linux/include/net/sock.h
Ralf Baechle 53b924b31f [NET]: Fix socket bitop damage
The socket flag cleanups that went into 2.6.12-rc1 are basically oring
the flags of an old socket into the socket just being created.
Unfortunately that one was just initialized by sock_init_data(), so already
has SOCK_ZAPPED set.  As the result zapped sockets are created and all
incoming connection will fail due to this bug which again was carefully
replicated to at least AX.25, NET/ROM or ROSE.

In order to keep the abstraction alive I've introduced sock_copy_flags()
to copy the socket flags from one sockets to another and used that
instead of the bitwise copy thing.  Anyway, the idea here has probably
been to copy all flags, so sock_copy_flags() should be the right thing.
With this the ham radio protocols are usable again, so I hope this will
make it into 2.6.13.

Signed-off-by: Ralf Baechle DL5RB <ralf@linux-mips.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2005-08-23 10:11:30 -07:00

1317 lines
37 KiB
C

/*
* INET An implementation of the TCP/IP protocol suite for the LINUX
* operating system. INET is implemented using the BSD Socket
* interface as the means of communication with the user level.
*
* Definitions for the AF_INET socket handler.
*
* Version: @(#)sock.h 1.0.4 05/13/93
*
* Authors: Ross Biro
* Fred N. van Kempen, <waltje@uWalt.NL.Mugnet.ORG>
* Corey Minyard <wf-rch!minyard@relay.EU.net>
* Florian La Roche <flla@stud.uni-sb.de>
*
* Fixes:
* Alan Cox : Volatiles in skbuff pointers. See
* skbuff comments. May be overdone,
* better to prove they can be removed
* than the reverse.
* Alan Cox : Added a zapped field for tcp to note
* a socket is reset and must stay shut up
* Alan Cox : New fields for options
* Pauline Middelink : identd support
* Alan Cox : Eliminate low level recv/recvfrom
* David S. Miller : New socket lookup architecture.
* Steve Whitehouse: Default routines for sock_ops
* Arnaldo C. Melo : removed net_pinfo, tp_pinfo and made
* protinfo be just a void pointer, as the
* protocol specific parts were moved to
* respective headers and ipv4/v6, etc now
* use private slabcaches for its socks
* Pedro Hortas : New flags field for socket options
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*/
#ifndef _SOCK_H
#define _SOCK_H
#include <linux/config.h>
#include <linux/list.h>
#include <linux/timer.h>
#include <linux/cache.h>
#include <linux/module.h>
#include <linux/netdevice.h>
#include <linux/skbuff.h> /* struct sk_buff */
#include <linux/security.h>
#include <linux/filter.h>
#include <asm/atomic.h>
#include <net/dst.h>
#include <net/checksum.h>
/*
* This structure really needs to be cleaned up.
* Most of it is for TCP, and not used by any of
* the other protocols.
*/
/* Define this to get the SOCK_DBG debugging facility. */
#define SOCK_DEBUGGING
#ifdef SOCK_DEBUGGING
#define SOCK_DEBUG(sk, msg...) do { if ((sk) && sock_flag((sk), SOCK_DBG)) \
printk(KERN_DEBUG msg); } while (0)
#else
#define SOCK_DEBUG(sk, msg...) do { } while (0)
#endif
/* This is the per-socket lock. The spinlock provides a synchronization
* between user contexts and software interrupt processing, whereas the
* mini-semaphore synchronizes multiple users amongst themselves.
*/
struct sock_iocb;
typedef struct {
spinlock_t slock;
struct sock_iocb *owner;
wait_queue_head_t wq;
} socket_lock_t;
#define sock_lock_init(__sk) \
do { spin_lock_init(&((__sk)->sk_lock.slock)); \
(__sk)->sk_lock.owner = NULL; \
init_waitqueue_head(&((__sk)->sk_lock.wq)); \
} while(0)
struct sock;
/**
* struct sock_common - minimal network layer representation of sockets
* @skc_family: network address family
* @skc_state: Connection state
* @skc_reuse: %SO_REUSEADDR setting
* @skc_bound_dev_if: bound device index if != 0
* @skc_node: main hash linkage for various protocol lookup tables
* @skc_bind_node: bind hash linkage for various protocol lookup tables
* @skc_refcnt: reference count
*
* This is the minimal network layer representation of sockets, the header
* for struct sock and struct tcp_tw_bucket.
