Pull core locking updates from Ingo Molnar:
"The main updates in this cycle were:
- mutex MCS refactoring finishing touches: improve comments, refactor
and clean up code, reduce debug data structure footprint, etc.
- qrwlock finishing touches: remove old code, self-test updates.
- small rwsem optimization
- various smaller fixes/cleanups"
* 'locking-core-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/tip:
locking/lockdep: Revert qrwlock recusive stuff
locking/rwsem: Avoid double checking before try acquiring write lock
locking/rwsem: Move EXPORT_SYMBOL() lines to follow function definition
locking/rwlock, x86: Delete unused asm/rwlock.h and rwlock.S
locking/rwlock, x86: Clean up asm/spinlock*.h to remove old rwlock code
locking/semaphore: Resolve some shadow warnings
locking/selftest: Support queued rwlock
locking/lockdep: Restrict the use of recursive read_lock() with qrwlock
locking/spinlocks: Always evaluate the second argument of spin_lock_nested()
locking/Documentation: Update locking/mutex-design.txt disadvantages
locking/Documentation: Move locking related docs into Documentation/locking/
locking/mutexes: Use MUTEX_SPIN_ON_OWNER when appropriate
locking/mutexes: Refactor optimistic spinning code
locking/mcs: Remove obsolete comment
locking/mutexes: Document quick lock release when unlocking
locking/mutexes: Standardize arguments in lock/unlock slowpaths
locking: Remove deprecated smp_mb__() barriers
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html