linux/drivers/video/s3c-fb.c
Ben Dooks 9494703753 s3c-fb: only init window colour key controls for windows with blending
The driver clears all windows, but also sets the windows' colour key
controls at the same time.  However, the last window does not have these
registers as it is always blended into the previous window.

Move the colour key initialisation into the probe, and run it for only
nr_win-1 windows.

Signed-off-by: Ben Dooks <ben-linux@fluff.org>
Signed-off-by: Pawel Osciak <p.osciak@samsung.com>
Cc: InKi Dae <inki.dae@samsung.com>
Cc: KyungMin Park <kyungmin.park.samsung.com>
Cc: Marek Szyprowski <m.szyprowski@samsung.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2010-08-11 08:59:10 -07:00

1076 lines
27 KiB
C

/* linux/drivers/video/s3c-fb.c
*
* Copyright 2008 Openmoko Inc.
* Copyright 2008 Simtec Electronics
* Ben Dooks <ben@simtec.co.uk>
* http://armlinux.simtec.co.uk/
*
* Samsung SoC Framebuffer driver
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/platform_device.h>
#include <linux/dma-mapping.h>
#include <linux/slab.h>
#include <linux/init.h>
#include <linux/clk.h>
#include <linux/fb.h>
#include <linux/io.h>
#include <mach/map.h>
#include <mach/regs-fb.h>
#include <plat/fb.h>
/* This driver will export a number of framebuffer interfaces depending
* on the configuration passed in via the platform data. Each fb instance
* maps to a hardware window. Currently there is no support for runtime
* setting of the alpha-blending functions that each window has, so only
* window 0 is actually useful.
*
* Window 0 is treated specially, it is used for the basis of the LCD
* output timings and as the control for the output power-down state.
*/
/* note, some of the functions that get called are derived from including
* <mach/regs-fb.h> as they are specific to the architecture that the code
* is being built for.
*/
#ifdef CONFIG_FB_S3C_DEBUG_REGWRITE
#undef writel
#define writel(v, r) do { \
printk(KERN_DEBUG "%s: %08x => %p\n", __func__, (unsigned int)v, r); \
__raw_writel(v, r); } while(0)
#endif /* FB_S3C_DEBUG_REGWRITE */
struct s3c_fb;
/**
* struct s3c_fb_win - per window private data for each framebuffer.
* @windata: The platform data supplied for the window configuration.
* @parent: The hardware that this window is part of.
* @fbinfo: Pointer pack to the framebuffer info for this window.
* @palette_buffer: Buffer/cache to hold palette entries.
* @pseudo_palette: For use in TRUECOLOUR modes for entries 0..15/
* @index: The window number of this window.
* @palette: The bitfields for changing r/g/b into a hardware palette entry.
*/
struct s3c_fb_win {
struct s3c_fb_pd_win *windata;
struct s3c_fb *parent;
struct fb_info *fbinfo;
struct s3c_fb_palette palette;
u32 *palette_buffer;
u32 pseudo_palette[16];
unsigned int index;
};
/**
* struct s3c_fb - overall hardware state of the hardware
* @dev: The device that we bound to, for printing, etc.
* @regs_res: The resource we claimed for the IO registers.
* @bus_clk: The clk (hclk) feeding our interface and possibly pixclk.
* @regs: The mapped hardware registers.
* @enabled: A bitmask of enabled hardware windows.
* @pdata: The platform configuration data passed with the device.
* @windows: The hardware windows that have been claimed.
*/
struct s3c_fb {
struct device *dev;
struct resource *regs_res;
struct clk *bus_clk;
void __iomem *regs;
unsigned char enabled;
struct s3c_fb_platdata *pdata;
struct s3c_fb_win *windows[S3C_FB_MAX_WIN];
};
/**
* s3c_fb_win_has_palette() - determine if a mode has a palette
* @win: The window number being queried.
* @bpp: The number of bits per pixel to test.
*
* Work out if the given window supports palletised data at the specified bpp.
*/
static int s3c_fb_win_has_palette(unsigned int win, unsigned int bpp)
{
return s3c_fb_win_pal_size(win) <= (1 << bpp);
}
/**
* s3c_fb_check_var() - framebuffer layer request to verify a given mode.
* @var: The screen information to verify.
* @info: The framebuffer device.
