linux/drivers/gpu/drm/vc4
Eric Anholt 48627eb8dc drm/vc4: Fix a framebuffer reference leak on async flip interrupt.
We'd need X to queue up an async pageflip while another is
outstanding, and then take a SIGIO.  I think X actually avoids sending
out the next pageflip while one's already queued, but I'm not sure.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-26 15:51:07 -08:00
..
Kconfig dma-mapping: always provide the dma_map_ops based implementation 2016-01-20 17:09:18 -08:00
Makefile drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_bo.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00
vc4_crtc.c drm/vc4: Fix a framebuffer reference leak on async flip interrupt. 2016-02-26 15:51:07 -08:00
vc4_debugfs.c drm/vc4: Bind and initialize the V3D engine. 2015-12-07 20:05:10 -08:00
vc4_drv.c drm: use dev_name as default unique name in drm_dev_alloc() 2015-12-15 13:56:06 +01:00
vc4_drv.h drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. 2016-02-16 12:21:01 -08:00
vc4_gem.c drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. 2016-02-16 12:21:01 -08:00
vc4_hdmi.c drm: Pass 'name' to drm_encoder_init() 2015-12-11 09:13:20 +01:00
vc4_hvs.c drm/vc4: Fix some failure to track __iomem decorations on pointers. 2015-11-17 12:26:59 -08:00
vc4_irq.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00
vc4_kms.c drm/vc4: Add support for async pageflips. 2015-12-07 20:10:03 -08:00
vc4_packet.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_plane.c Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next 2015-12-15 10:43:27 +10:00
vc4_qpu_defines.h drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
vc4_regs.h drm/vc4: Fix a typo in a V3D debug register. 2015-12-07 20:05:09 -08:00
vc4_render_cl.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00
vc4_trace_points.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_trace.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_v3d.c drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. 2016-02-16 12:21:01 -08:00
vc4_validate_shaders.c drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
vc4_validate.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00