache->res;
rcache->node->first_usage = false;
if (p_val)
*p_val = rcache->node;
return vmw_resource_relocation_add
(&sw_context->res_relocations, res,
id_loc - sw_context->buf_start);
}
ret = vmw_user_resource_lookup_handle(dev_priv,
sw_context->fp->tfile,
*id_loc,
converter,
&res);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use resource 0x%08x.\n",
(unsigned) *id_loc);
dump_stack();
return ret;
}
rcache->valid = true;
rcache->res = res;
rcache->handle = *id_loc;
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, id_loc,
res, &node);
if (unlikely(ret != 0))
goto out_no_reloc;
rcache->node = node;
if (p_val)
*p_val = node;
vmw_resource_unreference(&res);
return 0;
out_no_reloc:
BUG_ON(sw_context->error_resource != NULL);
sw_context->error_resource = res;
return ret;
}
/**
* vmw_rebind_dx_query - Rebind DX query associated with the context
*
* @ctx_res: context the query belongs to
*
* This function assumes binding_mutex is held.
*/
static int vmw_rebind_all_dx_query(struct vmw_resource *ctx_res)
{
struct vmw_private *dev_priv = ctx_res->dev_priv;
struct vmw_dma_buffer *dx_query_mob;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindAllQuery body;
} *cmd;
dx_query_mob = vmw_context_get_dx_query_mob(ctx_res);
if (!dx_query_mob || dx_query_mob->dx_query_ctx)
return 0;
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), ctx_res->id);
if (cmd == NULL) {
DRM_ERROR("Failed to rebind queries.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_BIND_ALL_QUERY;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = ctx_res->id;
cmd->body.mobid = dx_query_mob->base.mem.start;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
vmw_context_bind_dx_query(ctx_res, dx_query_mob);
return 0;
}
/**
* vmw_rebind_contexts - Rebind all resources previously bound to
* referenced contexts.
*
* @sw_context: Pointer to the software context.
*
* Rebind context binding points that have been scrubbed because of eviction.
*/
static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
{
struct vmw_resource_val_node *val;
int ret;
list_for_each_entry(val, &sw_context->resource_list, head) {
if (unlikely(!val->staged_bindings))
break;
ret = vmw_binding_rebind_all
(vmw_context_binding_state(val->res));
if (unlikely(ret != 0)) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Failed to rebind context.\n");
return ret;
}
ret = vmw_rebind_all_dx_query(val->res);
if (ret != 0)
return ret;
}
return 0;
}
/**
* vmw_view_bindings_add - Add an array of view bindings to a context
* binding state tracker.
*
* @sw_context: The execbuf state used for this command.
* @view_type: View type for the bindings.
* @binding_type: Binding type for the bindings.
* @shader_slot: The shader slot to user for the bindings.
* @view_ids: Array of view ids to be bound.
* @num_views: Number of view ids in @view_ids.
* @first_slot: The binding slot to be used for the first view id in @view_ids.
*/
static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
enum vmw_view_type view_type,
enum vmw_ctx_binding_type binding_type,
uint32 shader_slot,
uint32 view_ids[], u32 num_views,
u32 first_slot)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_cmdbuf_res_manager *man;
u32 i;
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
man = sw_context->man;
for (i = 0; i < num_views; ++i) {
struct vmw_ctx_bindinfo_view binding;
struct vmw_resource *view = NULL;
if (view_ids[i] != SVGA3D_INVALID_ID) {
view = vmw_view_lookup(man, view_type, view_ids[i]);
if (IS_ERR(view)) {
DRM_ERROR("View not found.\n");
return PTR_ERR(view);
}
ret = vmw_view_res_val_add(sw_context, view);
if (ret) {
DRM_ERROR("Could not add view to "
"validation list.\n");
vmw_resource_unreference(&view);
return ret;
}
}
binding.bi.ctx = ctx_node->res;
binding.bi.res = view;
binding.bi.bt = binding_type;
binding.shader_slot = shader_slot;
binding.slot = first_slot + i;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
shader_slot, binding.slot);
if (view)
vmw_resource_unreference(&view);
}
return 0;
}
/**
* vmw_cmd_cid_check - Check a command header for valid context information.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: Pointer to the software context.
* @header: A command header with an embedded user-space context handle.
*
* Convenience function: Call vmw_cmd_res_check with the user-space context
* handle embedded in @header.
*/
static int vmw_cmd_cid_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_cid_cmd {
SVGA3dCmdHeader header;
uint32_t cid;
} *cmd;
cmd = container_of(header, struct vmw_cid_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->cid, NULL);
}
static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_sid_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdSetRenderTarget body;
} *cmd;
struct vmw_resource_val_node *ctx_node;
struct vmw_resource_val_node *res_node;
int ret;
cmd = container_of(header, struct vmw_sid_cmd, header);
if (cmd->body.type >= SVGA3D_RT_MAX) {
DRM_ERROR("Illegal render target type %u.\n",
(unsigned) cmd->body.type);
return -EINVAL;
}
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
&ctx_node);
if (unlikely(ret != 0))
return ret;
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.target.sid, &res_node);
if (unlikely(ret != 0))
return ret;
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo_view binding;
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_rt;
binding.slot = cmd->body.type;
vmw_binding_add(ctx_node->staged_bindings,
&binding.bi, 0, binding.slot);
}
return 0;
}
static int vmw_cmd_surface_copy_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_sid_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdSurfaceCopy body;
} *cmd;
int ret;
cmd = container_of(header, struct vmw_sid_cmd, header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.src.sid, NULL);
if (ret)
return ret;
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.dest.sid, NULL);
}
static int vmw_cmd_buffer_copy_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBufferCopy body;
} *cmd;
int ret;
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.src, NULL);
if (ret != 0)
return ret;
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.dest, NULL);
}
static int vmw_cmd_pred_copy_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXPredCopyRegion body;
} *cmd;
int ret;
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.srcSid, NULL);
if (ret != 0)
return ret;
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.dstSid, NULL);
}
static int vmw_cmd_stretch_blt_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_sid_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdSurfaceStretchBlt body;
} *cmd;
int ret;
cmd = container_of(header, struct vmw_sid_cmd, header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.src.sid, NULL);
if (unlikely(ret != 0))
return ret;
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.dest.sid, NULL);
}
static int vmw_cmd_blt_surf_screen_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_sid_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdBlitSurfaceToScreen body;
} *cmd;
cmd = container_of(header, struct vmw_sid_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.srcImage.sid, NULL);
}
static int vmw_cmd_present_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_sid_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdPresent body;
} *cmd;
cmd = container_of(header, struct vmw_sid_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter, &cmd->body.sid,
NULL);
}
/**
* vmw_query_bo_switch_prepare - Prepare to switch pinned buffer for queries.
*
* @dev_priv: The device private structure.
* @new_query_bo: The new buffer holding query results.
* @sw_context: The software context used for this command submission.
*
* This function checks whether @new_query_bo is suitable for holding
* query results, and if another buffer currently is pinned for query
* results. If so, the function prepares the state of @sw_context for
* switching pinned buffers after successful submission of the current
* command batch.
*/
static int vmw_query_bo_switch_prepare(struct vmw_private *dev_priv,
struct vmw_dma_buffer *new_query_bo,
struct vmw_sw_context *sw_context)
{
struct vmw_res_cache_entry *ctx_entry =
&sw_context->res_cache[vmw_res_context];
int ret;
BUG_ON(!ctx_entry->valid);
sw_context->last_query_ctx = ctx_entry->res;
if (unlikely(new_query_bo != sw_context->cur_query_bo)) {
if (unlikely(new_query_bo->base.num_pages > 4)) {
DRM_ERROR("Query buffer too large.\n");
return -EINVAL;
}
if (unlikely(sw_context->cur_query_bo != NULL)) {
sw_context->needs_post_query_barrier = true;
ret = vmw_bo_to_validate_list(sw_context,
sw_context->cur_query_bo,
dev_priv->has_mob, NULL);
if (unlikely(ret != 0))
return ret;
}
sw_context->cur_query_bo = new_query_bo;
ret = vmw_bo_to_validate_list(sw_context,
dev_priv->dummy_query_bo,
dev_priv->has_mob, NULL);
if (unlikely(ret != 0))
return ret;
}
return 0;
}
/**
* vmw_query_bo_switch_commit - Finalize switching pinned query buffer
*
* @dev_priv: The device private structure.
* @sw_context: The software context used for this command submission batch.
*
* This function will check if we're switching query buffers, and will then,
* issue a dummy occlusion query wait used as a query barrier. When the fence
* object following that query wait has signaled, we are sure that all
* preceding queries have finished, and the old query buffer can be unpinned.
* However, since both the new query buffer and the old one are fenced with
* that fence, we can do an asynchronus unpin now, and be sure that the
* old query buffer won't be moved until the fence has signaled.
*
* As mentioned above, both the new - and old query buffers need to be fenced
* using a sequence emitted *after* calling this function.
*/
static void vmw_query_bo_switch_commit(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context)
{
/*
* The validate list should still hold references to all
* contexts here.
*/
if (sw_context->needs_post_query_barrier) {
struct vmw_res_cache_entry *ctx_entry =
&sw_context->res_cache[vmw_res_context];
struct vmw_resource *ctx;
int ret;
BUG_ON(!ctx_entry->valid);
ctx = ctx_entry->res;
ret = vmw_fifo_emit_dummy_query(dev_priv, ctx->id);
if (unlikely(ret != 0))
DRM_ERROR("Out of fifo space for dummy query.\n");
}
if (dev_priv->pinned_bo != sw_context->cur_query_bo) {
if (dev_priv->pinned_bo) {
vmw_bo_pin_reserved(dev_priv->pinned_bo, false);
vmw_dmabuf_unreference(&dev_priv->pinned_bo);
}
if (!sw_context->needs_post_query_barrier) {
vmw_bo_pin_reserved(sw_context->cur_query_bo, true);
/*
* We pin also the dummy_query_bo buffer so that we
* don't need to validate it when emitting
* dummy queries in context destroy paths.
