forked from Minki/linux
f7018c2135
The drivers/video directory is a mess. It contains generic video related files, directories for backlight, console, linux logo, lots of fbdev device drivers, fbdev framework files. Make some order into the chaos by creating drivers/video/fbdev directory, and move all fbdev related files there. No functionality is changed, although I guess it is possible that some subtle Makefile build order related issue could be created by this patch. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Jingoo Han <jg1.han@samsung.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
602 lines
15 KiB
C
602 lines
15 KiB
C
/*
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* linux/drivers/video/kyro/STG4000OverlayDevice.c
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*
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* Copyright (C) 2000 Imagination Technologies Ltd
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* Copyright (C) 2002 STMicroelectronics
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*
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* This file is subject to the terms and conditions of the GNU General Public
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* License. See the file COPYING in the main directory of this archive
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* for more details.
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*/
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#include <linux/kernel.h>
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#include <linux/errno.h>
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#include <linux/types.h>
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#include "STG4000Reg.h"
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#include "STG4000Interface.h"
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/* HW Defines */
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#define STG4000_NO_SCALING 0x800
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#define STG4000_NO_DECIMATION 0xFFFFFFFF
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/* Primary surface */
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#define STG4000_PRIM_NUM_PIX 5
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#define STG4000_PRIM_ALIGN 4
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#define STG4000_PRIM_ADDR_BITS 20
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#define STG4000_PRIM_MIN_WIDTH 640
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#define STG4000_PRIM_MAX_WIDTH 1600
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#define STG4000_PRIM_MIN_HEIGHT 480
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#define STG4000_PRIM_MAX_HEIGHT 1200
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/* Overlay surface */
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#define STG4000_OVRL_NUM_PIX 4
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#define STG4000_OVRL_ALIGN 2
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#define STG4000_OVRL_ADDR_BITS 20
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#define STG4000_OVRL_NUM_MODES 5
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#define STG4000_OVRL_MIN_WIDTH 0
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#define STG4000_OVRL_MAX_WIDTH 720
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#define STG4000_OVRL_MIN_HEIGHT 0
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#define STG4000_OVRL_MAX_HEIGHT 576
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/* Decimation and Scaling */
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static u32 adwDecim8[33] = {
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0xffffffff, 0xfffeffff, 0xffdffbff, 0xfefefeff, 0xfdf7efbf,
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0xfbdf7bdf, 0xf7bbddef, 0xeeeeeeef, 0xeeddbb77, 0xedb76db7,
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0xdb6db6db, 0xdb5b5b5b, 0xdab5ad6b, 0xd5ab55ab, 0xd555aaab,
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0xaaaaaaab, 0xaaaa5555, 0xaa952a55, 0xa94a5295, 0xa5252525,
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0xa4924925, 0x92491249, 0x91224489, 0x91111111, 0x90884211,
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0x88410821, 0x88102041, 0x81010101, 0x80800801, 0x80010001,
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0x80000001, 0x00000001, 0x00000000
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};
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typedef struct _OVRL_SRC_DEST {
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/*clipped on-screen pixel position of overlay */
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u32 ulDstX1;
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u32 ulDstY1;
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u32 ulDstX2;
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u32 ulDstY2;
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/*clipped pixel pos of source data within buffer thses need to be 128 bit word aligned */
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u32 ulSrcX1;
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u32 ulSrcY1;
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u32 ulSrcX2;
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u32 ulSrcY2;
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/* on-screen pixel position of overlay */
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s32 lDstX1;
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s32 lDstY1;
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s32 lDstX2;
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s32 lDstY2;
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} OVRL_SRC_DEST;
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static u32 ovlWidth, ovlHeight, ovlStride;
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static int ovlLinear;
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void ResetOverlayRegisters(volatile STG4000REG __iomem *pSTGReg)