*
* Framebuffer layer call to verify the given information and allow us to
* update various information depending on the hardware capabilities.
*/
static int s3c_fb_check_var(struct fb_var_screeninfo *var,
struct fb_info *info)
{
struct s3c_fb_win *win = info->par;
struct s3c_fb_pd_win *windata = win->windata;
struct s3c_fb *sfb = win->parent;
dev_dbg(sfb->dev, "checking parameters\n");
var->xres_virtual = max((unsigned int)windata->virtual_x, var->xres);
var->yres_virtual = max((unsigned int)windata->virtual_y, var->yres);
if (!s3c_fb_validate_win_bpp(win->index, var->bits_per_pixel)) {
dev_dbg(sfb->dev, "win %d: unsupported bpp %d\n",
win->index, var->bits_per_pixel);
return -EINVAL;
}
/* always ensure these are zero, for drop through cases below */
var->transp.offset = 0;
var->transp.length = 0;
switch (var->bits_per_pixel) {
case 1:
case 2:
case 4:
case 8:
if (!s3c_fb_win_has_palette(win->index, var->bits_per_pixel)) {
/* non palletised, A:1,R:2,G:3,B:2 mode */
var->red.offset = 4;
var->green.offset = 2;
var->blue.offset = 0;
var->red.length = 5;
var->green.length = 3;
var->blue.length = 2;
var->transp.offset = 7;
var->transp.length = 1;
} else {
var->red.offset = 0;
var->red.length = var->bits_per_pixel;
var->green = var->red;
var->blue = var->red;
}
break;
case 19:
/* 666 with one bit alpha/transparency */
var->transp.offset = 18;
var->transp.length = 1;
case 18:
var->bits_per_pixel = 32;
/* 666 format */
var->red.offset = 12;
var->green.offset = 6;
var->blue.offset = 0;
var->red.length = 6;
var->green.length = 6;
var->blue.length = 6;
break;
case 16:
/* 16 bpp, 565 format */
var->red.offset = 11;
var->green.offset = 5;
var->blue.offset = 0;
var->red.length = 5;
var->green.length = 6;
var->blue.length = 5;
break;
case 28:
case 25:
var->transp.length = var->bits_per_pixel - 24;
var->transp.offset = 24;
/* drop through */
case 24:
/* our 24bpp is unpacked, so 32bpp */
var->bits_per_pixel = 32;
case 32:
var->red.offset = 16;
var->red.length = 8;
var->green.offset = 8;
var->green.length = 8;
var->blue.offset = 0;
var->blue.length = 8;
break;
default:
dev_err(sfb->dev, "invalid bpp\n");
}
dev_dbg(sfb->dev, "%s: verified parameters\n", __func__);
return 0;
}
/**
* s3c_fb_calc_pixclk() - calculate the divider to create the pixel clock.
* @sfb: The hardware state.
* @pixclock: The pixel clock wanted, in picoseconds.
*
* Given the specified pixel clock, work out the necessary divider to get
* close to the output frequency.
*/
static int s3c_fb_calc_pixclk(struct s3c_fb *sfb, unsigned int pixclk)
{
unsigned long clk = clk_get_rate(sfb->bus_clk);
unsigned long long tmp;
unsigned int result;
tmp = (unsigned long long)clk;
tmp *= pixclk;
do_div(tmp, 1000000000UL);
result = (unsigned int)tmp / 1000;
dev_dbg(sfb->dev, "pixclk=%u, clk=%lu, div=%d (%lu)\n",
pixclk, clk, result, clk / result);
return result;
}
/**
* s3c_fb_align_word() - align pixel count to word boundary
* @bpp: The number of bits per pixel
* @pix: The value to be aligned.
*
* Align the given pixel count so that it will start on an 32bit word
* boundary.
*/
static int s3c_fb_align_word(unsigned int bpp, unsigned int pix)
{
int pix_per_word;
if (bpp > 16)
return pix;
pix_per_word = (8 * 32) / bpp;
return ALIGN(pix, pix_per_word);
}
/**
* s3c_fb_set_par() - framebuffer request to set new framebuffer state.
* @info: The framebuffer to change.
