forked from Minki/linux
0df3ac7657
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too To avoid having to pull in some big headers I implemented the casting function as a macro instead of a static inline. Typechecking thanks to container_of still assured. But also a bit a bikeshed, so feel free to ignore. v2: More parens for v3d_to_pdev macro (checkpatch) Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch
356 lines
8.9 KiB
C
356 lines
8.9 KiB
C
// SPDX-License-Identifier: GPL-2.0+
|
|
/* Copyright (C) 2015-2018 Broadcom */
|
|
|
|
#include <linux/delay.h>
|
|
#include <linux/mutex.h>
|
|
#include <linux/spinlock_types.h>
|
|
#include <linux/workqueue.h>
|
|
|
|
#include <drm/drm_encoder.h>
|
|
#include <drm/drm_gem.h>
|
|
#include <drm/drm_gem_shmem_helper.h>
|
|
#include <drm/gpu_scheduler.h>
|
|
|
|
#include "uapi/drm/v3d_drm.h"
|
|
|
|
struct clk;
|
|
struct platform_device;
|
|
struct reset_control;
|
|
|
|
#define GMP_GRANULARITY (128 * 1024)
|
|
|
|
/* Enum for each of the V3D queues. */
|
|
enum v3d_queue {
|
|
V3D_BIN,
|
|
V3D_RENDER,
|
|
V3D_TFU,
|
|
V3D_CSD,
|
|
V3D_CACHE_CLEAN,
|
|
};
|
|
|
|
#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
|
|
|
|
struct v3d_queue_state {
|
|
struct drm_gpu_scheduler sched;
|
|
|
|
u64 fence_context;
|
|
u64 emit_seqno;
|
|
};
|
|
|
|
struct v3d_dev {
|
|
struct drm_device drm;
|
|
|
|
/* Short representation (e.g. 33, 41) of the V3D tech version
|
|
* and revision.
|
|
*/
|
|
int ver;
|
|
bool single_irq_line;
|
|
|
|
void __iomem *hub_regs;
|
|
void __iomem *core_regs[3];
|
|
void __iomem *bridge_regs;
|
|
void __iomem *gca_regs;
|
|
struct clk *clk;
|
|
struct reset_control *reset;
|
|
|
|
/* Virtual and DMA addresses of the single shared page table. */
|
|
volatile u32 *pt;
|
|
dma_addr_t pt_paddr;
|
|
|
|
/* Virtual and DMA addresses of the MMU's scratch page. When
|
|
* a read or write is invalid in the MMU, it will be
|
|
* redirected here.
|
|
*/
|
|
void *mmu_scratch;
|
|
dma_addr_t mmu_scratch_paddr;
|
|
/* virtual address bits from V3D to the MMU. */
|
|
int va_width;
|
|
|
|
/* Number of V3D cores. */
|
|
u32 cores;
|
|
|
|
/* Allocator managing the address space. All units are in
|
|
* number of pages.
|
|
*/
|
|
struct drm_mm mm;
|
|
spinlock_t mm_lock;
|
|
|
|
struct work_struct overflow_mem_work;
|
|
|
|
struct v3d_bin_job *bin_job;
|
|
struct v3d_render_job *render_job;
|
|
struct v3d_tfu_job *tfu_job;
|
|
struct v3d_csd_job *csd_job;
|
|
|
|
struct v3d_queue_state queue[V3D_MAX_QUEUES];
|
|
|
|
/* Spinlock used to synchronize the overflow memory
|
|
* management against bin job submission.
|
|
*/
|
|
spinlock_t job_lock;
|
|
|
|
/* Protects bo_stats */
|
|
struct mutex bo_lock;
|
|
|
|
/* Lock taken when resetting the GPU, to keep multiple
|
|
* processes from trying to park the scheduler threads and
|
|
* reset at once.
|
|
*/
|
|
struct mutex reset_lock;
|
|
|
|
/* Lock taken when creating and pushing the GPU scheduler
|
|
* jobs, to keep the sched-fence seqnos in order.
