The zpos magic sorting uses the object ID to solve conflicting zpos values. Let's initialize our planes in an order that makes the object IDs agree with the normal primary->sprites->cursor z order. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1477411083-19255-3-git-send-email-ville.syrjala@linux.intel.com Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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