The i915 is only able to generate a STOP cycle (i.e. finalize an i2c
transaction) during a DATA or WAIT phase. In other words, the
controller rejects a STOP requested as part of the first transaction in a
sequence.
Thus, for the first transaction we must always use a WAIT cycle, detect
when the device has finished (and is in a WAIT phase), and then either
start the next transaction, or, if there are no more transactions,
generate a STOP cycle.
Note: Theoretically, the last transaction of a multi-transaction sequence
could initiate a STOP cycle. However, this slight optimization is left
for another patch. We return -ETIMEDOUT if the hardware doesn't
deactivate after the STOP cycle.
Signed-off-by: Daniel Kurtz <djkurtz@chromium.org>
[danvet: added comment to the code that gmbus can't generate STOP on
the very first cycle.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html