Commit 3aa1e96a2b ("ASoC: soc-pcm: fix BE handling of PAUSE_RELEASE")
did not modify the existing logic and kept the same logic for the following
transition
play FE1 -> BE state is START
pause FE1 -> BE state is PAUSED
play FE2 -> BE state is START
stop FE2 -> BE state is STOP <<< !!
release FE1 -> BE state is START
stop FE1 -> BE state is STOP
At the time it was identified by reviewers that a better solution
might consist in
play FE1 -> BE state is START
pause FE1 -> BE state is PAUSED
play FE2 -> BE state is START
stop FE2 -> BE state is PAUSE <<< !!
release FE1 -> BE state is START
stop FE1 -> BE state is STOP
This patch suggest a transition to PAUSE when all the 'active' streams
are paused. This would allow for a more consistent resource management
for platforms where PAUSE and STOP are handled differently.
To track the special case of an FE going from PAUSE_PUSH to STOP, we
add a state variable for each FE context. This 'fe_pause' boolean is
set on PAUSE_PUSH and cleared on either PAUSE_RELEASE and STOP
triggers.
Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
Reviewed-by: Rander Wang <rander.wang@intel.com>
Reviewed-by: Ranjani Sridharan <ranjani.sridharan@linux.intel.com>
Reviewed-by: Péter Ujfalusi <peter.ujfalusi@linux.intel.com>
Reviewed-by: Bard Liao <yung-chuan.liao@linux.intel.com>
Link: https://lore.kernel.org/r/20220406190056.233481-2-pierre-louis.bossart@linux.intel.com
Signed-off-by: Mark Brown <broonie@kernel.org>