linux/drivers/gpu/drm/amd/amdgpu/amdgpu_sa.c
Christian König 6ba60b891c drm/amdgpu: stop using the ring index in the SA
The ring index will always collide as hash into the fence list, so use
the context number instead. That can still cause collisions, but they
are less likely than using ring indices.

Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-03-14 13:43:27 -04:00

435 lines
11 KiB
C

/*
* Copyright 2011 Red Hat Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*/
/*
* Authors:
* Jerome Glisse <glisse@freedesktop.org>
*/
/* Algorithm:
*
* We store the last allocated bo in "hole", we always try to allocate
* after the last allocated bo. Principle is that in a linear GPU ring
* progression was is after last is the oldest bo we allocated and thus
* the first one that should no longer be in use by the GPU.
*
* If it's not the case we skip over the bo after last to the closest
* done bo if such one exist. If none exist and we are not asked to
* block we report failure to allocate.
*
* If we are asked to block we wait on all the oldest fence of all
* rings. We just wait for any of those fence to complete.
*/
#include <drm/drmP.h>
#include "amdgpu.h"
static void amdgpu_sa_bo_remove_locked(struct amdgpu_sa_bo *sa_bo);
static void amdgpu_sa_bo_try_free(struct amdgpu_sa_manager *sa_manager);
int amdgpu_sa_bo_manager_init(struct amdgpu_device *adev,
struct amdgpu_sa_manager *sa_manager,
unsigned size, u32 align, u32 domain)
{
int i, r;
init_waitqueue_head(&sa_manager->wq);
sa_manager->bo = NULL;
sa_manager->size = size;
sa_manager->domain = domain;
sa_manager->align = align;
sa_manager->hole = &sa_manager->olist;
INIT_LIST_HEAD(&sa_manager->olist);
for (i = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i)
INIT_LIST_HEAD(&sa_manager->flist[i]);
r = amdgpu_bo_create(adev, size, align, true, domain,
0, NULL, NULL, &sa_manager->bo);
if (r) {
dev_err(adev->dev, "(%d) failed to allocate bo for manager\n", r);
return r;
}
return r;
}
void amdgpu_sa_bo_manager_fini(struct amdgpu_device *adev,
struct amdgpu_sa_manager *sa_manager)
{
struct amdgpu_sa_bo *sa_bo, *tmp;
if (!list_empty(&sa_manager->olist)) {
sa_manager->hole = &sa_manager->olist,
amdgpu_sa_bo_try_free(sa_manager);
if (!list_empty(&sa_manager->olist)) {
dev_err(adev->dev, "sa_manager is not empty, clearing anyway\n");
}
}
list_for_each_entry_safe(sa_bo, tmp, &sa_manager->olist, olist) {
amdgpu_sa_bo_remove_locked(sa_bo);
}
amdgpu_bo_unref(&sa_manager->bo);
sa_manager->size = 0;
}
int amdgpu_sa_bo_manager_start(struct amdgpu_device *adev,
struct amdgpu_sa_manager *sa_manager)
{
int r;
if (sa_manager->bo == NULL) {
dev_err(adev->dev, "no bo for sa manager\n");
return -EINVAL;
}
/* map the buffer */
r = amdgpu_bo_reserve(sa_manager->bo, false);
if (r) {
dev_err(adev->dev, "(%d) failed to reserve manager bo\n", r);
return r;
}
r = amdgpu_bo_pin(sa_manager->bo, sa_manager->domain, &sa_manager->gpu_addr);
if (r) {
amdgpu_bo_unreserve(sa_manager->bo);
dev_err(adev->dev, "(%d) failed to pin manager bo\n", r);
return r;
}
r = amdgpu_bo_kmap(sa_manager->bo, &sa_manager->cpu_ptr);
amdgpu_bo_unreserve(sa_manager->bo);
return r;
}
int amdgpu_sa_bo_manager_suspend(struct amdgpu_device *adev,
struct amdgpu_sa_manager *sa_manager)
{
int r;
if (sa_manager->bo == NULL) {
dev_err(adev->dev, "no bo for sa manager\n");
return -EINVAL;
}
r = amdgpu_bo_reserve(sa_manager->bo, false);
if (!r) {
amdgpu_bo_kunmap(sa_manager->bo);
amdgpu_bo_unpin(sa_manager->bo);