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{
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u32 tmp;
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/* Set Overlay address to default */
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tmp = STG_READ_REG(DACOverlayAddr);
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CLEAR_BITS_FRM_TO(0, 20);
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CLEAR_BIT(31);
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STG_WRITE_REG(DACOverlayAddr, tmp);
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/* Set Overlay U address */
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tmp = STG_READ_REG(DACOverlayUAddr);
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CLEAR_BITS_FRM_TO(0, 20);
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STG_WRITE_REG(DACOverlayUAddr, tmp);
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/* Set Overlay V address */
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tmp = STG_READ_REG(DACOverlayVAddr);
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CLEAR_BITS_FRM_TO(0, 20);
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STG_WRITE_REG(DACOverlayVAddr, tmp);
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/* Set Overlay Size */
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tmp = STG_READ_REG(DACOverlaySize);
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CLEAR_BITS_FRM_TO(0, 10);
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CLEAR_BITS_FRM_TO(12, 31);
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STG_WRITE_REG(DACOverlaySize, tmp);
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/* Set Overlay Vt Decimation */
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tmp = STG4000_NO_DECIMATION;
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STG_WRITE_REG(DACOverlayVtDec, tmp);
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/* Set Overlay format to default value */
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tmp = STG_READ_REG(DACPixelFormat);
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CLEAR_BITS_FRM_TO(4, 7);
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CLEAR_BITS_FRM_TO(16, 22);
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STG_WRITE_REG(DACPixelFormat, tmp);
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/* Set Vertical scaling to default */
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tmp = STG_READ_REG(DACVerticalScal);
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CLEAR_BITS_FRM_TO(0, 11);
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CLEAR_BITS_FRM_TO(16, 22);
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tmp |= STG4000_NO_SCALING; /* Set to no scaling */
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STG_WRITE_REG(DACVerticalScal, tmp);
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/* Set Horizontal Scaling to default */
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tmp = STG_READ_REG(DACHorizontalScal);
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CLEAR_BITS_FRM_TO(0, 11);
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CLEAR_BITS_FRM_TO(16, 17);
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tmp |= STG4000_NO_SCALING; /* Set to no scaling */
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STG_WRITE_REG(DACHorizontalScal, tmp);
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/* Set Blend mode to Alpha Blend */
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/* ????? SG 08/11/2001 Surely this isn't the alpha blend mode,
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hopefully its overwrite
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*/
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tmp = STG_READ_REG(DACBlendCtrl);
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CLEAR_BITS_FRM_TO(0, 30);
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tmp = (GRAPHICS_MODE << 28);
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STG_WRITE_REG(DACBlendCtrl, tmp);
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}
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int CreateOverlaySurface(volatile STG4000REG __iomem *pSTGReg,
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u32 inWidth,
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u32 inHeight,
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int bLinear,
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u32 ulOverlayOffset,
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u32 * retStride, u32 * retUVStride)
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{
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u32 tmp;
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u32 ulStride;
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if (inWidth > STG4000_OVRL_MAX_WIDTH ||
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inHeight > STG4000_OVRL_MAX_HEIGHT) {
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return -EINVAL;
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}
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/* Stride in 16 byte words - 16Bpp */
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if (bLinear) {
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/* Format is 16bits so num 16 byte words is width/8 */
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if ((inWidth & 0x7) == 0) { /* inWidth % 8 */
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ulStride = (inWidth / 8);
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} else {
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/* Round up to next 16byte boundary */
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ulStride = ((inWidth + 8) / 8);
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}
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} else {
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/* Y component is 8bits so num 16 byte words is width/16 */
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if ((inWidth & 0xf) == 0) { /* inWidth % 16 */