*/
struct sock_common {
unsigned short skc_family;
volatile unsigned char skc_state;
unsigned char skc_reuse;
int skc_bound_dev_if;
struct hlist_node skc_node;
struct hlist_node skc_bind_node;
atomic_t skc_refcnt;
};
/**
* struct sock - network layer representation of sockets
* @__sk_common: shared layout with tcp_tw_bucket
* @sk_shutdown: mask of %SEND_SHUTDOWN and/or %RCV_SHUTDOWN
* @sk_userlocks: %SO_SNDBUF and %SO_RCVBUF settings
* @sk_lock: synchronizer
* @sk_rcvbuf: size of receive buffer in bytes
* @sk_sleep: sock wait queue
* @sk_dst_cache: destination cache
* @sk_dst_lock: destination cache lock
* @sk_policy: flow policy
* @sk_rmem_alloc: receive queue bytes committed
* @sk_receive_queue: incoming packets
* @sk_wmem_alloc: transmit queue bytes committed
* @sk_write_queue: Packet sending queue
* @sk_omem_alloc: "o" is "option" or "other"
* @sk_wmem_queued: persistent queue size
* @sk_forward_alloc: space allocated forward
* @sk_allocation: allocation mode
* @sk_sndbuf: size of send buffer in bytes
* @sk_flags: %SO_LINGER (l_onoff), %SO_BROADCAST, %SO_KEEPALIVE, %SO_OOBINLINE settings
* @sk_no_check: %SO_NO_CHECK setting, wether or not checkup packets
* @sk_route_caps: route capabilities (e.g. %NETIF_F_TSO)
* @sk_lingertime: %SO_LINGER l_linger setting
* @sk_hashent: hash entry in several tables (e.g. tcp_ehash)
* @sk_backlog: always used with the per-socket spinlock held
* @sk_callback_lock: used with the callbacks in the end of this struct
* @sk_error_queue: rarely used
* @sk_prot: protocol handlers inside a network family
* @sk_prot_creator: sk_prot of original sock creator (see ipv6_setsockopt, IPV6_ADDRFORM for instance)
* @sk_err: last error
* @sk_err_soft: errors that don't cause failure but are the cause of a persistent failure not just 'timed out'
* @sk_ack_backlog: current listen backlog
* @sk_max_ack_backlog: listen backlog set in listen()
* @sk_priority: %SO_PRIORITY setting
* @sk_type: socket type (%SOCK_STREAM, etc)
* @sk_protocol: which protocol this socket belongs in this network family
* @sk_peercred: %SO_PEERCRED setting
* @sk_rcvlowat: %SO_RCVLOWAT setting
* @sk_rcvtimeo: %SO_RCVTIMEO setting
* @sk_sndtimeo: %SO_SNDTIMEO setting
* @sk_filter: socket filtering instructions
* @sk_protinfo: private area, net family specific, when not using slab
* @sk_timer: sock cleanup timer
* @sk_stamp: time stamp of last packet received
* @sk_socket: Identd and reporting IO signals
* @sk_user_data: RPC layer private data
* @sk_sndmsg_page: cached page for sendmsg
* @sk_sndmsg_off: cached offset for sendmsg
* @sk_send_head: front of stuff to transmit
* @sk_security: used by security modules
* @sk_write_pending: a write to stream socket waits to start
* @sk_state_change: callback to indicate change in the state of the sock
* @sk_data_ready: callback to indicate there is data to be processed
* @sk_write_space: callback to indicate there is bf sending space available
* @sk_error_report: callback to indicate errors (e.g. %MSG_ERRQUEUE)
* @sk_backlog_rcv: callback to process the backlog
* @sk_destruct: called at sock freeing time, i.e. when all refcnt == 0
*/
struct sock {
/*
* Now struct tcp_tw_bucket also uses sock_common, so please just
* don't add nothing before this first member (__sk_common) --acme
*/
struct sock_common __sk_common;
#define sk_family __sk_common.skc_family
#define sk_state __sk_common.skc_state
#define sk_reuse __sk_common.skc_reuse
#define sk_bound_dev_if __sk_common.skc_bound_dev_if
#define sk_node __sk_common.skc_node
#define sk_bind_node __sk_common.skc_bind_node
#define sk_refcnt __sk_common.skc_refcnt
unsigned char sk_shutdown : 2,
sk_no_check : 2,
sk_userlocks : 4;
unsigned char sk_protocol;
unsigned short sk_type;
int sk_rcvbuf;
socket_lock_t sk_lock;
wait_queue_head_t *sk_sleep;
struct dst_entry *sk_dst_cache;
struct xfrm_policy *sk_policy[2];
rwlock_t sk_dst_lock;
atomic_t sk_rmem_alloc;
atomic_t sk_wmem_alloc;
atomic_t sk_omem_alloc;
struct sk_buff_head sk_receive_queue;
struct sk_buff_head sk_write_queue;
int sk_wmem_queued;
int sk_forward_alloc;
unsigned int sk_allocation;
int sk_sndbuf;
int sk_route_caps;
int sk_hashent;
unsigned long sk_flags;
unsigned long sk_lingertime;
/*
* The backlog queue is special, it is always used with
* the per-socket spinlock held and requires low latency
* access. Therefore we special case it's implementation.