*
* Framebuffer layer request to set a new mode for the specified framebuffer
*/
static int s3c_fb_set_par(struct fb_info *info)
{
struct fb_var_screeninfo *var = &info->var;
struct s3c_fb_win *win = info->par;
struct s3c_fb *sfb = win->parent;
void __iomem *regs = sfb->regs;
int win_no = win->index;
u32 osdc_data = 0;
u32 data;
u32 pagewidth;
int clkdiv;
dev_dbg(sfb->dev, "setting framebuffer parameters\n");
switch (var->bits_per_pixel) {
case 32:
case 24:
case 16:
case 12:
info->fix.visual = FB_VISUAL_TRUECOLOR;
break;
case 8:
if (s3c_fb_win_has_palette(win_no, 8))
info->fix.visual = FB_VISUAL_PSEUDOCOLOR;
else
info->fix.visual = FB_VISUAL_TRUECOLOR;
break;
case 1:
info->fix.visual = FB_VISUAL_MONO01;
break;
default:
info->fix.visual = FB_VISUAL_PSEUDOCOLOR;
break;
}
info->fix.line_length = (var->xres_virtual * var->bits_per_pixel) / 8;
/* disable the window whilst we update it */
writel(0, regs + WINCON(win_no));
/* use platform specified window as the basis for the lcd timings */
if (win_no == sfb->pdata->default_win) {
clkdiv = s3c_fb_calc_pixclk(sfb, var->pixclock);
data = sfb->pdata->vidcon0;
data &= ~(VIDCON0_CLKVAL_F_MASK | VIDCON0_CLKDIR);
if (clkdiv > 1)
data |= VIDCON0_CLKVAL_F(clkdiv-1) | VIDCON0_CLKDIR;
else
data &= ~VIDCON0_CLKDIR; /* 1:1 clock */
/* write the timing data to the panel */
data |= VIDCON0_ENVID | VIDCON0_ENVID_F;
writel(data, regs + VIDCON0);
data = VIDTCON0_VBPD(var->upper_margin - 1) |
VIDTCON0_VFPD(var->lower_margin - 1) |
VIDTCON0_VSPW(var->vsync_len - 1);
writel(data, regs + VIDTCON0);
data = VIDTCON1_HBPD(var->left_margin - 1) |
VIDTCON1_HFPD(var->right_margin - 1) |
VIDTCON1_HSPW(var->hsync_len - 1);
writel(data, regs + VIDTCON1);
data = VIDTCON2_LINEVAL(var->yres - 1) |
VIDTCON2_HOZVAL(var->xres - 1);
writel(data, regs + VIDTCON2);
}
/* write the buffer address */
writel(info->fix.smem_start, regs + VIDW_BUF_START(win_no));
data = info->fix.smem_start + info->fix.line_length * var->yres;
writel(data, regs + VIDW_BUF_END(win_no));
pagewidth = (var->xres * var->bits_per_pixel) >> 3;
data = VIDW_BUF_SIZE_OFFSET(info->fix.line_length - pagewidth) |
VIDW_BUF_SIZE_PAGEWIDTH(pagewidth);
writel(data, regs + VIDW_BUF_SIZE(win_no));
/* write 'OSD' registers to control position of framebuffer */
data = VIDOSDxA_TOPLEFT_X(0) | VIDOSDxA_TOPLEFT_Y(0);
writel(data, regs + VIDOSD_A(win_no));
data = VIDOSDxB_BOTRIGHT_X(s3c_fb_align_word(var->bits_per_pixel,
var->xres - 1)) |
VIDOSDxB_BOTRIGHT_Y(var->yres - 1);
writel(data, regs + VIDOSD_B(win_no));
data = var->xres * var->yres;
osdc_data = VIDISD14C_ALPHA1_R(0xf) |
VIDISD14C_ALPHA1_G(0xf) |
VIDISD14C_ALPHA1_B(0xf);
if (s3c_fb_has_osd_d(win_no)) {
writel(data, regs + VIDOSD_D(win_no));
writel(osdc_data, regs + VIDOSD_C(win_no));
} else
writel(data, regs + VIDOSD_C(win_no));
data = WINCONx_ENWIN;
/* note, since we have to round up the bits-per-pixel, we end up
* relying on the bitfield information for r/g/b/a to work out
* exactly which mode of operation is intended. */
switch (var->bits_per_pixel) {
case 1:
data |= WINCON0_BPPMODE_1BPP;
data |= WINCONx_BITSWP;