|
|
*/
|
|
struct mutex sched_lock;
|
|
|
|
/* Lock taken during a cache clean and when initiating an L2
|
|
* flush, to keep L2 flushes from interfering with the
|
|
* synchronous L2 cleans.
|
|
*/
|
|
struct mutex cache_clean_lock;
|
|
|
|
struct {
|
|
u32 num_allocated;
|
|
u32 pages_allocated;
|
|
} bo_stats;
|
|
};
|
|
|
|
static inline struct v3d_dev *
|
|
to_v3d_dev(struct drm_device *dev)
|
|
{
|
|
return container_of(dev, struct v3d_dev, drm);
|
|
}
|
|
|
|
static inline bool
|
|
v3d_has_csd(struct v3d_dev *v3d)
|
|
{
|
|
return v3d->ver >= 41;
|
|
}
|
|
|
|
#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
|
|
|
|
/* The per-fd struct, which tracks the MMU mappings. */
|
|
struct v3d_file_priv {
|
|
struct v3d_dev *v3d;
|
|
|
|
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
|
|
};
|
|
|
|
struct v3d_bo {
|
|
struct drm_gem_shmem_object base;
|
|
|
|
struct drm_mm_node node;
|
|
|
|
/* List entry for the BO's position in
|
|
* v3d_render_job->unref_list
|
|
*/
|
|
struct list_head unref_head;
|
|
};
|
|
|
|
static inline struct v3d_bo *
|
|
to_v3d_bo(struct drm_gem_object *bo)
|
|
{
|
|
return (struct v3d_bo *)bo;
|
|
}
|
|
|
|
struct v3d_fence {
|
|
struct dma_fence base;
|
|
struct drm_device *dev;
|
|
/* v3d seqno for signaled() test */
|
|
u64 seqno;
|
|
enum v3d_queue queue;
|
|
};
|
|
|
|
static inline struct v3d_fence *
|
|
to_v3d_fence(struct dma_fence *fence)
|
|
{
|
|
return (struct v3d_fence *)fence;
|
|
}
|
|
|
|
#define V3D_READ(offset) readl(v3d->hub_regs + offset)
|
|
#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
|
|
|
|
#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
|
|
#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
|
|
|
|
#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
|
|
#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
|
|
|
|
#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
|
|
#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
|
|
|
|
struct v3d_job {
|
|
struct drm_sched_job base;
|
|
|
|
struct kref refcount;
|
|
|
|
struct v3d_dev *v3d;
|
|
|
|
/* This is the array of BOs that were looked up at the start
|
|
* of submission.
|
|
*/
|
|
struct drm_gem_object **bo;
|
|
u32 bo_count;
|
|
|
|
/* Array of struct dma_fence * to block on before submitting this job.
|
|
*/
|
|
struct xarray deps;
|
|
unsigned long last_dep;
|
|
|
|
/* v3d fence to be signaled by IRQ handler when the job is complete. */
|
|
struct dma_fence *irq_fence;
|
|
|
|
/* scheduler fence for when the job is considered complete and
|
|
* the BO reservations can be released.
|
|
*/
|
|
struct dma_fence *done_fence;
|
|
|
|
/* Callback for the freeing of the job on refcount going to 0. */
|
|
void (*free)(struct kref *ref);
|
|
};
|
|
|
|
struct v3d_bin_job {
|
|
struct v3d_job base;
|
|
|
|
/* GPU virtual addresses of the start/end of the CL job. */
|
|
u32 start, end;
|
|
|
|
u32 timedout_ctca, timedout_ctra;
|
|
|
|
/* Corresponding render job, for attaching our overflow memory. */
|
|
struct v3d_render_job *render;
|
|
|
|
/* Submitted tile memory allocation start/size, tile state. */
|
|
u32 qma, qms, qts;
|
|
};
|
|
|
|
struct v3d_render_job {
|
|
struct v3d_job base;
|
|
|
|
/* GPU virtual addresses of the start/end of the CL job. */
|
|
u32 start, end;
|
|
|
|
u32 timedout_ctca, timedout_ctra;
|
|
|
|
/* List of overflow BOs used in the job that need to be
|
|
* released once the job is complete.