amdgpu_bo_unreserve(sa_manager->bo);
}
return r;
}
static void amdgpu_sa_bo_remove_locked(struct amdgpu_sa_bo *sa_bo)
{
struct amdgpu_sa_manager *sa_manager = sa_bo->manager;
if (sa_manager->hole == &sa_bo->olist) {
sa_manager->hole = sa_bo->olist.prev;
}
list_del_init(&sa_bo->olist);
list_del_init(&sa_bo->flist);
fence_put(sa_bo->fence);
kfree(sa_bo);
}
static void amdgpu_sa_bo_try_free(struct amdgpu_sa_manager *sa_manager)
{
struct amdgpu_sa_bo *sa_bo, *tmp;
if (sa_manager->hole->next == &sa_manager->olist)
return;
sa_bo = list_entry(sa_manager->hole->next, struct amdgpu_sa_bo, olist);
list_for_each_entry_safe_from(sa_bo, tmp, &sa_manager->olist, olist) {
if (sa_bo->fence == NULL ||
!fence_is_signaled(sa_bo->fence)) {
return;
}
amdgpu_sa_bo_remove_locked(sa_bo);
}
}
static inline unsigned amdgpu_sa_bo_hole_soffset(struct amdgpu_sa_manager *sa_manager)
{
struct list_head *hole = sa_manager->hole;
if (hole != &sa_manager->olist) {
return list_entry(hole, struct amdgpu_sa_bo, olist)->eoffset;
}
return 0;
}
static inline unsigned amdgpu_sa_bo_hole_eoffset(struct amdgpu_sa_manager *sa_manager)
{
struct list_head *hole = sa_manager->hole;
if (hole->next != &sa_manager->olist) {
return list_entry(hole->next, struct amdgpu_sa_bo, olist)->soffset;
}
return sa_manager->size;
}
static bool amdgpu_sa_bo_try_alloc(struct amdgpu_sa_manager *sa_manager,
struct amdgpu_sa_bo *sa_bo,
unsigned size, unsigned align)
{
unsigned soffset, eoffset, wasted;
soffset = amdgpu_sa_bo_hole_soffset(sa_manager);
eoffset = amdgpu_sa_bo_hole_eoffset(sa_manager);
wasted = (align - (soffset % align)) % align;
if ((eoffset - soffset) >= (size + wasted)) {
soffset += wasted;
sa_bo->manager = sa_manager;
sa_bo->soffset = soffset;
sa_bo->eoffset = soffset + size;
list_add(&sa_bo->olist, sa_manager->hole);
INIT_LIST_HEAD(&sa_bo->flist);
sa_manager->hole = &sa_bo->olist;
return true;
}
return false;
}
/**
* amdgpu_sa_event - Check if we can stop waiting
*
* @sa_manager: pointer to the sa_manager
* @size: number of bytes we want to allocate
* @align: alignment we need to match
*
* Check if either there is a fence we can wait for or
* enough free memory to satisfy the allocation directly
*/
static bool amdgpu_sa_event(struct amdgpu_sa_manager *sa_manager,
unsigned size, unsigned align)
{
unsigned soffset, eoffset, wasted;
int i;
for (i = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i)
if (!list_empty(&sa_manager->flist[i]))
return true;
soffset = amdgpu_sa_bo_hole_soffset(sa_manager);
eoffset = amdgpu_sa_bo_hole_eoffset(sa_manager);
wasted = (align - (soffset % align)) % align;
if ((eoffset - soffset) >= (size + wasted)) {
return true;
}
return false;
}
static bool amdgpu_sa_bo_next_hole(struct amdgpu_sa_manager *sa_manager,
struct fence **fences,
unsigned *tries)
{
struct amdgpu_sa_bo *best_bo = NULL;
unsigned i, soffset, best, tmp;
/* if hole points to the end of the buffer */
if (sa_manager->hole->next == &sa_manager->olist) {
/* try again with its beginning */
sa_manager->hole = &sa_manager->olist;
return true;
}
soffset = amdgpu_sa_bo_hole_soffset(sa_manager);
/* to handle wrap around we add sa_manager->size */
best = sa_manager->size * 2;
/* go over all fence list and try to find the closest sa_bo
* of the current last
*/
for (i = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i) {
struct amdgpu_sa_bo *sa_bo;
if (list_empty(&sa_manager->flist[i]))
continue;
sa_bo = list_first_entry(&sa_manager->flist[i],
struct amdgpu_sa_bo, flist);