*/
struct {
struct sk_buff *head;
struct sk_buff *tail;
} sk_backlog;
struct sk_buff_head sk_error_queue;
struct proto *sk_prot;
struct proto *sk_prot_creator;
rwlock_t sk_callback_lock;
int sk_err,
sk_err_soft;
unsigned short sk_ack_backlog;
unsigned short sk_max_ack_backlog;
__u32 sk_priority;
struct ucred sk_peercred;
int sk_rcvlowat;
long sk_rcvtimeo;
long sk_sndtimeo;
struct sk_filter *sk_filter;
void *sk_protinfo;
struct timer_list sk_timer;
struct timeval sk_stamp;
struct socket *sk_socket;
void *sk_user_data;
struct page *sk_sndmsg_page;
struct sk_buff *sk_send_head;
__u32 sk_sndmsg_off;
int sk_write_pending;
void *sk_security;
void (*sk_state_change)(struct sock *sk);
void (*sk_data_ready)(struct sock *sk, int bytes);
void (*sk_write_space)(struct sock *sk);
void (*sk_error_report)(struct sock *sk);
int (*sk_backlog_rcv)(struct sock *sk,
struct sk_buff *skb);
void (*sk_destruct)(struct sock *sk);
};
/*
* Hashed lists helper routines
*/
static inline struct sock *__sk_head(struct hlist_head *head)
{
return hlist_entry(head->first, struct sock, sk_node);
}
static inline struct sock *sk_head(struct hlist_head *head)
{
return hlist_empty(head) ? NULL : __sk_head(head);
}
static inline struct sock *sk_next(struct sock *sk)
{
return sk->sk_node.next ?
hlist_entry(sk->sk_node.next, struct sock, sk_node) : NULL;
}
static inline int sk_unhashed(struct sock *sk)
{
return hlist_unhashed(&sk->sk_node);
}
static inline int sk_hashed(struct sock *sk)
{
return sk->sk_node.pprev != NULL;
}
static __inline__ void sk_node_init(struct hlist_node *node)
{
node->pprev = NULL;
}
static __inline__ void __sk_del_node(struct sock *sk)
{
__hlist_del(&sk->sk_node);
}
static __inline__ int __sk_del_node_init(struct sock *sk)
{
if (sk_hashed(sk)) {
__sk_del_node(sk);
sk_node_init(&sk->sk_node);
return 1;
}
return 0;
}
/* Grab socket reference count. This operation is valid only
when sk is ALREADY grabbed f.e. it is found in hash table
or a list and the lookup is made under lock preventing hash table
modifications.
*/
static inline void sock_hold(struct sock *sk)
{
atomic_inc(&sk->sk_refcnt);
}
/* Ungrab socket in the context, which assumes that socket refcnt
cannot hit zero, f.e. it is true in context of any socketcall.