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ulStride = (inWidth / 16);
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} else {
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/* Round up to next 16byte boundary */
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ulStride = ((inWidth + 16) / 16);
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}
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}
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/* Set Overlay address and Format mode */
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tmp = STG_READ_REG(DACOverlayAddr);
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CLEAR_BITS_FRM_TO(0, 20);
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if (bLinear) {
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CLEAR_BIT(31); /* Overlay format to Linear */
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} else {
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tmp |= SET_BIT(31); /* Overlay format to Planer */
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}
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/* Only bits 24:4 of the Overlay address */
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tmp |= (ulOverlayOffset >> 4);
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STG_WRITE_REG(DACOverlayAddr, tmp);
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if (!bLinear) {
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u32 uvSize =
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(inWidth & 0x1) ? (inWidth + 1 / 2) : (inWidth / 2);
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u32 uvStride;
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u32 ulOffset;
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/* Y component is 8bits so num 32 byte words is width/32 */
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if ((uvSize & 0xf) == 0) { /* inWidth % 16 */
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uvStride = (uvSize / 16);
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} else {
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/* Round up to next 32byte boundary */
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uvStride = ((uvSize + 16) / 16);
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}
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ulOffset = ulOverlayOffset + (inHeight * (ulStride * 16));
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/* Align U,V data to 32byte boundary */
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if ((ulOffset & 0x1f) != 0)
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ulOffset = (ulOffset + 32L) & 0xffffffE0L;
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tmp = STG_READ_REG(DACOverlayUAddr);
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CLEAR_BITS_FRM_TO(0, 20);
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tmp |= (ulOffset >> 4);
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STG_WRITE_REG(DACOverlayUAddr, tmp);
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ulOffset += (inHeight / 2) * (uvStride * 16);
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/* Align U,V data to 32byte boundary */
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if ((ulOffset & 0x1f) != 0)
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ulOffset = (ulOffset + 32L) & 0xffffffE0L;
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tmp = STG_READ_REG(DACOverlayVAddr);
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CLEAR_BITS_FRM_TO(0, 20);
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tmp |= (ulOffset >> 4);
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STG_WRITE_REG(DACOverlayVAddr, tmp);
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*retUVStride = uvStride * 16;
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}
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/* Set Overlay YUV pixel format
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* Make sure that LUT not used - ??????
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*/
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tmp = STG_READ_REG(DACPixelFormat);
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/* Only support Planer or UYVY linear formats */
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CLEAR_BITS_FRM_TO(4, 9);
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STG_WRITE_REG(DACPixelFormat, tmp);
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ovlWidth = inWidth;
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ovlHeight = inHeight;
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ovlStride = ulStride;
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ovlLinear = bLinear;
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*retStride = ulStride << 4; /* In bytes */
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return 0;
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}
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int SetOverlayBlendMode(volatile STG4000REG __iomem *pSTGReg,
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OVRL_BLEND_MODE mode,
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u32 ulAlpha, u32 ulColorKey)
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{
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u32 tmp;
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tmp = STG_READ_REG(DACBlendCtrl);
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CLEAR_BITS_FRM_TO(28, 30);
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tmp |= (mode << 28);
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switch (mode) {
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case COLOR_KEY:
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CLEAR_BITS_FRM_TO(0, 23);
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tmp |= (ulColorKey & 0x00FFFFFF);
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break;
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case GLOBAL_ALPHA:
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CLEAR_BITS_FRM_TO(24, 27);