*/
if (!dev_priv->dummy_query_bo_pinned) {
vmw_bo_pin_reserved(dev_priv->dummy_query_bo,
true);
dev_priv->dummy_query_bo_pinned = true;
}
BUG_ON(sw_context->last_query_ctx == NULL);
dev_priv->query_cid = sw_context->last_query_ctx->id;
dev_priv->query_cid_valid = true;
dev_priv->pinned_bo =
vmw_dmabuf_reference(sw_context->cur_query_bo);
}
}
}
/**
* vmw_translate_mob_pointer - Prepare to translate a user-space buffer
* handle to a MOB id.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: The software context used for this command batch validation.
* @id: Pointer to the user-space handle to be translated.
* @vmw_bo_p: Points to a location that, on successful return will carry
* a reference-counted pointer to the DMA buffer identified by the
* user-space handle in @id.
*
* This function saves information needed to translate a user-space buffer
* handle to a MOB id. The translation does not take place immediately, but
* during a call to vmw_apply_relocations(). This function builds a relocation
* list and a list of buffers to validate. The former needs to be freed using
* either vmw_apply_relocations() or vmw_free_relocations(). The latter
* needs to be freed using vmw_clear_validations.
*/
static int vmw_translate_mob_ptr(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGAMobId *id,
struct vmw_dma_buffer **vmw_bo_p)
{
struct vmw_dma_buffer *vmw_bo = NULL;
uint32_t handle = *id;
struct vmw_relocation *reloc;
int ret;
ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo,
NULL);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use MOB buffer.\n");
ret = -EINVAL;
goto out_no_reloc;
}
if (unlikely(sw_context->cur_reloc >= VMWGFX_MAX_RELOCATIONS)) {
DRM_ERROR("Max number relocations per submission"
" exceeded\n");
ret = -EINVAL;
goto out_no_reloc;
}
reloc = &sw_context->relocs[sw_context->cur_reloc++];
reloc->mob_loc = id;
reloc->location = NULL;
ret = vmw_bo_to_validate_list(sw_context, vmw_bo, true, &reloc->index);
if (unlikely(ret != 0))
goto out_no_reloc;
*vmw_bo_p = vmw_bo;
return 0;
out_no_reloc:
vmw_dmabuf_unreference(&vmw_bo);
*vmw_bo_p = NULL;
return ret;
}
/**
* vmw_translate_guest_pointer - Prepare to translate a user-space buffer
* handle to a valid SVGAGuestPtr
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: The software context used for this command batch validation.
* @ptr: Pointer to the user-space handle to be translated.
* @vmw_bo_p: Points to a location that, on successful return will carry
* a reference-counted pointer to the DMA buffer identified by the
* user-space handle in @id.
*
* This function saves information needed to translate a user-space buffer
* handle to a valid SVGAGuestPtr. The translation does not take place
* immediately, but during a call to vmw_apply_relocations().
* This function builds a relocation list and a list of buffers to validate.
* The former needs to be freed using either vmw_apply_relocations() or
* vmw_free_relocations(). The latter needs to be freed using
* vmw_clear_validations.
*/
static int vmw_translate_guest_ptr(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGAGuestPtr *ptr,
struct vmw_dma_buffer **vmw_bo_p)
{
struct vmw_dma_buffer *vmw_bo = NULL;
uint32_t handle = ptr->gmrId;
struct vmw_relocation *reloc;
int ret;
ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo,
NULL);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use GMR region.\n");
ret = -EINVAL;
goto out_no_reloc;
}
if (unlikely(sw_context->cur_reloc >= VMWGFX_MAX_RELOCATIONS)) {
DRM_ERROR("Max number relocations per submission"
" exceeded\n");
ret = -EINVAL;
goto out_no_reloc;
}
reloc = &sw_context->relocs[sw_context->cur_reloc++];
reloc->location = ptr;
ret = vmw_bo_to_validate_list(sw_context, vmw_bo, false, &reloc->index);
if (unlikely(ret != 0))
goto out_no_reloc;
*vmw_bo_p = vmw_bo;
return 0;
out_no_reloc:
vmw_dmabuf_unreference(&vmw_bo);
*vmw_bo_p = NULL;
return ret;
}
/**
* vmw_cmd_dx_define_query - validate a SVGA_3D_CMD_DX_DEFINE_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*
* This function adds the new query into the query COTABLE
*/
static int vmw_cmd_dx_define_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_dx_define_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdDXDefineQuery q;
} *cmd;
int ret;
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *cotable_res;
if (ctx_node == NULL) {
DRM_ERROR("DX Context not set for query.\n");
return -EINVAL;
}
cmd = container_of(header, struct vmw_dx_define_query_cmd, header);
if (cmd->q.type < SVGA3D_QUERYTYPE_MIN ||
cmd->q.type >= SVGA3D_QUERYTYPE_MAX)
return -EINVAL;
cotable_res = vmw_context_cotable(ctx_node->res, SVGA_COTABLE_DXQUERY);
ret = vmw_cotable_notify(cotable_res, cmd->q.queryId);
vmw_resource_unreference(&cotable_res);
return ret;
}
/**
* vmw_cmd_dx_bind_query - validate a SVGA_3D_CMD_DX_BIND_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*
* The query bind operation will eventually associate the query ID
* with its backing MOB. In this function, we take the user mode
* MOB ID and use vmw_translate_mob_ptr() to translate it to its
* kernel mode equivalent.
*/
static int vmw_cmd_dx_bind_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_dx_bind_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindQuery q;
} *cmd;
struct vmw_dma_buffer *vmw_bo;
int ret;
cmd = container_of(header, struct vmw_dx_bind_query_cmd, header);
/*
* Look up the buffer pointed to by q.mobid, put it on the relocation
* list so its kernel mode MOB ID can be filled in later
*/
ret = vmw_translate_mob_ptr(dev_priv, sw_context, &cmd->q.mobid,
&vmw_bo);
if (ret != 0)
return ret;
sw_context->dx_query_mob = vmw_bo;
sw_context->dx_query_ctx = sw_context->dx_ctx_node->res;
vmw_dmabuf_unreference(&vmw_bo);
return ret;
}
/**
* vmw_cmd_begin_gb_query - validate a SVGA_3D_CMD_BEGIN_GB_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_begin_gb_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_begin_gb_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdBeginGBQuery q;
} *cmd;
cmd = container_of(header, struct vmw_begin_gb_query_cmd,
header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->q.cid,
NULL);
}
/**
* vmw_cmd_begin_query - validate a SVGA_3D_CMD_BEGIN_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_begin_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_begin_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdBeginQuery q;
} *cmd;
cmd = container_of(header, struct vmw_begin_query_cmd,
header);
if (unlikely(dev_priv->has_mob)) {
struct {
SVGA3dCmdHeader header;
SVGA3dCmdBeginGBQuery q;
} gb_cmd;
BUG_ON(sizeof(gb_cmd) != sizeof(*cmd));
gb_cmd.header.id = SVGA_3D_CMD_BEGIN_GB_QUERY;
gb_cmd.header.size = cmd->header.size;
gb_cmd.q.cid = cmd->q.cid;
gb_cmd.q.type = cmd->q.type;
memcpy(cmd, &gb_cmd, sizeof(*cmd));
return vmw_cmd_begin_gb_query(dev_priv, sw_context, header);
}
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->q.cid,
NULL);
}
/**
* vmw_cmd_end_gb_query - validate a SVGA_3D_CMD_END_GB_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_end_gb_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_dma_buffer *vmw_bo;
struct vmw_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdEndGBQuery q;
} *cmd;
int ret;
cmd = container_of(header, struct vmw_query_cmd, header);
ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
if (unlikely(ret != 0))
return ret;
ret = vmw_translate_mob_ptr(dev_priv, sw_context,
&cmd->q.mobid,
&vmw_bo);
if (unlikely(ret != 0))
return ret;
ret = vmw_query_bo_switch_prepare(dev_priv, vmw_bo, sw_context);
vmw_dmabuf_unreference(&vmw_bo);
return ret;
}
/**
* vmw_cmd_end_query - validate a SVGA_3D_CMD_END_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_end_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_dma_buffer *vmw_bo;
struct vmw_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdEndQuery q;
} *cmd;
int ret;
cmd = container_of(header, struct vmw_query_cmd, header);
if (dev_priv->has_mob) {
struct {
SVGA3dCmdHeader header;
SVGA3dCmdEndGBQuery q;
} gb_cmd;
BUG_ON(sizeof(gb_cmd) != sizeof(*cmd));
gb_cmd.header.id = SVGA_3D_CMD_END_GB_QUERY;
gb_cmd.header.size = cmd->header.size;
gb_cmd.q.cid = cmd->q.cid;
gb_cmd.q.type = cmd->q.type;
gb_cmd.q.mobid = cmd->q.guestResult.gmrId;
gb_cmd.q.offset = cmd->q.guestResult.offset;
memcpy(cmd, &gb_cmd, sizeof(*cmd));
