forked from Minki/linux
1da177e4c3
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
166 lines
4.2 KiB
C
166 lines
4.2 KiB
C
/*
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* IA-64 semaphore implementation (derived from x86 version).
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*
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* Copyright (C) 1999-2000, 2002 Hewlett-Packard Co
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* David Mosberger-Tang <davidm@hpl.hp.com>
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*/
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/*
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* Semaphores are implemented using a two-way counter: The "count"
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* variable is decremented for each process that tries to acquire the
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* semaphore, while the "sleepers" variable is a count of such
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* acquires.
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*
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* Notably, the inline "up()" and "down()" functions can efficiently
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* test if they need to do any extra work (up needs to do something
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* only if count was negative before the increment operation.
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*
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* "sleeping" and the contention routine ordering is protected
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* by the spinlock in the semaphore's waitqueue head.
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*
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* Note that these functions are only called when there is contention
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* on the lock, and as such all this is the "non-critical" part of the
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* whole semaphore business. The critical part is the inline stuff in
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* <asm/semaphore.h> where we want to avoid any extra jumps and calls.
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*/
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#include <linux/sched.h>
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#include <linux/init.h>
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#include <asm/errno.h>
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#include <asm/semaphore.h>
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/*
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* Logic:
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* - Only on a boundary condition do we need to care. When we go
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* from a negative count to a non-negative, we wake people up.
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* - When we go from a non-negative count to a negative do we
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* (a) synchronize with the "sleepers" count and (b) make sure
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* that we're on the wakeup list before we synchronize so that
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* we cannot lose wakeup events.
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*/
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void
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__up (struct semaphore *sem)
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{
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wake_up(&sem->wait);
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}
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void __sched __down (struct semaphore *sem)
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{
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struct task_struct *tsk = current;
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DECLARE_WAITQUEUE(wait, tsk);
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unsigned long flags;
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tsk->state = TASK_UNINTERRUPTIBLE;
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spin_lock_irqsave(&sem->wait.lock, flags);
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add_wait_queue_exclusive_locked(&sem->wait, &wait);
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sem->sleepers++;
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for (;;) {
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int sleepers = sem->sleepers;
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/*
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* Add "everybody else" into it. They aren't
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* playing, because we own the spinlock in
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* the wait_queue_head.
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*/
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if (!atomic_add_negative(sleepers - 1, &sem->count)) {
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sem->sleepers = 0;
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break;
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}
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sem->sleepers = 1; /* us - see -1 above */
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spin_unlock_irqrestore(&sem->wait.lock, flags);
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schedule();
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spin_lock_irqsave(&sem->wait.lock, flags);
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tsk->state = TASK_UNINTERRUPTIBLE;
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}
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remove_wait_queue_locked(&sem->wait, &wait);
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wake_up_locked(&sem->wait);
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spin_unlock_irqrestore(&sem->wait.lock, flags);
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tsk->state = TASK_RUNNING;
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}
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int __sched __down_interruptible (struct semaphore * sem)
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{
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int retval = 0;
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struct task_struct *tsk = current;
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DECLARE_WAITQUEUE(wait, tsk);
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unsigned long flags;
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tsk->state = TASK_INTERRUPTIBLE;
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spin_lock_irqsave(&sem->wait.lock, flags);
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add_wait_queue_exclusive_locked(&sem->wait, &wait);
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sem->sleepers ++;
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for (;;) {
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int sleepers = sem->sleepers;
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/*
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* With signals pending, this turns into
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* the trylock failure case - we won't be
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* sleeping, and we* can't get the lock as
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* it has contention. Just correct the count
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* and exit.
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*/
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if (signal_pending(current)) {
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retval = -EINTR;
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sem->sleepers = 0;
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atomic_add(sleepers, &sem->count);
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break;
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}
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/*
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* Add "everybody else" into it. They aren't
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* playing, because we own the spinlock in
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* wait_queue_head. The "-1" is because we're
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* still hoping to get the semaphore.
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*/
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if (!atomic_add_negative(sleepers - 1, &sem->count)) {
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sem->sleepers = 0;
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break;
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}
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sem->sleepers = 1; /* us - see -1 above */
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spin_unlock_irqrestore(&sem->wait.lock, flags);
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schedule();
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spin_lock_irqsave(&sem->wait.lock, flags);
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tsk->state = TASK_INTERRUPTIBLE;
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}
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remove_wait_queue_locked(&sem->wait, &wait);
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wake_up_locked(&sem->wait);
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spin_unlock_irqrestore(&sem->wait.lock, flags);
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tsk->state = TASK_RUNNING;
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return retval;
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}
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/*
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* Trylock failed - make sure we correct for having decremented the
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* count.
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*/
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int
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__down_trylock (struct semaphore *sem)
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{
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unsigned long flags;
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int sleepers;
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spin_lock_irqsave(&sem->wait.lock, flags);
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sleepers = sem->sleepers + 1;
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sem->sleepers = 0;
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/*
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* Add "everybody else" and us into it. They aren't
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* playing, because we own the spinlock in the
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* wait_queue_head.
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*/
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if (!atomic_add_negative(sleepers, &sem->count)) {
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wake_up_locked(&sem->wait);
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}
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spin_unlock_irqrestore(&sem->wait.lock, flags);
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return 1;
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}
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