data |= WINCONx_BURSTLEN_4WORD;
break;
case 2:
data |= WINCON0_BPPMODE_2BPP;
data |= WINCONx_BITSWP;
data |= WINCONx_BURSTLEN_8WORD;
break;
case 4:
data |= WINCON0_BPPMODE_4BPP;
data |= WINCONx_BITSWP;
data |= WINCONx_BURSTLEN_8WORD;
break;
case 8:
if (var->transp.length != 0)
data |= WINCON1_BPPMODE_8BPP_1232;
else
data |= WINCON0_BPPMODE_8BPP_PALETTE;
data |= WINCONx_BURSTLEN_8WORD;
data |= WINCONx_BYTSWP;
break;
case 16:
if (var->transp.length != 0)
data |= WINCON1_BPPMODE_16BPP_A1555;
else
data |= WINCON0_BPPMODE_16BPP_565;
data |= WINCONx_HAWSWP;
data |= WINCONx_BURSTLEN_16WORD;
break;
case 24:
case 32:
if (var->red.length == 6) {
if (var->transp.length != 0)
data |= WINCON1_BPPMODE_19BPP_A1666;
else
data |= WINCON1_BPPMODE_18BPP_666;
} else if (var->transp.length == 1)
data |= WINCON1_BPPMODE_25BPP_A1888
| WINCON1_BLD_PIX;
else if (var->transp.length == 4)
data |= WINCON1_BPPMODE_28BPP_A4888
| WINCON1_BLD_PIX | WINCON1_ALPHA_SEL;
else
data |= WINCON0_BPPMODE_24BPP_888;
data |= WINCONx_WSWP;
data |= WINCONx_BURSTLEN_16WORD;
break;
}
/* It has no color key control register for window0 */
if (win_no > 0) {
u32 keycon0_data = 0, keycon1_data = 0;
keycon0_data = ~(WxKEYCON0_KEYBL_EN |
WxKEYCON0_KEYEN_F |
WxKEYCON0_DIRCON) | WxKEYCON0_COMPKEY(0);
keycon1_data = WxKEYCON1_COLVAL(0xffffff);
writel(keycon0_data, regs + WxKEYCONy(win_no-1, 0));
writel(keycon1_data, regs + WxKEYCONy(win_no-1, 1));
}
writel(data, regs + WINCON(win_no));
writel(0x0, regs + WINxMAP(win_no));
return 0;
}
/**
* s3c_fb_update_palette() - set or schedule a palette update.
* @sfb: The hardware information.
* @win: The window being updated.
* @reg: The palette index being changed.
* @value: The computed palette value.
*
* Change the value of a palette register, either by directly writing to
* the palette (this requires the palette RAM to be disconnected from the
* hardware whilst this is in progress) or schedule the update for later.
*
* At the moment, since we have no VSYNC interrupt support, we simply set
* the palette entry directly.
*/
static void s3c_fb_update_palette(struct s3c_fb *sfb,
struct s3c_fb_win *win,
unsigned int reg,
u32 value)
{
void __iomem *palreg;
u32 palcon;
palreg = sfb->regs + s3c_fb_pal_reg(win->index, reg);
dev_dbg(sfb->dev, "%s: win %d, reg %d (%p): %08x\n",
__func__, win->index, reg, palreg, value);
win->palette_buffer[reg] = value;
palcon = readl(sfb->regs + WPALCON);
writel(palcon | WPALCON_PAL_UPDATE, sfb->regs + WPALCON);
if (s3c_fb_pal_is16(win->index))
writew(value, palreg);
else
writel(value, palreg);
writel(palcon, sfb->regs + WPALCON);
}
static inline unsigned int chan_to_field(unsigned int chan,
struct fb_bitfield *bf)
{
chan &= 0xffff;
chan >>= 16 - bf->length;
return chan << bf->offset;
}
/**
* s3c_fb_setcolreg() - framebuffer layer request to change palette.
* @regno: The palette index to change.
* @red: The red field for the palette data.
* @green: The green field for the palette data.
* @blue: The blue field for the palette data.
* @trans: The transparency (alpha) field for the palette data.
* @info: The framebuffer being changed.