|
|
*/
|
|
struct list_head unref_list;
|
|
};
|
|
|
|
struct v3d_tfu_job {
|
|
struct v3d_job base;
|
|
|
|
struct drm_v3d_submit_tfu args;
|
|
};
|
|
|
|
struct v3d_csd_job {
|
|
struct v3d_job base;
|
|
|
|
u32 timedout_batches;
|
|
|
|
struct drm_v3d_submit_csd args;
|
|
};
|
|
|
|
/**
|
|
* __wait_for - magic wait macro
|
|
*
|
|
* Macro to help avoid open coding check/wait/timeout patterns. Note that it's
|
|
* important that we check the condition again after having timed out, since the
|
|
* timeout could be due to preemption or similar and we've never had a chance to
|
|
* check the condition before the timeout.
|
|
*/
|
|
#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
|
|
const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
|
|
long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
|
|
int ret__; \
|
|
might_sleep(); \
|
|
for (;;) { \
|
|
const bool expired__ = ktime_after(ktime_get_raw(), end__); \
|
|
OP; \
|
|
/* Guarantee COND check prior to timeout */ \
|
|
barrier(); \
|
|
if (COND) { \
|
|
ret__ = 0; \
|
|
break; \
|
|
} \
|
|
if (expired__) { \
|
|
ret__ = -ETIMEDOUT; \
|
|
break; \
|
|
} \
|
|
usleep_range(wait__, wait__ * 2); \
|
|
if (wait__ < (Wmax)) \
|
|
wait__ <<= 1; \
|
|
} \
|
|
ret__; \
|
|
})
|
|
|
|
#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
|
|
(Wmax))
|
|
#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
|
|
|
|
static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
|
|
{
|
|
/* nsecs_to_jiffies64() does not guard against overflow */
|
|
if (NSEC_PER_SEC % HZ &&
|
|
div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
|
|
return MAX_JIFFY_OFFSET;
|
|
|
|
return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
|
|
}
|
|
|
|
/* v3d_bo.c */
|
|
struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
|
|
void v3d_free_object(struct drm_gem_object *gem_obj);
|
|
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
|
|
size_t size);
|
|
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
|
|
struct dma_buf_attachment *attach,
|
|
struct sg_table *sgt);
|
|
|
|
/* v3d_debugfs.c */
|
|
void v3d_debugfs_init(struct drm_minor *minor);
|
|
|
|
/* v3d_fence.c */
|
|
extern const struct dma_fence_ops v3d_fence_ops;
|
|
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
|
|
|
|
/* v3d_gem.c */
|
|
int v3d_gem_init(struct drm_device *dev);
|
|
void v3d_gem_destroy(struct drm_device *dev);
|
|
int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
void v3d_job_put(struct v3d_job *job);
|
|
void v3d_reset(struct v3d_dev *v3d);
|
|
void v3d_invalidate_caches(struct v3d_dev *v3d);
|
|
void v3d_clean_caches(struct v3d_dev *v3d);
|
|
|
|
/* v3d_irq.c */
|
|
int v3d_irq_init(struct v3d_dev *v3d);
|
|
void v3d_irq_enable(struct v3d_dev *v3d);
|
|
void v3d_irq_disable(struct v3d_dev *v3d);
|
|
void v3d_irq_reset(struct v3d_dev *v3d);
|
|
|
|
/* v3d_mmu.c */
|
|
int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
|
|
u32 *offset);
|
|
int v3d_mmu_set_page_table(struct v3d_dev *v3d);
|
|
void v3d_mmu_insert_ptes(struct v3d_bo *bo);
|
|
void v3d_mmu_remove_ptes(struct v3d_bo *bo);
|
|
|
|
/* v3d_sched.c */
|
|
int v3d_sched_init(struct v3d_dev *v3d);
|
|
void v3d_sched_fini(struct v3d_dev *v3d);
|