return vmw_cmd_end_gb_query(dev_priv, sw_context, header);
}
ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
if (unlikely(ret != 0))
return ret;
ret = vmw_translate_guest_ptr(dev_priv, sw_context,
&cmd->q.guestResult,
&vmw_bo);
if (unlikely(ret != 0))
return ret;
ret = vmw_query_bo_switch_prepare(dev_priv, vmw_bo, sw_context);
vmw_dmabuf_unreference(&vmw_bo);
return ret;
}
/**
* vmw_cmd_wait_gb_query - validate a SVGA_3D_CMD_WAIT_GB_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_wait_gb_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_dma_buffer *vmw_bo;
struct vmw_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdWaitForGBQuery q;
} *cmd;
int ret;
cmd = container_of(header, struct vmw_query_cmd, header);
ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
if (unlikely(ret != 0))
return ret;
ret = vmw_translate_mob_ptr(dev_priv, sw_context,
&cmd->q.mobid,
&vmw_bo);
if (unlikely(ret != 0))
return ret;
vmw_dmabuf_unreference(&vmw_bo);
return 0;
}
/**
* vmw_cmd_wait_query - validate a SVGA_3D_CMD_WAIT_QUERY command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context used for this command submission.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_wait_query(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_dma_buffer *vmw_bo;
struct vmw_query_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdWaitForQuery q;
} *cmd;
int ret;
cmd = container_of(header, struct vmw_query_cmd, header);
if (dev_priv->has_mob) {
struct {
SVGA3dCmdHeader header;
SVGA3dCmdWaitForGBQuery q;
} gb_cmd;
BUG_ON(sizeof(gb_cmd) != sizeof(*cmd));
gb_cmd.header.id = SVGA_3D_CMD_WAIT_FOR_GB_QUERY;
gb_cmd.header.size = cmd->header.size;
gb_cmd.q.cid = cmd->q.cid;
gb_cmd.q.type = cmd->q.type;
gb_cmd.q.mobid = cmd->q.guestResult.gmrId;
gb_cmd.q.offset = cmd->q.guestResult.offset;
memcpy(cmd, &gb_cmd, sizeof(*cmd));
return vmw_cmd_wait_gb_query(dev_priv, sw_context, header);
}
ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
if (unlikely(ret != 0))
return ret;
ret = vmw_translate_guest_ptr(dev_priv, sw_context,
&cmd->q.guestResult,
&vmw_bo);
if (unlikely(ret != 0))
return ret;
vmw_dmabuf_unreference(&vmw_bo);
return 0;
}
static int vmw_cmd_dma(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_dma_buffer *vmw_bo = NULL;
struct vmw_surface *srf = NULL;
struct vmw_dma_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdSurfaceDMA dma;
} *cmd;
int ret;
SVGA3dCmdSurfaceDMASuffix *suffix;
uint32_t bo_size;
cmd = container_of(header, struct vmw_dma_cmd, header);
suffix = (SVGA3dCmdSurfaceDMASuffix *)((unsigned long) &cmd->dma +
header->size - sizeof(*suffix));
/* Make sure device and verifier stays in sync. */
if (unlikely(suffix->suffixSize != sizeof(*suffix))) {
DRM_ERROR("Invalid DMA suffix size.\n");
return -EINVAL;
}
ret = vmw_translate_guest_ptr(dev_priv, sw_context,
&cmd->dma.guest.ptr,
&vmw_bo);
if (unlikely(ret != 0))
return ret;
/* Make sure DMA doesn't cross BO boundaries. */
bo_size = vmw_bo->base.num_pages * PAGE_SIZE;
if (unlikely(cmd->dma.guest.ptr.offset > bo_size)) {
DRM_ERROR("Invalid DMA offset.\n");
return -EINVAL;
}
bo_size -= cmd->dma.guest.ptr.offset;
if (unlikely(suffix->maximumOffset > bo_size))
suffix->maximumOffset = bo_size;
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter, &cmd->dma.host.sid,
NULL);
if (unlikely(ret != 0)) {
if (unlikely(ret != -ERESTARTSYS))
DRM_ERROR("could not find surface for DMA.\n");
goto out_no_surface;
}
srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res);
vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base,
header);
out_no_surface:
vmw_dmabuf_unreference(&vmw_bo);
return ret;
}
static int vmw_cmd_draw(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_draw_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdDrawPrimitives body;
} *cmd;
SVGA3dVertexDecl *decl = (SVGA3dVertexDecl *)(
(unsigned long)header + sizeof(*cmd));
SVGA3dPrimitiveRange *range;
uint32_t i;
uint32_t maxnum;
int ret;
ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
if (unlikely(ret != 0))
return ret;
cmd = container_of(header, struct vmw_draw_cmd, header);
maxnum = (header->size - sizeof(cmd->body)) / sizeof(*decl);
if (unlikely(cmd->body.numVertexDecls > maxnum)) {
DRM_ERROR("Illegal number of vertex declarations.\n");
return -EINVAL;
}
for (i = 0; i < cmd->body.numVertexDecls; ++i, ++decl) {
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&decl->array.surfaceId, NULL);
if (unlikely(ret != 0))
return ret;
}
maxnum = (header->size - sizeof(cmd->body) -
cmd->body.numVertexDecls * sizeof(*decl)) / sizeof(*range);
if (unlikely(cmd->body.numRanges > maxnum)) {
DRM_ERROR("Illegal number of index ranges.\n");
return -EINVAL;
}
range = (SVGA3dPrimitiveRange *) decl;
for (i = 0; i < cmd->body.numRanges; ++i, ++range) {
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&range->indexArray.surfaceId, NULL);
if (unlikely(ret != 0))
return ret;
}
return 0;
}
static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_tex_state_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdSetTextureState state;
} *cmd;
SVGA3dTextureState *last_state = (SVGA3dTextureState *)
((unsigned long) header + header->size + sizeof(header));
SVGA3dTextureState *cur_state = (SVGA3dTextureState *)
((unsigned long) header + sizeof(struct vmw_tex_state_cmd));
struct vmw_resource_val_node *ctx_node;
struct vmw_resource_val_node *res_node;
int ret;
cmd = container_of(header, struct vmw_tex_state_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->state.cid,
&ctx_node);
if (unlikely(ret != 0))
return ret;
for (; cur_state < last_state; ++cur_state) {
if (likely(cur_state->name != SVGA3D_TS_BIND_TEXTURE))
continue;
if (cur_state->stage >= SVGA3D_NUM_TEXTURE_UNITS) {
DRM_ERROR("Illegal texture/sampler unit %u.\n",
(unsigned) cur_state->stage);
return -EINVAL;
}
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cur_state->value, &res_node);
if (unlikely(ret != 0))
return ret;
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo_tex binding;
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_tex;
binding.texture_stage = cur_state->stage;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
0, binding.texture_stage);
}
}
return 0;
}
static int vmw_cmd_check_define_gmrfb(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
void *buf)
{
struct vmw_dma_buffer *vmw_bo;
int ret;
struct {
uint32_t header;
SVGAFifoCmdDefineGMRFB body;
} *cmd = buf;
ret = vmw_translate_guest_ptr(dev_priv, sw_context,
&cmd->body.ptr,
&vmw_bo);
if (unlikely(ret != 0))
return ret;
vmw_dmabuf_unreference(&vmw_bo);
return ret;
}
/**
* vmw_cmd_res_switch_backup - Utility function to handle backup buffer
* switching
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @val_node: The validation node representing the resource.
* @buf_id: Pointer to the user-space backup buffer handle in the command
* stream.
* @backup_offset: Offset of backup into MOB.
*
* This function prepares for registering a switch of backup buffers
* in the resource metadata just prior to unreserving. It's basically a wrapper
* around vmw_cmd_res_switch_backup with a different interface.
*/
static int vmw_cmd_res_switch_backup(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource_val_node *val_node,
uint32_t *buf_id,
unsigned long backup_offset)
{
struct vmw_dma_buffer *dma_buf;
int ret;
ret = vmw_translate_mob_ptr(dev_priv, sw_context, buf_id, &dma_buf);
if (ret)
return ret;
val_node->switching_backup = true;
if (val_node->first_usage)
val_node->no_buffer_needed = true;
vmw_dmabuf_unreference(&val_node->new_backup);
val_node->new_backup = dma_buf;
val_node->new_backup_offset = backup_offset;
return 0;
}
/**
* vmw_cmd_switch_backup - Utility function to handle backup buffer switching
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @res_type: The resource type.
* @converter: Information about user-space binding for this resource type.
* @res_id: Pointer to the user-space resource handle in the command stream.
* @buf_id: Pointer to the user-space backup buffer handle in the command
* stream.
* @backup_offset: Offset of backup into MOB.
*
* This function prepares for registering a switch of backup buffers
* in the resource metadata just prior to unreserving. It's basically a wrapper
* around vmw_cmd_res_switch_backup with a different interface.
