linux/drivers/gpu/drm/sun4i/sun4i_layer.h
Icenowy Zheng 8796933843 drm/sun4i: abstract a engine type
As we are going to add support for the Allwinner DE2 engine in sun4i-drm
driver, we will finally have two types of display engines -- the DE1
backend and the DE2 mixer. They both do some display blending and feed
graphics data to TCON, and is part of the "Display Engine" called by
Allwinner, so I choose to call them both "engine" here.

Abstract the engine type to a new struct with an ops struct, which contains
functions that should be called outside the engine-specified code (in
TCON, CRTC or TV Encoder code).

In order to preserve bisectability, we also switch the backend and layer
code in its own module.

Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-06-01 09:47:23 +02:00

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/*
* Copyright (C) 2015 Free Electrons
* Copyright (C) 2015 NextThing Co
*
* Maxime Ripard <maxime.ripard@free-electrons.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*/
#ifndef _SUN4I_LAYER_H_
#define _SUN4I_LAYER_H_
struct sunxi_engine;
struct sun4i_layer {
struct drm_plane plane;
struct sun4i_drv *drv;
struct sun4i_backend *backend;
int id;
};
static inline struct sun4i_layer *
plane_to_sun4i_layer(struct drm_plane *plane)
{
return container_of(plane, struct sun4i_layer, plane);
}
struct drm_plane **sun4i_layers_init(struct drm_device *drm,
struct sunxi_engine *engine);
#endif /* _SUN4I_LAYER_H_ */