forked from Minki/linux
1da177e4c3
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
133 lines
3.3 KiB
C
133 lines
3.3 KiB
C
/*
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* $Id: emu10k1-gp.c,v 1.8 2002/01/22 20:40:46 vojtech Exp $
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*
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* Copyright (c) 2001 Vojtech Pavlik
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*/
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/*
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* EMU10k1 - SB Live / Audigy - gameport driver for Linux
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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*/
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#include <asm/io.h>
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#include <linux/module.h>
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#include <linux/ioport.h>
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#include <linux/config.h>
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#include <linux/init.h>
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#include <linux/gameport.h>
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#include <linux/slab.h>
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#include <linux/pci.h>
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION("EMU10k1 gameport driver");
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MODULE_LICENSE("GPL");
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struct emu {
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struct pci_dev *dev;
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struct gameport *gameport;
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int io;
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int size;
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};
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static struct pci_device_id emu_tbl[] = {
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{ 0x1102, 0x7002, PCI_ANY_ID, PCI_ANY_ID }, /* SB Live gameport */
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{ 0x1102, 0x7003, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy gameport */
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{ 0x1102, 0x7004, PCI_ANY_ID, PCI_ANY_ID }, /* Dell SB Live */
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{ 0x1102, 0x7005, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy LS gameport */
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{ 0, }
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};
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MODULE_DEVICE_TABLE(pci, emu_tbl);
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static int __devinit emu_probe(struct pci_dev *pdev, const struct pci_device_id *ent)
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{
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int ioport, iolen;
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struct emu *emu;
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struct gameport *port;
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if (pci_enable_device(pdev))
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return -EBUSY;
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ioport = pci_resource_start(pdev, 0);
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iolen = pci_resource_len(pdev, 0);
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if (!request_region(ioport, iolen, "emu10k1-gp"))
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return -EBUSY;
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emu = kcalloc(1, sizeof(struct emu), GFP_KERNEL);
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port = gameport_allocate_port();
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if (!emu || !port) {
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printk(KERN_ERR "emu10k1-gp: Memory allocation failed\n");
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release_region(ioport, iolen);
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kfree(emu);
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gameport_free_port(port);
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return -ENOMEM;
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}
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emu->io = ioport;
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emu->size = iolen;
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emu->dev = pdev;
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emu->gameport = port;
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gameport_set_name(port, "EMU10K1");
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gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev));
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port->dev.parent = &pdev->dev;
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port->io = ioport;
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pci_set_drvdata(pdev, emu);
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gameport_register_port(port);
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return 0;
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}
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static void __devexit emu_remove(struct pci_dev *pdev)
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{
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struct emu *emu = pci_get_drvdata(pdev);
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gameport_unregister_port(emu->gameport);
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release_region(emu->io, emu->size);
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kfree(emu);
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}
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static struct pci_driver emu_driver = {
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.name = "Emu10k1_gameport",
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.id_table = emu_tbl,
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.probe = emu_probe,
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.remove = __devexit_p(emu_remove),
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};
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static int __init emu_init(void)
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{
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return pci_register_driver(&emu_driver);
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}
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static void __exit emu_exit(void)
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{
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pci_unregister_driver(&emu_driver);
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}
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module_init(emu_init);
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module_exit(emu_exit);
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