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tmp |= ((ulAlpha & 0xF) << 24);
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break;
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case CK_PIXEL_ALPHA:
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CLEAR_BITS_FRM_TO(0, 23);
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tmp |= (ulColorKey & 0x00FFFFFF);
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break;
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case CK_GLOBAL_ALPHA:
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CLEAR_BITS_FRM_TO(0, 23);
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tmp |= (ulColorKey & 0x00FFFFFF);
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CLEAR_BITS_FRM_TO(24, 27);
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tmp |= ((ulAlpha & 0xF) << 24);
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break;
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case GRAPHICS_MODE:
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case PER_PIXEL_ALPHA:
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break;
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default:
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return -EINVAL;
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}
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STG_WRITE_REG(DACBlendCtrl, tmp);
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return 0;
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}
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void EnableOverlayPlane(volatile STG4000REG __iomem *pSTGReg)
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{
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u32 tmp;
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/* Enable Overlay */
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tmp = STG_READ_REG(DACPixelFormat);
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tmp |= SET_BIT(7);
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STG_WRITE_REG(DACPixelFormat, tmp);
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/* Set video stream control */
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tmp = STG_READ_REG(DACStreamCtrl);
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tmp |= SET_BIT(1); /* video stream */
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STG_WRITE_REG(DACStreamCtrl, tmp);
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}
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static u32 Overlap(u32 ulBits, u32 ulPattern)
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{
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u32 ulCount = 0;
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while (ulBits) {
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if (!(ulPattern & 1))
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ulCount++;
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ulBits--;
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ulPattern = ulPattern >> 1;
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}
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return ulCount;
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}
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int SetOverlayViewPort(volatile STG4000REG __iomem *pSTGReg,
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u32 left, u32 top,
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u32 right, u32 bottom)
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{
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OVRL_SRC_DEST srcDest;
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u32 ulSrcTop, ulSrcBottom;
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u32 ulSrc, ulDest;
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u32 ulFxScale, ulFxOffset;
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u32 ulHeight, ulWidth;
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u32 ulPattern;
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u32 ulDecimate, ulDecimated;
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u32 ulApplied;
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u32 ulDacXScale, ulDacYScale;
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u32 ulScale;
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u32 ulLeft, ulRight;
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u32 ulSrcLeft, ulSrcRight;
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u32 ulScaleLeft, ulScaleRight;
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u32 ulhDecim;
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u32 ulsVal;
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u32 ulVertDecFactor;
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int bResult;
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u32 ulClipOff = 0;
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u32 ulBits = 0;
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u32 ulsAdd = 0;
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u32 tmp, ulStride;
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u32 ulExcessPixels, ulClip, ulExtraLines;
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srcDest.ulSrcX1 = 0;
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srcDest.ulSrcY1 = 0;
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srcDest.ulSrcX2 = ovlWidth - 1;
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srcDest.ulSrcY2 = ovlHeight - 1;
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srcDest.ulDstX1 = left;
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srcDest.ulDstY1 = top;
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srcDest.ulDstX2 = right;
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srcDest.ulDstY2 = bottom;
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srcDest.lDstX1 = srcDest.ulDstX1;
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srcDest.lDstY1 = srcDest.ulDstY1;
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srcDest.lDstX2 = srcDest.ulDstX2;
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srcDest.lDstY2 = srcDest.ulDstY2;