*/
static inline void __sock_put(struct sock *sk)
{
atomic_dec(&sk->sk_refcnt);
}
static __inline__ int sk_del_node_init(struct sock *sk)
{
int rc = __sk_del_node_init(sk);
if (rc) {
/* paranoid for a while -acme */
WARN_ON(atomic_read(&sk->sk_refcnt) == 1);
__sock_put(sk);
}
return rc;
}
static __inline__ void __sk_add_node(struct sock *sk, struct hlist_head *list)
{
hlist_add_head(&sk->sk_node, list);
}
static __inline__ void sk_add_node(struct sock *sk, struct hlist_head *list)
{
sock_hold(sk);
__sk_add_node(sk, list);
}
static __inline__ void __sk_del_bind_node(struct sock *sk)
{
__hlist_del(&sk->sk_bind_node);
}
static __inline__ void sk_add_bind_node(struct sock *sk,
struct hlist_head *list)
{
hlist_add_head(&sk->sk_bind_node, list);
}
#define sk_for_each(__sk, node, list) \
hlist_for_each_entry(__sk, node, list, sk_node)
#define sk_for_each_from(__sk, node) \
if (__sk && ({ node = &(__sk)->sk_node; 1; })) \
hlist_for_each_entry_from(__sk, node, sk_node)
#define sk_for_each_continue(__sk, node) \
if (__sk && ({ node = &(__sk)->sk_node; 1; })) \
hlist_for_each_entry_continue(__sk, node, sk_node)
#define sk_for_each_safe(__sk, node, tmp, list) \
hlist_for_each_entry_safe(__sk, node, tmp, list, sk_node)
#define sk_for_each_bound(__sk, node, list) \
hlist_for_each_entry(__sk, node, list, sk_bind_node)
/* Sock flags */
enum sock_flags {
SOCK_DEAD,
SOCK_DONE,
SOCK_URGINLINE,
SOCK_KEEPOPEN,
SOCK_LINGER,
SOCK_DESTROY,
SOCK_BROADCAST,
SOCK_TIMESTAMP,
SOCK_ZAPPED,
SOCK_USE_WRITE_QUEUE, /* whether to call sk->sk_write_space in sock_wfree */
SOCK_DBG, /* %SO_DEBUG setting */
SOCK_RCVTSTAMP, /* %SO_TIMESTAMP setting */
SOCK_NO_LARGESEND, /* whether to sent large segments or not */
SOCK_LOCALROUTE, /* route locally only, %SO_DONTROUTE setting */
SOCK_QUEUE_SHRUNK, /* write queue has been shrunk recently */
};
static inline void sock_copy_flags(struct sock *nsk, struct sock *osk)
{
nsk->sk_flags = osk->sk_flags;
}
static inline void sock_set_flag(struct sock *sk, enum sock_flags flag)
{
__set_bit(flag, &sk->sk_flags);
}
static inline void sock_reset_flag(struct sock *sk, enum sock_flags flag)
{
__clear_bit(flag, &sk->sk_flags);
}
static inline int sock_flag(struct sock *sk, enum sock_flags flag)
{
return test_bit(flag, &sk->sk_flags);
}
static inline void sk_acceptq_removed(struct sock *sk)
{
sk->sk_ack_backlog--;
}
static inline void sk_acceptq_added(struct sock *sk)
{
sk->sk_ack_backlog++;
}
static inline int sk_acceptq_is_full(struct sock *sk)
{
return sk->sk_ack_backlog > sk->sk_max_ack_backlog;
}
/*
* Compute minimal free write space needed to queue new packets.