*/
static int s3c_fb_setcolreg(unsigned regno,
unsigned red, unsigned green, unsigned blue,
unsigned transp, struct fb_info *info)
{
struct s3c_fb_win *win = info->par;
struct s3c_fb *sfb = win->parent;
unsigned int val;
dev_dbg(sfb->dev, "%s: win %d: %d => rgb=%d/%d/%d\n",
__func__, win->index, regno, red, green, blue);
switch (info->fix.visual) {
case FB_VISUAL_TRUECOLOR:
/* true-colour, use pseudo-palette */
if (regno < 16) {
u32 *pal = info->pseudo_palette;
val = chan_to_field(red, &info->var.red);
val |= chan_to_field(green, &info->var.green);
val |= chan_to_field(blue, &info->var.blue);
pal[regno] = val;
}
break;
case FB_VISUAL_PSEUDOCOLOR:
if (regno < s3c_fb_win_pal_size(win->index)) {
val = chan_to_field(red, &win->palette.r);
val |= chan_to_field(green, &win->palette.g);
val |= chan_to_field(blue, &win->palette.b);
s3c_fb_update_palette(sfb, win, regno, val);
}
break;
default:
return 1; /* unknown type */
}
return 0;
}
/**
* s3c_fb_enable() - Set the state of the main LCD output
* @sfb: The main framebuffer state.
* @enable: The state to set.
*/
static void s3c_fb_enable(struct s3c_fb *sfb, int enable)
{
u32 vidcon0 = readl(sfb->regs + VIDCON0);
if (enable)
vidcon0 |= VIDCON0_ENVID | VIDCON0_ENVID_F;
else {
/* see the note in the framebuffer datasheet about
* why you cannot take both of these bits down at the
* same time. */
if (!(vidcon0 & VIDCON0_ENVID))
return;
vidcon0 |= VIDCON0_ENVID;
vidcon0 &= ~VIDCON0_ENVID_F;
}
writel(vidcon0, sfb->regs + VIDCON0);
}
/**
* s3c_fb_blank() - blank or unblank the given window
* @blank_mode: The blank state from FB_BLANK_*
* @info: The framebuffer to blank.
*
* Framebuffer layer request to change the power state.
*/
static int s3c_fb_blank(int blank_mode, struct fb_info *info)
{
struct s3c_fb_win *win = info->par;
struct s3c_fb *sfb = win->parent;
unsigned int index = win->index;
u32 wincon;
dev_dbg(sfb->dev, "blank mode %d\n", blank_mode);
wincon = readl(sfb->regs + WINCON(index));
switch (blank_mode) {
case FB_BLANK_POWERDOWN:
wincon &= ~WINCONx_ENWIN;
sfb->enabled &= ~(1 << index);
/* fall through to FB_BLANK_NORMAL */
case FB_BLANK_NORMAL:
/* disable the DMA and display 0x0 (black) */
writel(WINxMAP_MAP | WINxMAP_MAP_COLOUR(0x0),
sfb->regs + WINxMAP(index));
break;
case FB_BLANK_UNBLANK:
writel(0x0, sfb->regs + WINxMAP(index));
wincon |= WINCONx_ENWIN;
sfb->enabled |= (1 << index);
break;
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_HSYNC_SUSPEND:
default:
return 1;
}
writel(wincon, sfb->regs + WINCON(index));
/* Check the enabled state to see if we need to be running the
* main LCD interface, as if there are no active windows then
* it is highly likely that we also do not need to output
* anything.
*/
/* We could do something like the following code, but the current
* system of using framebuffer events means that we cannot make
* the distinction between just window 0 being inactive and all
* the windows being down.
*
* s3c_fb_enable(sfb, sfb->enabled ? 1 : 0);
*/
/* we're stuck with this until we can do something about overriding
* the power control using the blanking event for a single fb.
*/
if (index == sfb->pdata->default_win)
s3c_fb_enable(sfb, blank_mode != FB_BLANK_POWERDOWN ? 1 : 0);
return 0;
}
static struct fb_ops s3c_fb_ops = {
.owner = THIS_MODULE,
.fb_check_var = s3c_fb_check_var,
.fb_set_par = s3c_fb_set_par,
.fb_blank = s3c_fb_blank,
.fb_setcolreg = s3c_fb_setcolreg,
.fb_fillrect = cfb_fillrect,
.fb_copyarea = cfb_copyarea,
.fb_imageblit = cfb_imageblit,
};
/**
* s3c_fb_alloc_memory() - allocate display memory for framebuffer window
* @sfb: The base resources for the hardware.
* @win: The window to initialise memory for.
