forked from Minki/linux
95215d3d19
The release cycle of any key mapped to a slider gesture relies upon
trailing interrupts generated by other unmasked sources, the timing
and presence of which are inconsistent.
To solve this problem, explicitly report a release cycle to emulate
a full keystroke. Also, unmask touch interrupts if the slider press
event is defined; this ensures the device reports a final interrupt
with coordinate = 0xFFFF once the finger is lifted.
As a result of how the logic has been refactored, the press/release
event can now be mapped to a GPIO. This is more convenient than the
previous solution, which required each channel within the slider to
specify the same GPIO.
As part of this change, use the device's resolution rather than its
number of interrupt status registers to more safely determine if it
is capable of reporting gestures.
Last but not least, make the code a bit simpler by eliminating some
unnecessarily complex conditional statements and a macro that could
be derived using information that is already available.
Fixes:
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
rmi4 | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-leds.c | ||
input-mt.c | ||
input-poller.c | ||
input-poller.h | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c | ||
touchscreen.c | ||
vivaldi-fmap.c |