if (!fence_is_signaled(sa_bo->fence)) {
fences[i] = sa_bo->fence;
continue;
}
/* limit the number of tries each ring gets */
if (tries[i] > 2) {
continue;
}
tmp = sa_bo->soffset;
if (tmp < soffset) {
/* wrap around, pretend it's after */
tmp += sa_manager->size;
}
tmp -= soffset;
if (tmp < best) {
/* this sa bo is the closest one */
best = tmp;
best_bo = sa_bo;
}
}
if (best_bo) {
uint32_t idx = best_bo->fence->context;
idx %= AMDGPU_SA_NUM_FENCE_LISTS;
++tries[idx];
sa_manager->hole = best_bo->olist.prev;
/* we knew that this one is signaled,
so it's save to remote it */
amdgpu_sa_bo_remove_locked(best_bo);
return true;
}
return false;
}
int amdgpu_sa_bo_new(struct amdgpu_sa_manager *sa_manager,
struct amdgpu_sa_bo **sa_bo,
unsigned size, unsigned align)
{
struct fence *fences[AMDGPU_SA_NUM_FENCE_LISTS];
unsigned tries[AMDGPU_SA_NUM_FENCE_LISTS];
unsigned count;
int i, r;
signed long t;
if (WARN_ON_ONCE(align > sa_manager->align))
return -EINVAL;
if (WARN_ON_ONCE(size > sa_manager->size))
return -EINVAL;
*sa_bo = kmalloc(sizeof(struct amdgpu_sa_bo), GFP_KERNEL);
if ((*sa_bo) == NULL) {
return -ENOMEM;
}
(*sa_bo)->manager = sa_manager;
(*sa_bo)->fence = NULL;
INIT_LIST_HEAD(&(*sa_bo)->olist);
INIT_LIST_HEAD(&(*sa_bo)->flist);
spin_lock(&sa_manager->wq.lock);
do {
for (i = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i) {
fences[i] = NULL;
tries[i] = 0;
}
do {
amdgpu_sa_bo_try_free(sa_manager);
if (amdgpu_sa_bo_try_alloc(sa_manager, *sa_bo,
size, align)) {
spin_unlock(&sa_manager->wq.lock);
return 0;
}
/* see if we can skip over some allocations */
} while (amdgpu_sa_bo_next_hole(sa_manager, fences, tries));
for (i = 0, count = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i)
if (fences[i])
fences[count++] = fences[i];
if (count) {
spin_unlock(&sa_manager->wq.lock);
t = fence_wait_any_timeout(fences, count, false,
MAX_SCHEDULE_TIMEOUT);
r = (t > 0) ? 0 : t;
spin_lock(&sa_manager->wq.lock);
} else {
/* if we have nothing to wait for block */
r = wait_event_interruptible_locked(
sa_manager->wq,
amdgpu_sa_event(sa_manager, size, align)
);
}
} while (!r);
spin_unlock(&sa_manager->wq.lock);
kfree(*sa_bo);
*sa_bo = NULL;
return r;
}
void amdgpu_sa_bo_free(struct amdgpu_device *adev, struct amdgpu_sa_bo **sa_bo,
struct fence *fence)
{
struct amdgpu_sa_manager *sa_manager;
if (sa_bo == NULL || *sa_bo == NULL) {
return;
}
sa_manager = (*sa_bo)->manager;
spin_lock(&sa_manager->wq.lock);
if (fence && !fence_is_signaled(fence)) {
uint32_t idx;
(*sa_bo)->fence = fence_get(fence);
idx = fence->context % AMDGPU_SA_NUM_FENCE_LISTS;
list_add_tail(&(*sa_bo)->flist, &sa_manager->flist[idx]);
} else {
amdgpu_sa_bo_remove_locked(*sa_bo);
}
wake_up_all_locked(&sa_manager->wq);
spin_unlock(&sa_manager->wq.lock);
*sa_bo = NULL;
}
#if defined(CONFIG_DEBUG_FS)
void amdgpu_sa_bo_dump_debug_info(struct amdgpu_sa_manager *sa_manager,
struct seq_file *m)
{
struct amdgpu_sa_bo *i;
spin_lock(&sa_manager->wq.lock);
list_for_each_entry(i, &sa_manager->olist, olist) {
uint64_t soffset = i->soffset + sa_manager->gpu_addr;
uint64_t eoffset = i->eoffset + sa_manager->gpu_addr;
if (&i->olist == sa_manager->hole) {
seq_printf(m, ">");
} else {
seq_printf(m, " ");
}
seq_printf(m, "[0x%010llx 0x%010llx] size %8lld",
soffset, eoffset, eoffset - soffset);
if (i->fence)
seq_printf(m, " protected by 0x%08x on context %d",
i->fence->seqno, i->fence->context);
seq_printf(m, "\n");
}
spin_unlock(&sa_manager->wq.lock);
}
#endif