*
* Allocate memory for the given framebuffer.
*/
static int __devinit s3c_fb_alloc_memory(struct s3c_fb *sfb,
struct s3c_fb_win *win)
{
struct s3c_fb_pd_win *windata = win->windata;
unsigned int real_size, virt_size, size;
struct fb_info *fbi = win->fbinfo;
dma_addr_t map_dma;
dev_dbg(sfb->dev, "allocating memory for display\n");
real_size = windata->win_mode.xres * windata->win_mode.yres;
virt_size = windata->virtual_x * windata->virtual_y;
dev_dbg(sfb->dev, "real_size=%u (%u.%u), virt_size=%u (%u.%u)\n",
real_size, windata->win_mode.xres, windata->win_mode.yres,
virt_size, windata->virtual_x, windata->virtual_y);
size = (real_size > virt_size) ? real_size : virt_size;
size *= (windata->max_bpp > 16) ? 32 : windata->max_bpp;
size /= 8;
fbi->fix.smem_len = size;
size = PAGE_ALIGN(size);
dev_dbg(sfb->dev, "want %u bytes for window\n", size);
fbi->screen_base = dma_alloc_writecombine(sfb->dev, size,
&map_dma, GFP_KERNEL);
if (!fbi->screen_base)
return -ENOMEM;
dev_dbg(sfb->dev, "mapped %x to %p\n",
(unsigned int)map_dma, fbi->screen_base);
memset(fbi->screen_base, 0x0, size);
fbi->fix.smem_start = map_dma;
return 0;
}
/**
* s3c_fb_free_memory() - free the display memory for the given window
* @sfb: The base resources for the hardware.
* @win: The window to free the display memory for.
*
* Free the display memory allocated by s3c_fb_alloc_memory().
*/
static void s3c_fb_free_memory(struct s3c_fb *sfb, struct s3c_fb_win *win)
{
struct fb_info *fbi = win->fbinfo;
dma_free_writecombine(sfb->dev, PAGE_ALIGN(fbi->fix.smem_len),
fbi->screen_base, fbi->fix.smem_start);
}
/**
* s3c_fb_release_win() - release resources for a framebuffer window.
* @win: The window to cleanup the resources for.
*
* Release the resources that where claimed for the hardware window,
* such as the framebuffer instance and any memory claimed for it.
*/
static void s3c_fb_release_win(struct s3c_fb *sfb, struct s3c_fb_win *win)
{
if (win->fbinfo) {
unregister_framebuffer(win->fbinfo);
fb_dealloc_cmap(&win->fbinfo->cmap);
s3c_fb_free_memory(sfb, win);
framebuffer_release(win->fbinfo);
}
}
/**
* s3c_fb_probe_win() - register an hardware window
* @sfb: The base resources for the hardware
* @res: Pointer to where to place the resultant window.
*
* Allocate and do the basic initialisation for one of the hardware's graphics
* windows.
*/
static int __devinit s3c_fb_probe_win(struct s3c_fb *sfb, unsigned int win_no,
struct s3c_fb_win **res)
{
struct fb_var_screeninfo *var;
struct fb_videomode *initmode;
struct s3c_fb_pd_win *windata;
struct s3c_fb_win *win;
struct fb_info *fbinfo;
int palette_size;
int ret;
dev_dbg(sfb->dev, "probing window %d\n", win_no);
palette_size = s3c_fb_win_pal_size(win_no);
fbinfo = framebuffer_alloc(sizeof(struct s3c_fb_win) +
palette_size * sizeof(u32), sfb->dev);
if (!fbinfo) {
dev_err(sfb->dev, "failed to allocate framebuffer\n");
return -ENOENT;
}
windata = sfb->pdata->win[win_no];
initmode = &windata->win_mode;
WARN_ON(windata->max_bpp == 0);
WARN_ON(windata->win_mode.xres == 0);
WARN_ON(windata->win_mode.yres == 0);
win = fbinfo->par;
var = &fbinfo->var;
win->fbinfo = fbinfo;
win->parent = sfb;
win->windata = windata;
win->index = win_no;
win->palette_buffer = (u32 *)(win + 1);
ret = s3c_fb_alloc_memory(sfb, win);
if (ret) {
dev_err(sfb->dev, "failed to allocate display memory\n");
return ret;
}
/* setup the r/b/g positions for the window's palette */
s3c_fb_init_palette(win_no, &win->palette);
/* setup the initial video mode from the window */
fb_videomode_to_var(&fbinfo->var, initmode);
fbinfo->fix.type = FB_TYPE_PACKED_PIXELS;
fbinfo->fix.accel = FB_ACCEL_NONE;
fbinfo->var.activate = FB_ACTIVATE_NOW;