*/
static int vmw_cmd_switch_backup(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
enum vmw_res_type res_type,
const struct vmw_user_resource_conv
*converter,
uint32_t *res_id,
uint32_t *buf_id,
unsigned long backup_offset)
{
struct vmw_resource_val_node *val_node;
int ret;
ret = vmw_cmd_res_check(dev_priv, sw_context, res_type,
converter, res_id, &val_node);
if (ret)
return ret;
return vmw_cmd_res_switch_backup(dev_priv, sw_context, val_node,
buf_id, backup_offset);
}
/**
* vmw_cmd_bind_gb_surface - Validate an SVGA_3D_CMD_BIND_GB_SURFACE
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_bind_gb_surface(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_bind_gb_surface_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdBindGBSurface body;
} *cmd;
cmd = container_of(header, struct vmw_bind_gb_surface_cmd, header);
return vmw_cmd_switch_backup(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, &cmd->body.mobid,
0);
}
/**
* vmw_cmd_update_gb_image - Validate an SVGA_3D_CMD_UPDATE_GB_IMAGE
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_update_gb_image(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_gb_surface_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdUpdateGBImage body;
} *cmd;
cmd = container_of(header, struct vmw_gb_surface_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.image.sid, NULL);
}
/**
* vmw_cmd_update_gb_surface - Validate an SVGA_3D_CMD_UPDATE_GB_SURFACE
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_update_gb_surface(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_gb_surface_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdUpdateGBSurface body;
} *cmd;
cmd = container_of(header, struct vmw_gb_surface_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, NULL);
}
/**
* vmw_cmd_readback_gb_image - Validate an SVGA_3D_CMD_READBACK_GB_IMAGE
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_readback_gb_image(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_gb_surface_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdReadbackGBImage body;
} *cmd;
cmd = container_of(header, struct vmw_gb_surface_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.image.sid, NULL);
}
/**
* vmw_cmd_readback_gb_surface - Validate an SVGA_3D_CMD_READBACK_GB_SURFACE
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_readback_gb_surface(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_gb_surface_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdReadbackGBSurface body;
} *cmd;
cmd = container_of(header, struct vmw_gb_surface_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, NULL);
}
/**
* vmw_cmd_invalidate_gb_image - Validate an SVGA_3D_CMD_INVALIDATE_GB_IMAGE
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_invalidate_gb_image(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_gb_surface_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdInvalidateGBImage body;
} *cmd;
cmd = container_of(header, struct vmw_gb_surface_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.image.sid, NULL);
}
/**
* vmw_cmd_invalidate_gb_surface - Validate an
* SVGA_3D_CMD_INVALIDATE_GB_SURFACE command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_gb_surface_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdInvalidateGBSurface body;
} *cmd;
cmd = container_of(header, struct vmw_gb_surface_cmd, header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, NULL);
}
/**
* vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_shader_define_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdDefineShader body;
} *cmd;
int ret;
size_t size;
struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_define_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
&val);
if (unlikely(ret != 0))
return ret;
if (unlikely(!dev_priv->has_mob))
return 0;
size = cmd->header.size - sizeof(cmd->body);
ret = vmw_compat_shader_add(dev_priv,
vmw_context_res_man(val->res),
cmd->body.shid, cmd + 1,
cmd->body.type, size,
&sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
return vmw_resource_relocation_add(&sw_context->res_relocations,
NULL, &cmd->header.id -
sw_context->buf_start);
return 0;
}
/**
* vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_shader_destroy_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdDestroyShader body;
} *cmd;
int ret;
struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_destroy_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
&val);
if (unlikely(ret != 0))
return ret;
if (unlikely(!dev_priv->has_mob))
return 0;
ret = vmw_shader_remove(vmw_context_res_man(val->res),
cmd->body.shid,
cmd->body.type,
&sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
return vmw_resource_relocation_add(&sw_context->res_relocations,
NULL, &cmd->header.id -
sw_context->buf_start);
return 0;
}
/**
* vmw_cmd_set_shader - Validate an SVGA_3D_CMD_SET_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_set_shader_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdSetShader body;
} *cmd;
struct vmw_resource_val_node *ctx_node, *res_node = NULL;
struct vmw_ctx_bindinfo_shader binding;
struct vmw_resource *res = NULL;
int ret;
cmd = container_of(header, struct vmw_set_shader_cmd,
header);
if (cmd->body.type >= SVGA3D_SHADERTYPE_PREDX_MAX) {
DRM_ERROR("Illegal shader type %u.\n",
(unsigned) cmd->body.type);
return -EINVAL;
}
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
&ctx_node);
if (unlikely(ret != 0))
return ret;
if (!dev_priv->has_mob)
return 0;
if (cmd->body.shid != SVGA3D_INVALID_ID) {
res = vmw_shader_lookup(vmw_context_res_man(ctx_node->res),
cmd->body.shid,
cmd->body.type);
if (!IS_ERR(res)) {
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
&cmd->body.shid, res,
&res_node);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
return ret;
}
}
if (!res_node) {
ret = vmw_cmd_res_check(dev_priv, sw_context,
vmw_res_shader,
user_shader_converter,
&cmd->body.shid, &res_node);
if (unlikely(ret != 0))
return ret;
}
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_shader;
binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
binding.shader_slot, 0);
return 0;
}
/**
* vmw_cmd_set_shader_const - Validate an SVGA_3D_CMD_SET_SHADER_CONST
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_set_shader_const(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_set_shader_const_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdSetShaderConst body;
} *cmd;
int ret;
cmd = container_of(header, struct vmw_set_shader_const_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
NULL);
if (unlikely(ret != 0))
return ret;
if (dev_priv->has_mob)
header->id = SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE;
return 0;
}
/**
* vmw_cmd_bind_gb_shader - Validate an SVGA_3D_CMD_BIND_GB_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_bind_gb_shader_cmd {
SVGA3dCmdHeader header;
SVGA3dCmdBindGBShader body;
} *cmd;
cmd = container_of(header, struct vmw_bind_gb_shader_cmd,
header);
return vmw_cmd_switch_backup(dev_priv, sw_context, vmw_res_shader,
user_shader_converter,
&cmd->body.shid, &cmd->body.mobid,
cmd->body.offsetInBytes);
}
/**
* vmw_cmd_dx_set_single_constant_buffer - Validate an
* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int
vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSingleConstantBuffer body;
} *cmd;
struct vmw_resource_val_node *res_node = NULL;
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_cb binding;
int ret;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, &res_node);
if (unlikely(ret != 0))
return ret;
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_cb;
binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
binding.offset = cmd->body.offsetInBytes;
binding.size = cmd->body.sizeInBytes;
binding.slot = cmd->body.slot;
if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||
binding.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
DRM_ERROR("Illegal const buffer shader %u slot %u.\n",
(unsigned) cmd->body.type,
(unsigned) binding.slot);
return -EINVAL;
}
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
binding.shader_slot, binding.slot);
return 0;
}
/**
* vmw_cmd_dx_set_shader_res - Validate an
* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_shader_res(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShaderResources body;
} *cmd = container_of(header, typeof(*cmd), header);
u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dShaderResourceViewId);
if ((u64) cmd->body.startView + (u64) num_sr_view >
(u64) SVGA3D_DX_MAX_SRVIEWS ||
cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
DRM_ERROR("Invalid shader binding.\n");
return -EINVAL;
}
return vmw_view_bindings_add(sw_context, vmw_view_sr,
vmw_ctx_binding_sr,
cmd->body.type - SVGA3D_SHADERTYPE_MIN,
(void *) &cmd[1], num_sr_view,
cmd->body.startView);
}
/**
* vmw_cmd_dx_set_shader - Validate an SVGA_3D_CMD_DX_SET_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShader body;
} *cmd;
struct vmw_resource *res = NULL;
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_shader binding;
int ret = 0;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
DRM_ERROR("Illegal shader type %u.\n",
(unsigned) cmd->body.type);
return -EINVAL;
}
if (cmd->body.shaderId != SVGA3D_INVALID_ID) {
res = vmw_shader_lookup(sw_context->man, cmd->body.shaderId, 0);
if (IS_ERR(res)) {
DRM_ERROR("Could not find shader for binding.\n");
return PTR_ERR(res);
}
ret = vmw_resource_val_add(sw_context, res, NULL);
if (ret)
goto out_unref;
}
binding.bi.ctx = ctx_node->res;
binding.bi.res = res;
binding.bi.bt = vmw_ctx_binding_dx_shader;
binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
binding.shader_slot, 0);
out_unref:
if (res)
vmw_resource_unreference(&res);
return ret;
}
/**
* vmw_cmd_dx_set_vertex_buffers - Validates an
* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_vertex_buffers(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_vb binding;
struct vmw_resource_val_node *res_node;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetVertexBuffers body;
SVGA3dVertexBuffer buf[];
} *cmd;
int i, ret, num;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
num = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dVertexBuffer);
if ((u64)num + (u64)cmd->body.startBuffer >
(u64)SVGA3D_DX_MAX_VERTEXBUFFERS) {
DRM_ERROR("Invalid number of vertex buffers.\n");
return -EINVAL;
}
for (i = 0; i < num; i++) {
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->buf[i].sid, &res_node);
if (unlikely(ret != 0))
return ret;
binding.bi.ctx = ctx_node->res;
binding.bi.bt = vmw_ctx_binding_vb;
binding.bi.res = ((res_node) ? res_node->res : NULL);
binding.offset = cmd->buf[i].offset;
binding.stride = cmd->buf[i].stride;
binding.slot = i + cmd->body.startBuffer;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
0, binding.slot);
}
return 0;
}
/**
* vmw_cmd_dx_ia_set_vertex_buffers - Validate an
* SVGA_3D_CMD_DX_IA_SET_VERTEX_BUFFERS command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_index_buffer(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_ib binding;
struct vmw_resource_val_node *res_node;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetIndexBuffer body;
} *cmd;
int ret;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, &res_node);
if (unlikely(ret != 0))
return ret;
binding.bi.ctx = ctx_node->res;
binding.bi.res = ((res_node) ? res_node->res : NULL);
binding.bi.bt = vmw_ctx_binding_ib;
binding.offset = cmd->body.offset;
binding.format = cmd->body.format;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi, 0, 0);
return 0;
}
/**
* vmw_cmd_dx_set_rendertarget - Validate an
* SVGA_3D_CMD_DX_SET_RENDERTARGETS command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_rendertargets(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetRenderTargets body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
u32 num_rt_view = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dRenderTargetViewId);
if (num_rt_view > SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS) {
DRM_ERROR("Invalid DX Rendertarget binding.\n");
return -EINVAL;
}
ret = vmw_view_bindings_add(sw_context, vmw_view_ds,
vmw_ctx_binding_ds, 0,
&cmd->body.depthStencilViewId, 1, 0);
if (ret)
return ret;
return vmw_view_bindings_add(sw_context, vmw_view_rt,
vmw_ctx_binding_dx_rt, 0,
(void *)&cmd[1], num_rt_view, 0);
}
/**
* vmw_cmd_dx_clear_rendertarget_view - Validate an
* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXClearRenderTargetView body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_rt,
cmd->body.renderTargetViewId);
}
/**
* vmw_cmd_dx_clear_rendertarget_view - Validate an
* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXClearDepthStencilView body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_ds,
cmd->body.depthStencilViewId);
}
static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource_val_node *srf_node;
struct vmw_resource *res;
enum vmw_view_type view_type;
int ret;
/*
* This is based on the fact that all affected define commands have
* the same initial command body layout.
*/
struct {
SVGA3dCmdHeader header;
uint32 defined_id;
uint32 sid;
} *cmd;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
view_type = vmw_view_cmd_to_type(header->id);
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->sid, &srf_node);
if (unlikely(ret != 0))
return ret;
res = vmw_context_cotable(ctx_node->res, vmw_view_cotables[view_type]);
ret = vmw_cotable_notify(res, cmd->defined_id);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
return ret;
return vmw_view_add(sw_context->man,
ctx_node->res,
srf_node->res,
view_type,
cmd->defined_id,
header,
header->size + sizeof(*header),
&sw_context->staged_cmd_res);
}
/**
* vmw_cmd_dx_set_so_targets - Validate an
* SVGA_3D_CMD_DX_SET_SOTARGETS command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_so_targets(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_so binding;
struct vmw_resource_val_node *res_node;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSOTargets body;
SVGA3dSoTarget targets[];
} *cmd;
int i, ret, num;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
num = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dSoTarget);
if (num > SVGA3D_DX_MAX_SOTARGETS) {
DRM_ERROR("Invalid DX SO binding.\n");
return -EINVAL;
}
for (i = 0; i < num; i++) {
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->targets[i].sid, &res_node);
if (unlikely(ret != 0))
return ret;
binding.bi.ctx = ctx_node->res;
binding.bi.res = ((res_node) ? res_node->res : NULL);
binding.bi.bt = vmw_ctx_binding_so,
binding.offset = cmd->targets[i].offset;
binding.size = cmd->targets[i].sizeInBytes;
binding.slot = i;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
0, binding.slot);
}
return 0;
}
static int vmw_cmd_dx_so_define(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *res;
/*
* This is based on the fact that all affected define commands have
* the same initial command body layout.
