forked from Minki/linux
73ccd6962f
Alex writes: - CS ioctl cleanup and unification. Unification of a lot of functionality that was duplicated across multiple generates of hardware. - Add support for Oland GPUs - Deprecate UMS support. Mesa and the ddx dropped support for UMS and apparently very few people still use it since the UMS CS ioctl was broken for several kernels and no one reported it. It was fixed in 3.8/stable. - Rework GPU reset. Use the status registers to determine what blocks to reset. This better matches the recommended reset programming model. This also allows us to properly reset blocks besides GFX and DMA. - Switch the VM set page code to use an IB rather than the ring. This fixes overflow issues when doing large page table updates using a small ring like DMA. - Several small cleanups and bug fixes. * 'drm-next-3.9' of git://people.freedesktop.org/~agd5f/linux: (38 commits) drm/radeon/dce6: fix display powergating drm/radeon: add Oland pci ids drm/radeon: radeon-asic updates for Oland drm/radeon: add ucode loading support for Oland drm/radeon: fill in gpu init for Oland drm/radeon: add Oland chip family drm/radeon: switch back to using the DMA ring for VM PT updates drm/radeon: use IBs for VM page table updates v2 drm/radeon: don't reset the MC on IGPs/APUs drm/radeon: use the reset mask to determine if rings are hung drm/radeon: halt engines before disabling MC (si) drm/radeon: halt engines before disabling MC (cayman/TN) drm/radeon: halt engines before disabling MC (evergreen) drm/radeon: halt engines before disabling MC (6xx/7xx) drm/radeon: use status regs to determine what to reset (si) drm/radeon: use status regs to determine what to reset (cayman) drm/radeon: use status regs to determine what to reset (evergreen) drm/radeon: use status regs to determine what to reset (6xx/7xx) drm/radeon: rework GPU reset on cayman/TN drm/radeon: rework GPU reset on cayman/TN ... |
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.. | ||
ast | ||
cirrus | ||
exynos | ||
gma500 | ||
i2c | ||
i810 | ||
i915 | ||
mga | ||
mgag200 | ||
nouveau | ||
r128 | ||
radeon | ||
savage | ||
shmobile | ||
sis | ||
tdfx | ||
tegra | ||
ttm | ||
udl | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc_helper.c | ||
drm_crtc.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_helper.c | ||
drm_drv.c | ||
drm_edid_load.c | ||
drm_edid_modes.h | ||
drm_edid.c | ||
drm_encoder_slave.c | ||
drm_fb_cma_helper.c | ||
drm_fb_helper.c | ||
drm_fops.c | ||
drm_gem_cma_helper.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_pci.c | ||
drm_platform.c | ||
drm_prime.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace_points.c | ||
drm_trace.h | ||
drm_usb.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html