fbinfo->var.vmode = FB_VMODE_NONINTERLACED;
fbinfo->var.bits_per_pixel = windata->default_bpp;
fbinfo->fbops = &s3c_fb_ops;
fbinfo->flags = FBINFO_FLAG_DEFAULT;
fbinfo->pseudo_palette = &win->pseudo_palette;
/* prepare to actually start the framebuffer */
ret = s3c_fb_check_var(&fbinfo->var, fbinfo);
if (ret < 0) {
dev_err(sfb->dev, "check_var failed on initial video params\n");
return ret;
}
/* create initial colour map */
ret = fb_alloc_cmap(&fbinfo->cmap, s3c_fb_win_pal_size(win_no), 1);
if (ret == 0)
fb_set_cmap(&fbinfo->cmap, fbinfo);
else
dev_err(sfb->dev, "failed to allocate fb cmap\n");
s3c_fb_set_par(fbinfo);
dev_dbg(sfb->dev, "about to register framebuffer\n");
/* run the check_var and set_par on our configuration. */
ret = register_framebuffer(fbinfo);
if (ret < 0) {
dev_err(sfb->dev, "failed to register framebuffer\n");
return ret;
}
*res = win;
dev_info(sfb->dev, "window %d: fb %s\n", win_no, fbinfo->fix.id);
return 0;
}
/**
* s3c_fb_clear_win() - clear hardware window registers.
* @sfb: The base resources for the hardware.
* @win: The window to process.
*
* Reset the specific window registers to a known state.
*/
static void s3c_fb_clear_win(struct s3c_fb *sfb, int win)
{
void __iomem *regs = sfb->regs;
writel(0, regs + WINCON(win));
writel(0, regs + VIDOSD_A(win));
writel(0, regs + VIDOSD_B(win));
writel(0, regs + VIDOSD_C(win));
}
static int __devinit s3c_fb_probe(struct platform_device *pdev)
{
struct device *dev = &pdev->dev;
struct s3c_fb_platdata *pd;
struct s3c_fb *sfb;
struct resource *res;
int win;
int ret = 0;
pd = pdev->dev.platform_data;
if (!pd) {
dev_err(dev, "no platform data specified\n");
return -EINVAL;
}
sfb = kzalloc(sizeof(struct s3c_fb), GFP_KERNEL);
if (!sfb) {
dev_err(dev, "no memory for framebuffers\n");
return -ENOMEM;
}
sfb->dev = dev;
sfb->pdata = pd;
sfb->bus_clk = clk_get(dev, "lcd");
if (IS_ERR(sfb->bus_clk)) {
dev_err(dev, "failed to get bus clock\n");
goto err_sfb;
}
clk_enable(sfb->bus_clk);
res = platform_get_resource(pdev, IORESOURCE_MEM, 0);
if (!res) {
dev_err(dev, "failed to find registers\n");
ret = -ENOENT;
goto err_clk;
}
sfb->regs_res = request_mem_region(res->start, resource_size(res),
dev_name(dev));
if (!sfb->regs_res) {
dev_err(dev, "failed to claim register region\n");
ret = -ENOENT;
goto err_clk;
}
sfb->regs = ioremap(res->start, resource_size(res));
if (!sfb->regs) {
dev_err(dev, "failed to map registers\n");
ret = -ENXIO;
goto err_req_region;
}
dev_dbg(dev, "got resources (regs %p), probing windows\n", sfb->regs);
/* setup gpio and output polarity controls */
pd->setup_gpio();
writel(pd->vidcon1, sfb->regs + VIDCON1);
/* zero all windows before we do anything */
for (win = 0; win < S3C_FB_MAX_WIN; win++)
s3c_fb_clear_win(sfb, win);
/* initialise colour key controls */
for (win = 0; win < (S3C_FB_MAX_WIN - 1); win++) {
writel(0xffffff, sfb->regs + WxKEYCONy(win, 0));
writel(0xffffff, sfb->regs + WxKEYCONy(win, 1));
}
/* we have the register setup, start allocating framebuffers */
for (win = 0; win < S3C_FB_MAX_WIN; win++) {
if (!pd->win[win])
continue;
ret = s3c_fb_probe_win(sfb, win, &sfb->windows[win]);
if (ret < 0) {
dev_err(dev, "failed to create window %d\n", win);
for (; win >= 0; win--)
s3c_fb_release_win(sfb, sfb->windows[win]);
goto err_ioremap;
}
}
platform_set_drvdata(pdev, sfb);
return 0;
err_ioremap:
iounmap(sfb->regs);
err_req_region:
release_resource(sfb->regs_res);
kfree(sfb->regs_res);
err_clk:
clk_disable(sfb->bus_clk);
clk_put(sfb->bus_clk);
err_sfb:
kfree(sfb);
return ret;
}
/**
* s3c_fb_remove() - Cleanup on module finalisation
* @pdev: The platform device we are bound to.