*/
static inline int sk_stream_min_wspace(struct sock *sk)
{
return sk->sk_wmem_queued / 2;
}
static inline int sk_stream_wspace(struct sock *sk)
{
return sk->sk_sndbuf - sk->sk_wmem_queued;
}
extern void sk_stream_write_space(struct sock *sk);
static inline int sk_stream_memory_free(struct sock *sk)
{
return sk->sk_wmem_queued < sk->sk_sndbuf;
}
extern void sk_stream_rfree(struct sk_buff *skb);
static inline void sk_stream_set_owner_r(struct sk_buff *skb, struct sock *sk)
{
skb->sk = sk;
skb->destructor = sk_stream_rfree;
atomic_add(skb->truesize, &sk->sk_rmem_alloc);
sk->sk_forward_alloc -= skb->truesize;
}
static inline void sk_stream_free_skb(struct sock *sk, struct sk_buff *skb)
{
sock_set_flag(sk, SOCK_QUEUE_SHRUNK);
sk->sk_wmem_queued -= skb->truesize;
sk->sk_forward_alloc += skb->truesize;
__kfree_skb(skb);
}
/* The per-socket spinlock must be held here. */
#define sk_add_backlog(__sk, __skb) \
do { if (!(__sk)->sk_backlog.tail) { \
(__sk)->sk_backlog.head = \
(__sk)->sk_backlog.tail = (__skb); \
} else { \
((__sk)->sk_backlog.tail)->next = (__skb); \
(__sk)->sk_backlog.tail = (__skb); \
} \
(__skb)->next = NULL; \
} while(0)
#define sk_wait_event(__sk, __timeo, __condition) \
({ int rc; \
release_sock(__sk); \
rc = __condition; \
if (!rc) { \
*(__timeo) = schedule_timeout(*(__timeo)); \
rc = __condition; \
} \
lock_sock(__sk); \
rc; \
})
extern int sk_stream_wait_connect(struct sock *sk, long *timeo_p);
extern int sk_stream_wait_memory(struct sock *sk, long *timeo_p);
extern void sk_stream_wait_close(struct sock *sk, long timeo_p);
extern int sk_stream_error(struct sock *sk, int flags, int err);
extern void sk_stream_kill_queues(struct sock *sk);
extern int sk_wait_data(struct sock *sk, long *timeo);
struct request_sock_ops;
/* Networking protocol blocks we attach to sockets.
* socket layer -> transport layer interface
* transport -> network interface is defined by struct inet_proto
*/
struct proto {
void (*close)(struct sock *sk,
long timeout);
int (*connect)(struct sock *sk,
struct sockaddr *uaddr,
int addr_len);
int (*disconnect)(struct sock *sk, int flags);
struct sock * (*accept) (struct sock *sk, int flags, int *err);
int (*ioctl)(struct sock *sk, int cmd,
unsigned long arg);
int (*init)(struct sock *sk);
int (*destroy)(struct sock *sk);
void (*shutdown)(struct sock *sk, int how);
int (*setsockopt)(struct sock *sk, int level,
int optname, char __user *optval,
int optlen);
int (*getsockopt)(struct sock *sk, int level,
int optname, char __user *optval,
int __user *option);
int (*sendmsg)(struct kiocb *iocb, struct sock *sk,
struct msghdr *msg, size_t len);
int (*recvmsg)(struct kiocb *iocb, struct sock *sk,
struct msghdr *msg,
size_t len, int noblock, int flags,
int *addr_len);
int (*sendpage)(struct sock *sk, struct page *page,
int offset, size_t size, int flags);
int (*bind)(struct sock *sk,
struct sockaddr *uaddr, int addr_len);
int (*backlog_rcv) (struct sock *sk,
struct sk_buff *skb);
/* Keeping track of sk's, looking them up, and port selection methods. */
void (*hash)(struct sock *sk);
void (*unhash)(struct sock *sk);
int (*get_port)(struct sock *sk, unsigned short snum);
/* Memory pressure */
void (*enter_memory_pressure)(void);
atomic_t *memory_allocated; /* Current allocated memory. */
atomic_t *sockets_allocated; /* Current number of sockets. */
/*
* Pressure flag: try to collapse.
* Technical note: it is used by multiple contexts non atomically.
* All the sk_stream_mem_schedule() is of this nature: accounting
* is strict, actions are advisory and have some latency.
