LVDS is the first output where dpms on/off and prepare/commit don't
perfectly match. Now the idea behind this special case seems to be
that for simple resolution changes on the LVDS we don't need to stop
the pipe, because (at least on newer chips) we can adjust the panel
fitter on the fly.
There are a few problems with the current code though:
- We still stop and restart the pipe unconditionally, because the crtc
helper code isn't flexible enough.
- We show some ugly flickering, especially when changing crtcs (this
the crtc helper would actually take into account, but we don't
implement the encoder->get_crtc callback required to make this work
properly).
So it doesn't even work as advertised. I agree that it would be nice
to do resolution changes on LVDS (and also eDP) whithout blacking the
screen where the panel fitter allows to do that. But imo we should
implement this as a special case a few layers up in the mode set code,
akin to how we already detect simple framebuffer changes (and only
update the required registers with ->mode_set_base).
Until this is all in place, make our lives easier and just rip it out.
Also note that this seems to fix actual bugs with enabling the lvds
output, see:
http://lists.freedesktop.org/archives/intel-gfx/2012-July/018614.html
Cc: Takashi Iwai <tiwai@suse.de>
Cc: Giacomo Comes <comes@naic.edu>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Takashi Iwai <tiwai@suse.de>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html