*
* Shutdown and then release all the resources that the driver allocated
* on initialisation.
*/
static int __devexit s3c_fb_remove(struct platform_device *pdev)
{
struct s3c_fb *sfb = platform_get_drvdata(pdev);
int win;
for (win = 0; win < S3C_FB_MAX_WIN; win++)
if (sfb->windows[win])
s3c_fb_release_win(sfb, sfb->windows[win]);
iounmap(sfb->regs);
clk_disable(sfb->bus_clk);
clk_put(sfb->bus_clk);
release_resource(sfb->regs_res);
kfree(sfb->regs_res);
kfree(sfb);
return 0;
}
#ifdef CONFIG_PM
static int s3c_fb_suspend(struct platform_device *pdev, pm_message_t state)
{
struct s3c_fb *sfb = platform_get_drvdata(pdev);
struct s3c_fb_win *win;
int win_no;
for (win_no = S3C_FB_MAX_WIN - 1; win_no >= 0; win_no--) {
win = sfb->windows[win_no];
if (!win)
continue;
/* use the blank function to push into power-down */
s3c_fb_blank(FB_BLANK_POWERDOWN, win->fbinfo);
}
clk_disable(sfb->bus_clk);
return 0;
}
static int s3c_fb_resume(struct platform_device *pdev)
{
struct s3c_fb *sfb = platform_get_drvdata(pdev);
struct s3c_fb_platdata *pd = sfb->pdata;
struct s3c_fb_win *win;
int win_no;
clk_enable(sfb->bus_clk);
/* setup registers */
writel(pd->vidcon1, sfb->regs + VIDCON1);
/* zero all windows before we do anything */
for (win_no = 0; win_no < S3C_FB_MAX_WIN; win_no++)
s3c_fb_clear_win(sfb, win_no);
for (win_no = 0; win_no < S3C_FB_MAX_WIN - 1; win_no++) {
writel(0xffffff, sfb->regs + WxKEYCONy(win_no, 1));
writel(0xffffff, sfb->regs + WxKEYCONy(win_no, 1));
}
/* restore framebuffers */
for (win_no = 0; win_no < S3C_FB_MAX_WIN; win_no++) {
win = sfb->windows[win_no];
if (!win)
continue;
dev_dbg(&pdev->dev, "resuming window %d\n", win_no);
s3c_fb_set_par(win->fbinfo);
}
return 0;
}
#else
#define s3c_fb_suspend NULL
#define s3c_fb_resume NULL
#endif
static struct platform_driver s3c_fb_driver = {
.probe = s3c_fb_probe,
.remove = __devexit_p(s3c_fb_remove),
.suspend = s3c_fb_suspend,
.resume = s3c_fb_resume,
.driver = {
.name = "s3c-fb",
.owner = THIS_MODULE,
},
};
static int __init s3c_fb_init(void)
{
return platform_driver_register(&s3c_fb_driver);
}
static void __exit s3c_fb_cleanup(void)
{
platform_driver_unregister(&s3c_fb_driver);
}
module_init(s3c_fb_init);
module_exit(s3c_fb_cleanup);
MODULE_AUTHOR("Ben Dooks <ben@simtec.co.uk>");
MODULE_DESCRIPTION("Samsung S3C SoC Framebuffer driver");
MODULE_LICENSE("GPL");
MODULE_ALIAS("platform:s3c-fb");