*/
struct {
SVGA3dCmdHeader header;
uint32 defined_id;
} *cmd;
enum vmw_so_type so_type;
int ret;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
so_type = vmw_so_cmd_to_type(header->id);
res = vmw_context_cotable(ctx_node->res, vmw_so_cotables[so_type]);
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cotable_notify(res, cmd->defined_id);
vmw_resource_unreference(&res);
return ret;
}
/**
* vmw_cmd_dx_check_subresource - Validate an
* SVGA_3D_CMD_DX_[X]_SUBRESOURCE command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_check_subresource(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
union {
SVGA3dCmdDXReadbackSubResource r_body;
SVGA3dCmdDXInvalidateSubResource i_body;
SVGA3dCmdDXUpdateSubResource u_body;
SVGA3dSurfaceId sid;
};
} *cmd;
BUILD_BUG_ON(offsetof(typeof(*cmd), r_body.sid) !=
offsetof(typeof(*cmd), sid));
BUILD_BUG_ON(offsetof(typeof(*cmd), i_body.sid) !=
offsetof(typeof(*cmd), sid));
BUILD_BUG_ON(offsetof(typeof(*cmd), u_body.sid) !=
offsetof(typeof(*cmd), sid));
cmd = container_of(header, typeof(*cmd), header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->sid, NULL);
}
static int vmw_cmd_dx_cid_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
return 0;
}
/**
* vmw_cmd_dx_view_remove - validate a view remove command and
* schedule the view resource for removal.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*
* Check that the view exists, and if it was not created using this
* command batch, make sure it's validated (present in the device) so that
* the remove command will not confuse the device.
*/
static int vmw_cmd_dx_view_remove(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct {
SVGA3dCmdHeader header;
union vmw_view_destroy body;
} *cmd = container_of(header, typeof(*cmd), header);
enum vmw_view_type view_type = vmw_view_cmd_to_type(header->id);
struct vmw_resource *view;
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
ret = vmw_view_remove(sw_context->man,
cmd->body.view_id, view_type,
&sw_context->staged_cmd_res,
&view);
if (ret || !view)
return ret;
/*
* Add view to the validate list iff it was not created using this
* command batch.
*/
return vmw_view_res_val_add(sw_context, view);
}
/**
* vmw_cmd_dx_define_shader - Validate an SVGA_3D_CMD_DX_DEFINE_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_define_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *res;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXDefineShader body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
res = vmw_context_cotable(ctx_node->res, SVGA_COTABLE_DXSHADER);
ret = vmw_cotable_notify(res, cmd->body.shaderId);
vmw_resource_unreference(&res);
if (ret)
return ret;
return vmw_dx_shader_add(sw_context->man, ctx_node->res,
cmd->body.shaderId, cmd->body.type,
&sw_context->staged_cmd_res);
}
/**
* vmw_cmd_dx_destroy_shader - Validate an SVGA_3D_CMD_DX_DESTROY_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_destroy_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXDestroyShader body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0,
&sw_context->staged_cmd_res);
if (ret)
DRM_ERROR("Could not find shader to remove.\n");
return ret;
}
/**
* vmw_cmd_dx_bind_shader - Validate an SVGA_3D_CMD_DX_BIND_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node;
struct vmw_resource_val_node *res_node;
struct vmw_resource *res;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindShader body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
if (cmd->body.cid != SVGA3D_INVALID_ID) {
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter,
&cmd->body.cid, &ctx_node);
if (ret)
return ret;
} else {
ctx_node = sw_context->dx_ctx_node;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
}
res = vmw_shader_lookup(vmw_context_res_man(ctx_node->res),
cmd->body.shid, 0);
if (IS_ERR(res)) {
DRM_ERROR("Could not find shader to bind.\n");
return PTR_ERR(res);
}
ret = vmw_resource_val_add(sw_context, res, &res_node);
if (ret) {
DRM_ERROR("Error creating resource validation node.\n");
goto out_unref;
}
ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res_node,
&cmd->body.mobid,
cmd->body.offsetInBytes);
out_unref:
vmw_resource_unreference(&res);
return ret;
}
/**
* vmw_cmd_dx_genmips - Validate an SVGA_3D_CMD_DX_GENMIPS command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXGenMips body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_sr,
cmd->body.shaderResourceViewId);
}
static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
void *buf, uint32_t *size)
{
uint32_t size_remaining = *size;
uint32_t cmd_id;
cmd_id = ((uint32_t *)buf)[0];
switch (cmd_id) {
case SVGA_CMD_UPDATE:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdUpdate);
break;
case SVGA_CMD_DEFINE_GMRFB:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdDefineGMRFB);
break;
case SVGA_CMD_BLIT_GMRFB_TO_SCREEN:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
break;
case SVGA_CMD_BLIT_SCREEN_TO_GMRFB:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
break;
default:
DRM_ERROR("Unsupported SVGA command: %u.\n", cmd_id);
return -EINVAL;
}
if (*size > size_remaining) {
DRM_ERROR("Invalid SVGA command (size mismatch):"
" %u.\n", cmd_id);
return -EINVAL;
}
if (unlikely(!sw_context->kernel)) {
DRM_ERROR("Kernel only SVGA command: %u.\n", cmd_id);
return -EPERM;
}
if (cmd_id == SVGA_CMD_DEFINE_GMRFB)
return vmw_cmd_check_define_gmrfb(dev_priv, sw_context, buf);
return 0;
}
static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DESTROY, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_COPY, &vmw_cmd_surface_copy_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_STRETCHBLT, &vmw_cmd_stretch_blt_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DMA, &vmw_cmd_dma,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DEFINE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DESTROY, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETTRANSFORM, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETZRANGE, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERSTATE, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERTARGET,
&vmw_cmd_set_render_target_check, true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETTEXTURESTATE, &vmw_cmd_tex_state,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETMATERIAL, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTDATA, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTENABLED, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETVIEWPORT, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETCLIPPLANE, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_CLEAR, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_DRAW_PRIMITIVES, &vmw_cmd_draw,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETSCISSORRECT, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_QUERY, &vmw_cmd_begin_query,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_END_QUERY, &vmw_cmd_end_query,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_QUERY, &vmw_cmd_wait_query,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_PRESENT_READBACK, &vmw_cmd_ok,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN,
&vmw_cmd_blt_surf_screen_check, false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE_V2, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_GENERATE_MIPMAPS, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_ACTIVATE_SURFACE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_DEACTIVATE_SURFACE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SCREEN_DMA, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_OPEN_CONTEXT_SURFACE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_BITBLT, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_TRANSBLT, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_STRETCHBLT, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_COLORFILL, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_ALPHABLEND, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SET_OTABLE_BASE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_READBACK_OTABLE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_MOB, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_MOB, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_REDEFINE_GB_MOB64, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SURFACE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SURFACE, &vmw_cmd_bind_gb_surface,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_COND_BIND_GB_SURFACE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_IMAGE, &vmw_cmd_update_gb_image,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_SURFACE,
&vmw_cmd_update_gb_surface, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_IMAGE,
&vmw_cmd_readback_gb_image, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_SURFACE,
&vmw_cmd_readback_gb_surface, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_IMAGE,
&vmw_cmd_invalidate_gb_image, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_SURFACE,
&vmw_cmd_invalidate_gb_surface, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SHADER, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SHADER, &vmw_cmd_bind_gb_shader,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_SET_OTABLE_BASE64, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_GB_QUERY, &vmw_cmd_wait_gb_query,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_NOP, &vmw_cmd_ok,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_ENABLE_GART, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DISABLE_GART, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_MAP_MOB_INTO_GART, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_UNMAP_GART_RANGE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SCREENTARGET, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SCREENTARGET, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SCREENTARGET, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_SCREENTARGET, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE, &vmw_cmd_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_GB_SCREEN_DMA, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_GB_MOB_FENCE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE_V2, &vmw_cmd_invalid,
false, false, true),
/*
* DX commands
*/
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER,
&vmw_cmd_dx_set_single_constant_buffer, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER_RESOURCES,
&vmw_cmd_dx_set_shader_res, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER, &vmw_cmd_dx_set_shader,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SAMPLERS, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INSTANCED, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_AUTO, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS,
&vmw_cmd_dx_set_vertex_buffers, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INDEX_BUFFER,
&vmw_cmd_dx_set_index_buffer, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RENDERTARGETS,