*/
int *memory_pressure;
int *sysctl_mem;
int *sysctl_wmem;
int *sysctl_rmem;
int max_header;
kmem_cache_t *slab;
unsigned int obj_size;
struct request_sock_ops *rsk_prot;
struct module *owner;
char name[32];
struct list_head node;
struct {
int inuse;
u8 __pad[SMP_CACHE_BYTES - sizeof(int)];
} stats[NR_CPUS];
};
extern int proto_register(struct proto *prot, int alloc_slab);
extern void proto_unregister(struct proto *prot);
/* Called with local bh disabled */
static __inline__ void sock_prot_inc_use(struct proto *prot)
{
prot->stats[smp_processor_id()].inuse++;
}
static __inline__ void sock_prot_dec_use(struct proto *prot)
{
prot->stats[smp_processor_id()].inuse--;
}
/* About 10 seconds */
#define SOCK_DESTROY_TIME (10*HZ)
/* Sockets 0-1023 can't be bound to unless you are superuser */
#define PROT_SOCK 1024
#define SHUTDOWN_MASK 3
#define RCV_SHUTDOWN 1
#define SEND_SHUTDOWN 2
#define SOCK_SNDBUF_LOCK 1
#define SOCK_RCVBUF_LOCK 2
#define SOCK_BINDADDR_LOCK 4
#define SOCK_BINDPORT_LOCK 8
/* sock_iocb: used to kick off async processing of socket ios */
struct sock_iocb {
struct list_head list;
int flags;
int size;
struct socket *sock;
struct sock *sk;
struct scm_cookie *scm;
struct msghdr *msg, async_msg;
struct iovec async_iov;
struct kiocb *kiocb;
};
static inline struct sock_iocb *kiocb_to_siocb(struct kiocb *iocb)
{
return (struct sock_iocb *)iocb->private;
}
static inline struct kiocb *siocb_to_kiocb(struct sock_iocb *si)
{
return si->kiocb;
}
struct socket_alloc {
struct socket socket;
struct inode vfs_inode;
};
static inline struct socket *SOCKET_I(struct inode *inode)
{
return &container_of(inode, struct socket_alloc, vfs_inode)->socket;
}
static inline struct inode *SOCK_INODE(struct socket *socket)
{
return &container_of(socket, struct socket_alloc, socket)->vfs_inode;
}
extern void __sk_stream_mem_reclaim(struct sock *sk);
extern int sk_stream_mem_schedule(struct sock *sk, int size, int kind);
#define SK_STREAM_MEM_QUANTUM ((int)PAGE_SIZE)
static inline int sk_stream_pages(int amt)
{
return (amt + SK_STREAM_MEM_QUANTUM - 1) / SK_STREAM_MEM_QUANTUM;
}
static inline void sk_stream_mem_reclaim(struct sock *sk)
{
if (sk->sk_forward_alloc >= SK_STREAM_MEM_QUANTUM)
__sk_stream_mem_reclaim(sk);
}
static inline void sk_stream_writequeue_purge(struct sock *sk)
{
struct sk_buff *skb;
while ((skb = __skb_dequeue(&sk->sk_write_queue)) != NULL)
sk_stream_free_skb(sk, skb);
sk_stream_mem_reclaim(sk);
}
static inline int sk_stream_rmem_schedule(struct sock *sk, struct sk_buff *skb)
{
return (int)skb->truesize <= sk->sk_forward_alloc ||
sk_stream_mem_schedule(sk, skb->truesize, 1);
}
/* Used by processes to "lock" a socket state, so that
* interrupts and bottom half handlers won't change it
* from under us. It essentially blocks any incoming
* packets, so that we won't get any new data or any
* packets that change the state of the socket.
*
* While locked, BH processing will add new packets to
* the backlog queue. This queue is processed by the
* owner of the socket lock right before it is released.
*
* Since ~2.3.5 it is also exclusive sleep lock serializing
* accesses from user process context.
*/
#define sock_owned_by_user(sk) ((sk)->sk_lock.owner)
extern void FASTCALL(lock_sock(struct sock *sk));
extern void FASTCALL(release_sock(struct sock *sk));
/* BH context may only use the following locking interface. */
#define bh_lock_sock(__sk) spin_lock(&((__sk)->sk_lock.slock))
#define bh_unlock_sock(__sk) spin_unlock(&((__sk)->sk_lock.slock))
extern struct sock *sk_alloc(int family,
unsigned int __nocast priority,
struct proto *prot, int zero_it);
extern void sk_free(struct sock *sk);
extern struct sk_buff *sock_wmalloc(struct sock *sk,
unsigned long size, int force,
unsigned int __nocast priority);
extern struct sk_buff *sock_rmalloc(struct sock *sk,
unsigned long size, int force,
unsigned int __nocast priority);
extern void sock_wfree(struct sk_buff *skb);
extern void sock_rfree(struct sk_buff *skb);
extern int sock_setsockopt(struct socket *sock, int level,
int op, char __user *optval,
int optlen);
extern int sock_getsockopt(struct socket *sock, int level,
int op, char __user *optval,
int __user *optlen);
extern struct sk_buff *sock_alloc_send_skb(struct sock *sk,
unsigned long size,
int noblock,
int *errcode);
extern void *sock_kmalloc(struct sock *sk, int size,
unsigned int __nocast priority);
extern void sock_kfree_s(struct sock *sk, void *mem, int size);
extern void sk_send_sigurg(struct sock *sk);
/*
* Functions to fill in entries in struct proto_ops when a protocol
* does not implement a particular function.