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/************* Vertical decimation/scaling ******************/
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/* Get Src Top and Bottom */
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ulSrcTop = srcDest.ulSrcY1;
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ulSrcBottom = srcDest.ulSrcY2;
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ulSrc = ulSrcBottom - ulSrcTop;
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ulDest = srcDest.lDstY2 - srcDest.lDstY1; /* on-screen overlay */
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if (ulSrc <= 1)
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return -EINVAL;
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/* First work out the position we are to display as offset from the
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* source of the buffer
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*/
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ulFxScale = (ulDest << 11) / ulSrc; /* fixed point scale factor */
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ulFxOffset = (srcDest.lDstY2 - srcDest.ulDstY2) << 11;
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ulSrcBottom = ulSrcBottom - (ulFxOffset / ulFxScale);
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ulSrc = ulSrcBottom - ulSrcTop;
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ulHeight = ulSrc;
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ulDest = srcDest.ulDstY2 - (srcDest.ulDstY1 - 1);
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ulPattern = adwDecim8[ulBits];
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/* At this point ulSrc represents the input decimator */
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if (ulSrc > ulDest) {
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ulDecimate = ulSrc - ulDest;
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ulBits = 0;
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ulApplied = ulSrc / 32;
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while (((ulBits * ulApplied) +
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Overlap((ulSrc % 32),
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adwDecim8[ulBits])) < ulDecimate)
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ulBits++;
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ulPattern = adwDecim8[ulBits];
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ulDecimated =
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(ulBits * ulApplied) + Overlap((ulSrc % 32),
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ulPattern);
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ulSrc = ulSrc - ulDecimated; /* the number number of lines that will go into the scaler */
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}
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if (ulBits && (ulBits != 32)) {
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ulVertDecFactor = (63 - ulBits) / (32 - ulBits); /* vertical decimation factor scaled up to nearest integer */
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} else {
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ulVertDecFactor = 1;
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}
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ulDacYScale = ((ulSrc - 1) * 2048) / (ulDest + 1);
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tmp = STG_READ_REG(DACOverlayVtDec); /* Decimation */
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CLEAR_BITS_FRM_TO(0, 31);
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tmp = ulPattern;
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STG_WRITE_REG(DACOverlayVtDec, tmp);
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/***************** Horizontal decimation/scaling ***************************/
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/*
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* Now we handle the horizontal case, this is a simplified version of
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* the vertical case in that we decimate by factors of 2. as we are
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* working in words we should always be able to decimate by these
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* factors. as we always have to have a buffer which is aligned to a
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* whole number of 128 bit words, we must align the left side to the
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* lowest to the next lowest 128 bit boundary, and the right hand edge
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* to the next largets boundary, (in a similar way to how we didi it in
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* PMX1) as the left and right hand edges are aligned to these
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* boundaries normally this only becomes an issue when we are chopping
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* of one of the sides We shall work out vertical stuff first
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*/
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ulSrc = srcDest.ulSrcX2 - srcDest.ulSrcX1;
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ulDest = srcDest.lDstX2 - srcDest.lDstX1;
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#ifdef _OLDCODE
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ulLeft = srcDest.ulDstX1;
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ulRight = srcDest.ulDstX2;
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#else
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if (srcDest.ulDstX1 > 2) {
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ulLeft = srcDest.ulDstX1 + 2;
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ulRight = srcDest.ulDstX2 + 1;
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} else {
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ulLeft = srcDest.ulDstX1;