&vmw_cmd_dx_set_rendertargets, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_BLEND_STATE, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RASTERIZER_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_QUERY, &vmw_cmd_dx_define_query,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_QUERY, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_QUERY, &vmw_cmd_dx_bind_query,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_QUERY_OFFSET,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BEGIN_QUERY, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_END_QUERY, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_QUERY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_PREDICATION, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VIEWPORTS, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SCISSORRECTS, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW,
&vmw_cmd_dx_clear_rendertarget_view, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW,
&vmw_cmd_dx_clear_depthstencil_view, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_GENMIPS, &vmw_cmd_dx_genmips,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE,
&vmw_cmd_dx_check_subresource, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_SUBRESOURCE,
&vmw_cmd_dx_check_subresource, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE,
&vmw_cmd_dx_check_subresource, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW,
&vmw_cmd_dx_view_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW,
&vmw_cmd_dx_view_remove, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW,
&vmw_cmd_dx_view_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
&vmw_cmd_dx_view_remove, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW,
&vmw_cmd_dx_view_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
&vmw_cmd_dx_view_remove, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_BLEND_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_BLEND_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADER,
&vmw_cmd_dx_define_shader, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADER,
&vmw_cmd_dx_destroy_shader, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_SHADER,
&vmw_cmd_dx_bind_shader, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_STREAMOUTPUT, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SOTARGETS,
&vmw_cmd_dx_set_so_targets, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INPUT_LAYOUT,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_TOPOLOGY,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BUFFER_COPY,
&vmw_cmd_buffer_copy_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY_REGION,
&vmw_cmd_pred_copy_check, true, false, true),
};
static int vmw_cmd_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
void *buf, uint32_t *size)
{
uint32_t cmd_id;
uint32_t size_remaining = *size;
SVGA3dCmdHeader *header = (SVGA3dCmdHeader *) buf;
int ret;
const struct vmw_cmd_entry *entry;
bool gb = dev_priv->capabilities & SVGA_CAP_GBOBJECTS;
cmd_id = ((uint32_t *)buf)[0];
/* Handle any none 3D commands */
if (unlikely(cmd_id < SVGA_CMD_MAX))
return vmw_cmd_check_not_3d(dev_priv, sw_context, buf, size);
cmd_id = header->id;
*size = header->size + sizeof(SVGA3dCmdHeader);
cmd_id -= SVGA_3D_CMD_BASE;
if (unlikely(*size > size_remaining))
goto out_invalid;
if (unlikely(cmd_id >= SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE))
goto out_invalid;
entry = &vmw_cmd_entries[cmd_id];
if (unlikely(!entry->func))
goto out_invalid;
if (unlikely(!entry->user_allow && !sw_context->kernel))
goto out_privileged;
if (unlikely(entry->gb_disable && gb))
goto out_old;
if (unlikely(entry->gb_enable && !gb))
goto out_new;
ret = entry->func(dev_priv, sw_context, header);
if (unlikely(ret != 0))
goto out_invalid;
return 0;
out_invalid:
DRM_ERROR("Invalid SVGA3D command: %d\n",
cmd_id + SVGA_3D_CMD_BASE);
return -EINVAL;
out_privileged:
DRM_ERROR("Privileged SVGA3D command: %d\n",
cmd_id + SVGA_3D_CMD_BASE);
return -EPERM;
out_old:
DRM_ERROR("Deprecated (disallowed) SVGA3D command: %d\n",
cmd_id + SVGA_3D_CMD_BASE);
return -EINVAL;
out_new:
DRM_ERROR("SVGA3D command: %d not supported by virtual hardware.\n",
cmd_id + SVGA_3D_CMD_BASE);
return -EINVAL;
}
static int vmw_cmd_check_all(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
void *buf,
uint32_t size)
{
int32_t cur_size = size;
int ret;
sw_context->buf_start = buf;
while (cur_size > 0) {
size = cur_size;
ret = vmw_cmd_check(dev_priv, sw_context, buf, &size);
if (unlikely(ret != 0))
return ret;
buf = (void *)((unsigned long) buf + size);
cur_size -= size;
}
if (unlikely(cur_size != 0)) {
DRM_ERROR("Command verifier out of sync.\n");
return -EINVAL;
}
return 0;
}
static void vmw_free_relocations(struct vmw_sw_context *sw_context)
{
sw_context->cur_reloc = 0;
}
static void vmw_apply_relocations(struct vmw_sw_context *sw_context)
{
uint32_t i;
struct vmw_relocation *reloc;
struct ttm_validate_buffer *validate;
struct ttm_buffer_object *bo;
for (i = 0; i < sw_context->cur_reloc; ++i) {
reloc = &sw_context->relocs[i];
validate = &sw_context->val_bufs[reloc->index].base;
bo = validate->bo;
switch (bo->mem.mem_type) {
case TTM_PL_VRAM:
reloc->location->offset += bo->offset;
reloc->location->gmrId = SVGA_GMR_FRAMEBUFFER;
break;
case VMW_PL_GMR:
reloc->location->gmrId = bo->mem.start;
break;
case VMW_PL_MOB:
*reloc->mob_loc = bo->mem.start;
break;
default:
BUG();
}
}
vmw_free_relocations(sw_context);
}
/**
* vmw_resource_list_unrefererence - Free up a resource list and unreference
* all resources referenced by it.
*
* @list: The resource list.
*/
static void vmw_resource_list_unreference(struct vmw_sw_context *sw_context,
struct list_head *list)
{
struct vmw_resource_val_node *val, *val_next;
/*
* Drop references to resources held during command submission.
*/
list_for_each_entry_safe(val, val_next, list, head) {
list_del_init(&val->head);
vmw_resource_unreference(&val->res);
if (val->staged_bindings) {
if (val->staged_bindings != sw_context->staged_bindings)
vmw_binding_state_free(val->staged_bindings);
else
sw_context->staged_bindings_inuse = false;
val->staged_bindings = NULL;
}
kfree(val);
}
}
static void vmw_clear_validations(struct vmw_sw_context *sw_context)
{
struct vmw_validate_buffer *entry, *next;
struct vmw_resource_val_node *val;
/*
* Drop references to DMA buffers held during command submission.
*/
list_for_each_entry_safe(entry, next, &sw_context->validate_nodes,
base.head) {
list_del(&entry->base.head);
ttm_bo_unref(&entry->base.bo);
(void) drm_ht_remove_item(&sw_context->res_ht, &entry->hash);
sw_context->cur_val_buf--;
}
BUG_ON(sw_context->cur_val_buf != 0);
list_for_each_entry(val, &sw_context->resource_list, head)
(void) drm_ht_remove_item(&sw_context->res_ht, &val->hash);
}
int vmw_validate_single_buffer(struct vmw_private *dev_priv,
struct ttm_buffer_object *bo,
bool interruptible,
bool validate_as_mob)
{
struct vmw_dma_buffer *vbo = container_of(bo, struct vmw_dma_buffer,
base);
int ret;
if (vbo->pin_count > 0)
return 0;
if (validate_as_mob)
return ttm_bo_validate(bo, &vmw_mob_placement, interruptible,
false);
/**
* Put BO in VRAM if there is space, otherwise as a GMR.
* If there is no space in VRAM and GMR ids are all used up,
* start evicting GMRs to make room. If the DMA buffer can't be
* used as a GMR, this will return -ENOMEM.
*/
ret = ttm_bo_validate(bo, &vmw_vram_gmr_placement, interruptible,
false);
if (likely(ret == 0 || ret == -ERESTARTSYS))
return ret;
/**
* If that failed, try VRAM again, this time evicting
* previous contents.
*/
ret = ttm_bo_validate(bo, &vmw_vram_placement, interruptible, false);
return ret;
}
static int vmw_validate_buffers(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context)
{
struct vmw_validate_buffer *entry;
int ret;
list_for_each_entry(entry, &sw_context->validate_nodes, base.head) {
ret = vmw_validate_single_buffer(dev_priv, entry->base.bo,
true,
entry->validate_as_mob);
if (unlikely(ret != 0))
return ret;
}
return 0;
}
static int vmw_resize_cmd_bounce(struct vmw_sw_context *sw_context,
uint32_t size)
{
if (likely(sw_context->cmd_bounce_size >= size))
return 0;
if (sw_context->cmd_bounce_size == 0)
sw_context->cmd_bounce_size = VMWGFX_CMD_BOUNCE_INIT_SIZE;
while (sw_context->cmd_bounce_size < size) {
sw_context->cmd_bounce_size =
PAGE_ALIGN(sw_context->cmd_bounce_size +
(sw_context->cmd_bounce_size >> 1));
}
vfree(sw_context->cmd_bounce);
sw_context->cmd_bounce = vmalloc(sw_context->cmd_bounce_size);
if (sw_context->cmd_bounce == NULL) {
DRM_ERROR("Failed to allocate command bounce buffer.\n");
sw_context->cmd_bounce_size = 0;
return -ENOMEM;
}
return 0;
}
/**
* vmw_execbuf_fence_commands - create and submit a command stream fence
*
* Creates a fence object and submits a command stream marker.
* If this fails for some reason, We sync the fifo and return NULL.
* It is then safe to fence buffers with a NULL pointer.
*
* If @p_handle is not NULL @file_priv must also not be NULL. Creates
* a userspace handle if @p_handle is not NULL, otherwise not.
*/
int vmw_execbuf_fence_commands(struct drm_file *file_priv,
struct vmw_private *dev_priv,
struct vmw_fence_obj **p_fence,
uint32_t *p_handle)
{
uint32_t sequence;
int ret;
bool synced = false;
/* p_handle implies file_priv. */
BUG_ON(p_handle != NULL && file_priv == NULL);
ret = vmw_fifo_send_fence(dev_priv, &sequence);
if (unlikely(ret != 0)) {
DRM_ERROR("Fence submission error. Syncing.\n");
synced = true;
}
if (p_handle != NULL)
ret = vmw_user_fence_create(file_priv, dev_priv->fman,
sequence, p_fence, p_handle);
else
ret = vmw_fence_create(dev_priv->fman, sequence, p_fence);
if (unlikely(ret != 0 && !synced)) {
(void) vmw_fallback_wait(dev_priv, false, false,
sequence, false,
VMW_FENCE_WAIT_TIMEOUT);
*p_fence = NULL;
}
return 0;
}
/**
* vmw_execbuf_copy_fence_user - copy fence object information to
* user-space.
*
* @dev_priv: Pointer to a vmw_private struct.
* @vmw_fp: Pointer to the struct vmw_fpriv representing the calling file.
* @ret: Return value from fence object creation.
* @user_fence_rep: User space address of a struct drm_vmw_fence_rep to
* which the information should be copied.
* @fence: Pointer to the fenc object.
* @fence_handle: User-space fence handle.
*
* This function copies fence information to user-space. If copying fails,
* The user-space struct drm_vmw_fence_rep::error member is hopefully
* left untouched, and if it's preloaded with an -EFAULT by user-space,
* the error will hopefully be detected.
* Also if copying fails, user-space will be unable to signal the fence
* object so we wait for it immediately, and then unreference the
* user-space reference.
*/
void
vmw_execbuf_copy_fence_user(struct vmw_private *dev_priv,
struct vmw_fpriv *vmw_fp,
int ret,
struct drm_vmw_fence_rep __user *user_fence_rep,
struct vmw_fence_obj *fence,
uint32_t fence_handle)
{
struct drm_vmw_fence_rep fence_rep;
if (user_fence_rep == NULL)
return;
memset(&fence_rep, 0, sizeof(fence_rep));
fence_rep.error = ret;
if (ret == 0) {
BUG_ON(fence == NULL);
fence_rep.handle = fence_handle;
fence_rep.seqno = fence->base.seqno;
vmw_update_seqno(dev_priv, &dev_priv->fifo);
fence_rep.passed_seqno = dev_priv->last_read_seqno;
}
/*
* copy_to_user errors will be detected by user space not
* seeing fence_rep::error filled in. Typically
* user-space would have pre-set that member to -EFAULT.