*/
extern int sock_no_bind(struct socket *,
struct sockaddr *, int);
extern int sock_no_connect(struct socket *,
struct sockaddr *, int, int);
extern int sock_no_socketpair(struct socket *,
struct socket *);
extern int sock_no_accept(struct socket *,
struct socket *, int);
extern int sock_no_getname(struct socket *,
struct sockaddr *, int *, int);
extern unsigned int sock_no_poll(struct file *, struct socket *,
struct poll_table_struct *);
extern int sock_no_ioctl(struct socket *, unsigned int,
unsigned long);
extern int sock_no_listen(struct socket *, int);
extern int sock_no_shutdown(struct socket *, int);
extern int sock_no_getsockopt(struct socket *, int , int,
char __user *, int __user *);
extern int sock_no_setsockopt(struct socket *, int, int,
char __user *, int);
extern int sock_no_sendmsg(struct kiocb *, struct socket *,
struct msghdr *, size_t);
extern int sock_no_recvmsg(struct kiocb *, struct socket *,
struct msghdr *, size_t, int);
extern int sock_no_mmap(struct file *file,
struct socket *sock,
struct vm_area_struct *vma);
extern ssize_t sock_no_sendpage(struct socket *sock,
struct page *page,
int offset, size_t size,
int flags);
/*
* Functions to fill in entries in struct proto_ops when a protocol
* uses the inet style.
*/
extern int sock_common_getsockopt(struct socket *sock, int level, int optname,
char __user *optval, int __user *optlen);
extern int sock_common_recvmsg(struct kiocb *iocb, struct socket *sock,
struct msghdr *msg, size_t size, int flags);
extern int sock_common_setsockopt(struct socket *sock, int level, int optname,
char __user *optval, int optlen);
extern void sk_common_release(struct sock *sk);
/*
* Default socket callbacks and setup code
*/
/* Initialise core socket variables */
extern void sock_init_data(struct socket *sock, struct sock *sk);
/**
* sk_filter - run a packet through a socket filter
* @sk: sock associated with &sk_buff
* @skb: buffer to filter
* @needlock: set to 1 if the sock is not locked by caller.
*
* Run the filter code and then cut skb->data to correct size returned by
* sk_run_filter. If pkt_len is 0 we toss packet. If skb->len is smaller
* than pkt_len we keep whole skb->data. This is the socket level
* wrapper to sk_run_filter. It returns 0 if the packet should
* be accepted or -EPERM if the packet should be tossed.
*
*/
static inline int sk_filter(struct sock *sk, struct sk_buff *skb, int needlock)
{
int err;
err = security_sock_rcv_skb(sk, skb);
if (err)
return err;
if (sk->sk_filter) {
struct sk_filter *filter;
if (needlock)
bh_lock_sock(sk);
filter = sk->sk_filter;
if (filter) {
int pkt_len = sk_run_filter(skb, filter->insns,
filter->len);
if (!pkt_len)
err = -EPERM;
else
skb_trim(skb, pkt_len);
}
if (needlock)
bh_unlock_sock(sk);
}
return err;
}
/**
* sk_filter_release: Release a socket filter
* @sk: socket
* @fp: filter to remove
*
* Remove a filter from a socket and release its resources.
*/
static inline void sk_filter_release(struct sock *sk, struct sk_filter *fp)
{
unsigned int size = sk_filter_len(fp);
atomic_sub(size, &sk->sk_omem_alloc);
if (atomic_dec_and_test(&fp->refcnt))
kfree(fp);
}
static inline void sk_filter_charge(struct sock *sk, struct sk_filter *fp)
{
atomic_inc(&fp->refcnt);
atomic_add(sk_filter_len(fp), &sk->sk_omem_alloc);
}
/*
* Socket reference counting postulates.
