forked from Minki/linux
bafdb64577
Add support to build the PS3 flash rom image and remove some unneeded lmb calls. The PS3's lv1 loader supports loading gzipped binary images from flash rom to addr zero. The loader enters the image at addr 0x100. In this implementation a bootwrapper overlay is use to arrange for the kernel to be loaded to addr zero and to have a suitable bootwrapper entry at 0x100. To construct the rom image, 0x100 bytes from offset 0x100 in the kernel is copied to the bootwrapper symbol __system_reset_kernel. The 0x100 bytes at the bootwrapper symbol __system_reset_overlay is then copied to offset 0x100. At runtime the bootwrapper program copies the 0x100 bytes at __system_reset_kernel to addr 0x100. zImage.ps3 is a wrapped image that contains a flat device tree, an lv1 compatible entry point, and an optional initrd. otheros.bld is the gzip compresed rom image built from zImage.ps3. otheros.bld is suitable for programming into the PS3 boot flash memory. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
81 lines
2.0 KiB
ArmAsm
81 lines
2.0 KiB
ArmAsm
/*
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* PS3 bootwrapper entry.
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*
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* Copyright 2007 Sony Corp.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ppc_asm.h"
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.text
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/*
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* __system_reset_overlay - The PS3 first stage entry.
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*
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* The bootwraper build script copies the 0x100 bytes at symbol
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* __system_reset_overlay to offset 0x100 of the rom image.
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*
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* The PS3 has a single processor with two threads.
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*/
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.globl __system_reset_overlay
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__system_reset_overlay:
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/* Switch to 32-bit mode. */
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mfmsr r9
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clrldi r9,r9,1
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mtmsrd r9
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nop
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/* Get thread number in r3 and branch. */
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mfspr r3, 0x88
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cntlzw. r3, r3
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li r4, 0
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li r5, 0
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beq 1f
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/* Secondary goes to __secondary_hold in kernel. */
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li r4, 0x60
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mtctr r4
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bctr
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/* Primary delays then goes to _zimage_start in wrapper. */
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1:
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or 31, 31, 31 /* db16cyc */
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or 31, 31, 31 /* db16cyc */
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lis r4, _zimage_start@ha
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addi r4, r4, _zimage_start@l
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mtctr r4
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bctr
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/*
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* __system_reset_kernel - Place holder for the kernel reset vector.
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*
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* The bootwrapper build script copies 0x100 bytes from offset 0x100
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* of the rom image to the symbol __system_reset_kernel. At runtime
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* the bootwrapper program copies the 0x100 bytes at __system_reset_kernel
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* to ram address 0x100. This symbol must occupy 0x100 bytes.
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*/
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.globl __system_reset_kernel
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__system_reset_kernel:
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. = __system_reset_kernel + 0x100
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