*/
ret = copy_to_user(user_fence_rep, &fence_rep,
sizeof(fence_rep));
/*
* User-space lost the fence object. We need to sync
* and unreference the handle.
*/
if (unlikely(ret != 0) && (fence_rep.error == 0)) {
ttm_ref_object_base_unref(vmw_fp->tfile,
fence_handle, TTM_REF_USAGE);
DRM_ERROR("Fence copy error. Syncing.\n");
(void) vmw_fence_obj_wait(fence, false, false,
VMW_FENCE_WAIT_TIMEOUT);
}
}
/**
* vmw_execbuf_submit_fifo - Patch a command batch and submit it using
* the fifo.
*
* @dev_priv: Pointer to a device private structure.
* @kernel_commands: Pointer to the unpatched command batch.
* @command_size: Size of the unpatched command batch.
* @sw_context: Structure holding the relocation lists.
*
* Side effects: If this function returns 0, then the command batch
* pointed to by @kernel_commands will have been modified.
*/
static int vmw_execbuf_submit_fifo(struct vmw_private *dev_priv,
void *kernel_commands,
u32 command_size,
struct vmw_sw_context *sw_context)
{
void *cmd;
if (sw_context->dx_ctx_node)
cmd = vmw_fifo_reserve_dx(dev_priv, command_size,
sw_context->dx_ctx_node->res->id);
else
cmd = vmw_fifo_reserve(dev_priv, command_size);
if (!cmd) {
DRM_ERROR("Failed reserving fifo space for commands.\n");
return -ENOMEM;
}
vmw_apply_relocations(sw_context);
memcpy(cmd, kernel_commands, command_size);
vmw_resource_relocations_apply(cmd, &sw_context->res_relocations);
vmw_resource_relocations_free(&sw_context->res_relocations);
vmw_fifo_commit(dev_priv, command_size);
return 0;
}
/**
* vmw_execbuf_submit_cmdbuf - Patch a command batch and submit it using
* the command buffer manager.
*
* @dev_priv: Pointer to a device private structure.
* @header: Opaque handle to the command buffer allocation.
* @command_size: Size of the unpatched command batch.
* @sw_context: Structure holding the relocation lists.
*
* Side effects: If this function returns 0, then the command buffer
* represented by @header will have been modified.
*/
static int vmw_execbuf_submit_cmdbuf(struct vmw_private *dev_priv,
struct vmw_cmdbuf_header *header,
u32 command_size,
struct vmw_sw_context *sw_context)
{
u32 id = ((sw_context->dx_ctx_node) ? sw_context->dx_ctx_node->res->id :
SVGA3D_INVALID_ID);
void *cmd = vmw_cmdbuf_reserve(dev_priv->cman, command_size,
id, false, header);
vmw_apply_relocations(sw_context);
vmw_resource_relocations_apply(cmd, &sw_context->res_relocations);
vmw_resource_relocations_free(&sw_context->res_relocations);
vmw_cmdbuf_commit(dev_priv->cman, command_size, header, false);
return 0;
}
/**
* vmw_execbuf_cmdbuf - Prepare, if possible, a user-space command batch for
* submission using a command buffer.
*
* @dev_priv: Pointer to a device private structure.
* @user_commands: User-space pointer to the commands to be submitted.
* @command_size: Size of the unpatched command batch.
* @header: Out parameter returning the opaque pointer to the command buffer.
*
* This function checks whether we can use the command buffer manager for
* submission and if so, creates a command buffer of suitable size and
* copies the user data into that buffer.
*
* On successful return, the function returns a pointer to the data in the
* command buffer and *@header is set to non-NULL.
* If command buffers could not be used, the function will return the value
* of @kernel_commands on function call. That value may be NULL. In that case,
* the value of *@header will be set to NULL.
* If an error is encountered, the function will return a pointer error value.
* If the function is interrupted by a signal while sleeping, it will return
* -ERESTARTSYS casted to a pointer error value.
*/
static void *vmw_execbuf_cmdbuf(struct vmw_private *dev_priv,
void __user *user_commands,
void *kernel_commands,
u32 command_size,
struct vmw_cmdbuf_header **header)
{
size_t cmdbuf_size;
int ret;
*header = NULL;
if (!dev_priv->cman || kernel_commands)
return kernel_commands;
if (command_size > SVGA_CB_MAX_SIZE) {
DRM_ERROR("Command buffer is too large.\n");
return ERR_PTR(-EINVAL);
}
/* If possible, add a little space for fencing. */
cmdbuf_size = command_size + 512;
cmdbuf_size = min_t(size_t, cmdbuf_size, SVGA_CB_MAX_SIZE);
kernel_commands = vmw_cmdbuf_alloc(dev_priv->cman, cmdbuf_size,
true, header);
if (IS_ERR(kernel_commands))
return kernel_commands;
ret = copy_from_user(kernel_commands, user_commands,
command_size);
if (ret) {
DRM_ERROR("Failed copying commands.\n");
vmw_cmdbuf_header_free(*header);
*header = NULL;
return ERR_PTR(-EFAULT);
}
return kernel_commands;
}
static int vmw_execbuf_tie_context(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
uint32_t handle)
{
struct vmw_resource_val_node *ctx_node;
struct vmw_resource *res;
int ret;
if (handle == SVGA3D_INVALID_ID)
return 0;
ret = vmw_user_resource_lookup_handle(dev_priv, sw_context->fp->tfile,
handle, user_context_converter,
&res);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or user DX context 0x%08x.\n",
(unsigned) handle);
return ret;
}
ret = vmw_resource_val_add(sw_context, res, &ctx_node);
if (unlikely(ret != 0))
goto out_err;
sw_context->dx_ctx_node = ctx_node;
sw_context->man = vmw_context_res_man(res);
out_err:
vmw_resource_unreference(&res);
return ret;
}
int vmw_execbuf_process(struct drm_file *file_priv,
struct vmw_private *dev_priv,
void __user *user_commands,
void *kernel_commands,
uint32_t command_size,
uint64_t throttle_us,
uint32_t dx_context_handle,
struct drm_vmw_fence_rep __user *user_fence_rep,
struct vmw_fence_obj **out_fence)
{
struct vmw_sw_context *sw_context = &dev_priv->ctx;
struct vmw_fence_obj *fence = NULL;
struct vmw_resource *error_resource;
struct list_head resource_list;
struct vmw_cmdbuf_header *header;
struct ww_acquire_ctx ticket;
uint32_t handle;
int ret;
if (throttle_us) {
ret = vmw_wait_lag(dev_priv, &dev_priv->fifo.marker_queue,
throttle_us);
if (ret)
return ret;
}
kernel_commands = vmw_execbuf_cmdbuf(dev_priv, user_commands,
kernel_commands, command_size,
&header);
if (IS_ERR(kernel_commands))
return PTR_ERR(kernel_commands);
ret = mutex_lock_interruptible(&dev_priv->cmdbuf_mutex);
if (ret) {
ret = -ERESTARTSYS;
goto out_free_header;
}
sw_context->kernel = false;
if (kernel_commands == NULL) {
ret = vmw_resize_cmd_bounce(sw_context, command_size);
if (unlikely(ret != 0))
goto out_unlock;
ret = copy_from_user(sw_context->cmd_bounce,
user_commands, command_size);
if (unlikely(ret != 0)) {
ret = -EFAULT;
DRM_ERROR("Failed copying commands.\n");
goto out_unlock;
}
kernel_commands = sw_context->cmd_bounce;
} else if (!header)
sw_context->kernel = true;
sw_context->fp = vmw_fpriv(file_priv);
sw_context->cur_reloc = 0;
sw_context->cur_val_buf = 0;
INIT_LIST_HEAD(&sw_context->resource_list);
INIT_LIST_HEAD(&sw_context->ctx_resource_list);
sw_context->cur_query_bo = dev_priv->pinned_bo;
sw_context->last_query_ctx = NULL;
sw_context->needs_post_query_barrier = false;
sw_context->dx_ctx_node = NULL;
sw_context->dx_query_mob = NULL;
sw_context->dx_query_ctx = NULL;
memset(sw_context->res_cache, 0, sizeof(sw_context->res_cache));
INIT_LIST_HEAD(&sw_context->validate_nodes);
INIT_LIST_HEAD(&sw_context->res_relocations);
if (sw_context->staged_bindings)
vmw_binding_state_reset(sw_context->staged_bindings);
if (!sw_context->res_ht_initialized) {
ret = drm_ht_create(&sw_context->res_ht, VMW_RES_HT_ORDER);
if (unlikely(ret != 0))
goto out_unlock;
sw_context->res_ht_initialized = true;
}
INIT_LIST_HEAD(&sw_context->staged_cmd_res);
INIT_LIST_HEAD(&resource_list);
ret = vmw_execbuf_tie_context(dev_priv, sw_context, dx_context_handle);
if (unlikely(ret != 0)) {
list_splice_init(&sw_context->ctx_resource_list,
&sw_context->resource_list);
goto out_err_nores;
}
ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
command_size);
/*
* Merge the resource lists before checking the return status
* from vmd_cmd_check_all so that all the open hashtabs will
* be handled properly even if vmw_cmd_check_all fails.