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ulRight = srcDest.ulDstX2 + 1;
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}
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#endif
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/* first work out the position we are to display as offset from the source of the buffer */
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bResult = 1;
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do {
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if (ulDest == 0)
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return -EINVAL;
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/* source pixels per dest pixel <<11 */
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ulFxScale = ((ulSrc - 1) << 11) / (ulDest);
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/* then number of destination pixels out we are */
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ulFxOffset = ulFxScale * ((srcDest.ulDstX1 - srcDest.lDstX1) + ulClipOff);
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ulFxOffset >>= 11;
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/* this replaces the code which was making a decision as to use either ulFxOffset or ulSrcX1 */
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ulSrcLeft = srcDest.ulSrcX1 + ulFxOffset;
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/* then number of destination pixels out we are */
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ulFxOffset = ulFxScale * (srcDest.lDstX2 - srcDest.ulDstX2);
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ulFxOffset >>= 11;
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ulSrcRight = srcDest.ulSrcX2 - ulFxOffset;
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/*
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* we must align these to our 128 bit boundaries. we shall
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* round down the pixel pos to the nearest 8 pixels.
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*/
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ulScaleLeft = ulSrcLeft;
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ulScaleRight = ulSrcRight;
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/* shift fxscale until it is in the range of the scaler */
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ulhDecim = 0;
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ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
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while (ulScale > 0x800) {
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ulhDecim++;
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ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
|
|
}
|
|
|
|
/*
|
|
* to try and get the best values We first try and use
|
|
* src/dwdest for the scale factor, then we move onto src-1
|
|
*
|
|
* we want to check to see if we will need to clip data, if so
|
|
* then we should clip our source so that we don't need to
|
|
*/
|
|
if (!ovlLinear) {
|
|
ulSrcLeft &= ~0x1f;
|
|
|
|
/*
|
|
* we must align the right hand edge to the next 32
|
|
* pixel` boundary, must be on a 256 boundary so u, and
|
|
* v are 128 bit aligned
|
|
*/
|
|
ulSrcRight = (ulSrcRight + 0x1f) & ~0x1f;
|
|
} else {
|
|
ulSrcLeft &= ~0x7;
|
|
|
|
/*
|
|
* we must align the right hand edge to the next
|
|
* 8pixel` boundary
|
|
*/
|
|
ulSrcRight = (ulSrcRight + 0x7) & ~0x7;
|
|
}
|
|
|
|
/* this is the input size line store needs to cope with */
|
|
ulWidth = ulSrcRight - ulSrcLeft;
|
|
|
|
/*
|
|
* use unclipped value to work out scale factror this is the
|
|
* scale factor we want we shall now work out the horizonal
|
|
* decimation and scaling
|
|
*/
|
|
ulsVal = ((ulWidth / 8) >> ulhDecim);
|
|
|
|
if ((ulWidth != (ulsVal << ulhDecim) * 8))
|
|
ulsAdd = 1;
|
|
|
|
/* input pixels to scaler; */
|
|
ulSrc = ulWidth >> ulhDecim;
|
|
|
|
if (ulSrc <= 2)
|
|
return -EINVAL;
|
|
|
|
ulExcessPixels = ((((ulScaleLeft - ulSrcLeft)) << (11 - ulhDecim)) / ulScale);
|
|
|
|
ulClip = (ulSrc << 11) / ulScale;
|
|
ulClip -= (ulRight - ulLeft);
|
|
ulClip += ulExcessPixels;
|
|
|
|
if (ulClip)
|
|
ulClip--;
|
|
|
|
/* We may need to do more here if we really have a HW rev < 5 */
|
|
} while (!bResult);
|
|
|
|
ulExtraLines = (1 << ulhDecim) * ulVertDecFactor;
|
|
ulExtraLines += 64;
|
|
ulHeight += ulExtraLines;
|
|
|
|
ulDacXScale = ulScale;
|
|
|
|
|
|
tmp = STG_READ_REG(DACVerticalScal);
|
|
CLEAR_BITS_FRM_TO(0, 11);
|
|
CLEAR_BITS_FRM_TO(16, 22); /* Vertical Scaling */
|
|
|
|
/* Calculate new output line stride, this is always the number of 422
|
|
words in the line buffer, so it doesn't matter if the
|
|
mode is 420. Then set the vertical scale register.
|
|
*/
|
|
ulStride = (ulWidth >> (ulhDecim + 3)) + ulsAdd;
|
|
tmp |= ((ulStride << 16) | (ulDacYScale)); /* DAC_LS_CTRL = stride */
|
|
STG_WRITE_REG(DACVerticalScal, tmp);
|
|
|
|
/* Now set up the overlay size using the modified width and height
|
|
from decimate and scaling calculations
|
|
*/
|
|
tmp = STG_READ_REG(DACOverlaySize);
|
|
CLEAR_BITS_FRM_TO(0, 10);
|
|
CLEAR_BITS_FRM_TO(12, 31);
|
|
|
|
if (ovlLinear) {
|
|
tmp |=
|
|
(ovlStride | ((ulHeight + 1) << 12) |
|
|
(((ulWidth / 8) - 1) << 23));
|
|
} else {
|
|
tmp |=
|
|
(ovlStride | ((ulHeight + 1) << 12) |
|
|
(((ulWidth / 32) - 1) << 23));
|
|
}
|
|
|
|
STG_WRITE_REG(DACOverlaySize, tmp);
|
|
|
|
/* Set Video Window Start */
|
|
tmp = ((ulLeft << 16)) | (srcDest.ulDstY1);
|
|
STG_WRITE_REG(DACVidWinStart, tmp);
|
|
|
|
/* Set Video Window End */
|
|
tmp = ((ulRight) << 16) | (srcDest.ulDstY2);
|
|
STG_WRITE_REG(DACVidWinEnd, tmp);
|
|
|
|
/* Finally set up the rest of the overlay regs in the order
|
|
done in the IMG driver
|
|
*/
|
|
tmp = STG_READ_REG(DACPixelFormat);
|
|
tmp = ((ulExcessPixels << 16) | tmp) & 0x7fffffff;
|
|
STG_WRITE_REG(DACPixelFormat, tmp);
|
|
|
|
tmp = STG_READ_REG(DACHorizontalScal);
|
|
CLEAR_BITS_FRM_TO(0, 11);
|
|
CLEAR_BITS_FRM_TO(16, 17);
|
|
tmp |= ((ulhDecim << 16) | (ulDacXScale));
|
|
STG_WRITE_REG(DACHorizontalScal, tmp);
|
|
|
|
return 0;
|
|
}
|