Some more dealock fixes around pageflips and gpu hangs, fixes for hsw hangs
when doing modesets/dpms. And a few minor things to rectify issues with our
modeset state tracking which the checker spotted.
* tag 'drm-intel-fixes-2013-09-19' of git://people.freedesktop.org/~danvet/drm-intel:
drm/i915: Don't enable the cursor on a disable pipe
drm/i915: do not update cursor in crtc mode set
drm/i915: kill set_need_resched
drm/i915/dvo: set crtc timings again for panel fixed modes
drm/i915/sdvo: Robustify the dtd<->drm_mode conversions
drm/i915/sdvo: Fully translate sync flags in the dtd->mode conversion
drm/i915: Use proper print format for debug prints
drm/i915: fix wait_for_pending_flips vs gpu hang deadlock
drm/i915: Track pfit enable state separately from size
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html