*/
list_splice_init(&sw_context->ctx_resource_list,
&sw_context->resource_list);
if (unlikely(ret != 0))
goto out_err_nores;
ret = vmw_resources_reserve(sw_context);
if (unlikely(ret != 0))
goto out_err_nores;
ret = ttm_eu_reserve_buffers(&ticket, &sw_context->validate_nodes,
true, NULL);
if (unlikely(ret != 0))
goto out_err_nores;
ret = vmw_validate_buffers(dev_priv, sw_context);
if (unlikely(ret != 0))
goto out_err;
ret = vmw_resources_validate(sw_context);
if (unlikely(ret != 0))
goto out_err;
ret = mutex_lock_interruptible(&dev_priv->binding_mutex);
if (unlikely(ret != 0)) {
ret = -ERESTARTSYS;
goto out_err;
}
if (dev_priv->has_mob) {
ret = vmw_rebind_contexts(sw_context);
if (unlikely(ret != 0))
goto out_unlock_binding;
}
if (!header) {
ret = vmw_execbuf_submit_fifo(dev_priv, kernel_commands,
command_size, sw_context);
} else {
ret = vmw_execbuf_submit_cmdbuf(dev_priv, header, command_size,
sw_context);
header = NULL;
}
mutex_unlock(&dev_priv->binding_mutex);
if (ret)
goto out_err;
vmw_query_bo_switch_commit(dev_priv, sw_context);
ret = vmw_execbuf_fence_commands(file_priv, dev_priv,
&fence,
(user_fence_rep) ? &handle : NULL);
/*
* This error is harmless, because if fence submission fails,
* vmw_fifo_send_fence will sync. The error will be propagated to
* user-space in @fence_rep
*/
if (ret != 0)
DRM_ERROR("Fence submission error. Syncing.\n");
vmw_resources_unreserve(sw_context, false);
ttm_eu_fence_buffer_objects(&ticket, &sw_context->validate_nodes,
(void *) fence);
if (unlikely(dev_priv->pinned_bo != NULL &&
!dev_priv->query_cid_valid))
__vmw_execbuf_release_pinned_bo(dev_priv, fence);
vmw_clear_validations(sw_context);
vmw_execbuf_copy_fence_user(dev_priv, vmw_fpriv(file_priv), ret,
user_fence_rep, fence, handle);
/* Don't unreference when handing fence out */
if (unlikely(out_fence != NULL)) {
*out_fence = fence;
fence = NULL;
} else if (likely(fence != NULL)) {
vmw_fence_obj_unreference(&fence);
}
list_splice_init(&sw_context->resource_list, &resource_list);
vmw_cmdbuf_res_commit(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
* Unreference resources outside of the cmdbuf_mutex to
* avoid deadlocks in resource destruction paths.
*/
vmw_resource_list_unreference(sw_context, &resource_list);
return 0;
out_unlock_binding:
mutex_unlock(&dev_priv->binding_mutex);
out_err:
ttm_eu_backoff_reservation(&ticket, &sw_context->validate_nodes);
out_err_nores:
vmw_resources_unreserve(sw_context, true);
vmw_resource_relocations_free(&sw_context->res_relocations);
vmw_free_relocations(sw_context);
vmw_clear_validations(sw_context);
if (unlikely(dev_priv->pinned_bo != NULL &&
!dev_priv->query_cid_valid))
__vmw_execbuf_release_pinned_bo(dev_priv, NULL);
out_unlock:
list_splice_init(&sw_context->resource_list, &resource_list);
error_resource = sw_context->error_resource;
sw_context->error_resource = NULL;
vmw_cmdbuf_res_revert(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
* Unreference resources outside of the cmdbuf_mutex to
* avoid deadlocks in resource destruction paths.
*/
vmw_resource_list_unreference(sw_context, &resource_list);
if (unlikely(error_resource != NULL))
vmw_resource_unreference(&error_resource);
out_free_header:
if (header)
vmw_cmdbuf_header_free(header);
return ret;
}
/**
* vmw_execbuf_unpin_panic - Idle the fifo and unpin the query buffer.
*
* @dev_priv: The device private structure.
*
* This function is called to idle the fifo and unpin the query buffer
* if the normal way to do this hits an error, which should typically be
* extremely rare.
*/
static void vmw_execbuf_unpin_panic(struct vmw_private *dev_priv)
{
DRM_ERROR("Can't unpin query buffer. Trying to recover.\n");
(void) vmw_fallback_wait(dev_priv, false, true, 0, false, 10*HZ);
vmw_bo_pin_reserved(dev_priv->pinned_bo, false);
if (dev_priv->dummy_query_bo_pinned) {
vmw_bo_pin_reserved(dev_priv->dummy_query_bo, false);
dev_priv->dummy_query_bo_pinned = false;
}
}
/**
* __vmw_execbuf_release_pinned_bo - Flush queries and unpin the pinned
* query bo.
*
* @dev_priv: The device private structure.
* @fence: If non-NULL should point to a struct vmw_fence_obj issued
* _after_ a query barrier that flushes all queries touching the current
* buffer pointed to by @dev_priv->pinned_bo
*
* This function should be used to unpin the pinned query bo, or
* as a query barrier when we need to make sure that all queries have
* finished before the next fifo command. (For example on hardware
* context destructions where the hardware may otherwise leak unfinished
* queries).
*
* This function does not return any failure codes, but make attempts
* to do safe unpinning in case of errors.
*
* The function will synchronize on the previous query barrier, and will
* thus not finish until that barrier has executed.
*
* the @dev_priv->cmdbuf_mutex needs to be held by the current thread
* before calling this function.
*/
void __vmw_execbuf_release_pinned_bo(struct vmw_private *dev_priv,
struct vmw_fence_obj *fence)
{
int ret = 0;
struct list_head validate_list;
struct ttm_validate_buffer pinned_val, query_val;
struct vmw_fence_obj *lfence = NULL;
struct ww_acquire_ctx ticket;
if (dev_priv->pinned_bo == NULL)
goto out_unlock;
INIT_LIST_HEAD(&validate_list);
pinned_val.bo = ttm_bo_reference(&dev_priv->pinned_bo->base);
pinned_val.shared = false;
list_add_tail(&pinned_val.head, &validate_list);
query_val.bo = ttm_bo_reference(&dev_priv->dummy_query_bo->base);
query_val.shared = false;
list_add_tail(&query_val.head, &validate_list);
ret = ttm_eu_reserve_buffers(&ticket, &validate_list,
false, NULL);
if (unlikely(ret != 0)) {
vmw_execbuf_unpin_panic(dev_priv);
goto out_no_reserve;
}
if (dev_priv->query_cid_valid) {
BUG_ON(fence != NULL);
ret = vmw_fifo_emit_dummy_query(dev_priv, dev_priv->query_cid);
if (unlikely(ret != 0)) {
vmw_execbuf_unpin_panic(dev_priv);
goto out_no_emit;
}
dev_priv->query_cid_valid = false;
}
vmw_bo_pin_reserved(dev_priv->pinned_bo, false);
if (dev_priv->dummy_query_bo_pinned) {
vmw_bo_pin_reserved(dev_priv->dummy_query_bo, false);
dev_priv->dummy_query_bo_pinned = false;
}
if (fence == NULL) {
(void) vmw_execbuf_fence_commands(NULL, dev_priv, &lfence,
NULL);
fence = lfence;
}
ttm_eu_fence_buffer_objects(&ticket, &validate_list, (void *) fence);
if (lfence != NULL)
vmw_fence_obj_unreference(&lfence);
ttm_bo_unref(&query_val.bo);
ttm_bo_unref(&pinned_val.bo);
vmw_dmabuf_unreference(&dev_priv->pinned_bo);
DRM_INFO("Dummy query bo pin count: %d\n",
dev_priv->dummy_query_bo->pin_count);
out_unlock:
return;
out_no_emit:
ttm_eu_backoff_reservation(&ticket, &validate_list);
out_no_reserve:
ttm_bo_unref(&query_val.bo);
ttm_bo_unref(&pinned_val.bo);
vmw_dmabuf_unreference(&dev_priv->pinned_bo);
}
/**
* vmw_execbuf_release_pinned_bo - Flush queries and unpin the pinned
* query bo.
*
* @dev_priv: The device private structure.
*
* This function should be used to unpin the pinned query bo, or
* as a query barrier when we need to make sure that all queries have
* finished before the next fifo command. (For example on hardware
* context destructions where the hardware may otherwise leak unfinished
* queries).
*
* This function does not return any failure codes, but make attempts
* to do safe unpinning in case of errors.
*
* The function will synchronize on the previous query barrier, and will
* thus not finish until that barrier has executed.
*/
void vmw_execbuf_release_pinned_bo(struct vmw_private *dev_priv)
{
mutex_lock(&dev_priv->cmdbuf_mutex);
if (dev_priv->query_cid_valid)
__vmw_execbuf_release_pinned_bo(dev_priv, NULL);
mutex_unlock(&dev_priv->cmdbuf_mutex);
}
int vmw_execbuf_ioctl(struct drm_device *dev, unsigned long data,
struct drm_file *file_priv, size_t size)
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct drm_vmw_execbuf_arg arg;
int ret;
static const size_t copy_offset[] = {
offsetof(struct drm_vmw_execbuf_arg, context_handle),
sizeof(struct drm_vmw_execbuf_arg)};
if (unlikely(size < copy_offset[0])) {
DRM_ERROR("Invalid command size, ioctl %d\n",
DRM_VMW_EXECBUF);
return -EINVAL;
}
if (copy_from_user(&arg, (void __user *) data, copy_offset[0]) != 0)
return -EFAULT;
/*
* Extend the ioctl argument while
* maintaining backwards compatibility:
* We take different code paths depending on the value of
* arg.version.
*/
if (unlikely(arg.version > DRM_VMW_EXECBUF_VERSION ||
arg.version == 0)) {
DRM_ERROR("Incorrect execbuf version.\n");
return -EINVAL;
}
if (arg.version > 1 &&
copy_from_user(&arg.context_handle,
(void __user *) (data + copy_offset[0]),
copy_offset[arg.version - 1] -
copy_offset[0]) != 0)
return -EFAULT;
switch (arg.version) {
case 1:
arg.context_handle = (uint32_t) -1;
break;
case 2:
if (arg.pad64 != 0) {
DRM_ERROR("Unused IOCTL data not set to zero.\n");
return -EINVAL;
}
break;
default:
break;
}
ret = ttm_read_lock(&dev_priv->reservation_sem, true);
if (unlikely(ret != 0))
return ret;
ret = vmw_execbuf_process(file_priv, dev_priv,
(void __user *)(unsigned long)arg.commands,
NULL, arg.command_size, arg.throttle_us,
arg.context_handle,
(void __user *)(unsigned long)arg.fence_rep,
NULL);
ttm_read_unlock(&dev_priv->reservation_sem);
if (unlikely(ret != 0))
return ret;
vmw_kms_cursor_post_execbuf(dev_priv);
return 0;
}