*
* * Each user of socket SHOULD hold a reference count.
* * Each access point to socket (an hash table bucket, reference from a list,
* running timer, skb in flight MUST hold a reference count.
* * When reference count hits 0, it means it will never increase back.
* * When reference count hits 0, it means that no references from
* outside exist to this socket and current process on current CPU
* is last user and may/should destroy this socket.
* * sk_free is called from any context: process, BH, IRQ. When
* it is called, socket has no references from outside -> sk_free
* may release descendant resources allocated by the socket, but
* to the time when it is called, socket is NOT referenced by any
* hash tables, lists etc.
* * Packets, delivered from outside (from network or from another process)
* and enqueued on receive/error queues SHOULD NOT grab reference count,
* when they sit in queue. Otherwise, packets will leak to hole, when
* socket is looked up by one cpu and unhasing is made by another CPU.
* It is true for udp/raw, netlink (leak to receive and error queues), tcp
* (leak to backlog). Packet socket does all the processing inside
* BR_NETPROTO_LOCK, so that it has not this race condition. UNIX sockets
* use separate SMP lock, so that they are prone too.
*/
/* Ungrab socket and destroy it, if it was the last reference. */
static inline void sock_put(struct sock *sk)
{
if (atomic_dec_and_test(&sk->sk_refcnt))
sk_free(sk);
}
/* Detach socket from process context.
* Announce socket dead, detach it from wait queue and inode.
* Note that parent inode held reference count on this struct sock,
* we do not release it in this function, because protocol
* probably wants some additional cleanups or even continuing
* to work with this socket (TCP).
*/
static inline void sock_orphan(struct sock *sk)
{
write_lock_bh(&sk->sk_callback_lock);
sock_set_flag(sk, SOCK_DEAD);
sk->sk_socket = NULL;
sk->sk_sleep = NULL;
write_unlock_bh(&sk->sk_callback_lock);
}
static inline void sock_graft(struct sock *sk, struct socket *parent)
{
write_lock_bh(&sk->sk_callback_lock);
sk->sk_sleep = &parent->wait;
parent->sk = sk;
sk->sk_socket = parent;
write_unlock_bh(&sk->sk_callback_lock);
}
extern int sock_i_uid(struct sock *sk);
extern unsigned long sock_i_ino(struct sock *sk);
static inline struct dst_entry *
__sk_dst_get(struct sock *sk)
{
return sk->sk_dst_cache;
}
static inline struct dst_entry *
sk_dst_get(struct sock *sk)
{
struct dst_entry *dst;
read_lock(&sk->sk_dst_lock);
dst = sk->sk_dst_cache;
if (dst)
dst_hold(dst);
read_unlock(&sk->sk_dst_lock);
return dst;
}
static inline void
__sk_dst_set(struct sock *sk, struct dst_entry *dst)
{
struct dst_entry *old_dst;
old_dst = sk->sk_dst_cache;
sk->sk_dst_cache = dst;
dst_release(old_dst);
}
static inline void
sk_dst_set(struct sock *sk, struct dst_entry *dst)
{
write_lock(&sk->sk_dst_lock);
__sk_dst_set(sk, dst);
write_unlock(&sk->sk_dst_lock);
}
static inline void
__sk_dst_reset(struct sock *sk)
{
struct dst_entry *old_dst;
old_dst = sk->sk_dst_cache;
sk->sk_dst_cache = NULL;
dst_release(old_dst);
}
static inline void
sk_dst_reset(struct sock *sk)
{
write_lock(&sk->sk_dst_lock);
__sk_dst_reset(sk);
write_unlock(&sk->sk_dst_lock);
}
static inline struct dst_entry *
__sk_dst_check(struct sock *sk, u32 cookie)
{
struct dst_entry *dst = sk->sk_dst_cache;
if (dst && dst->obsolete && dst->ops->check(dst, cookie) == NULL) {
sk->sk_dst_cache = NULL;
dst_release(dst);
return NULL;
}
return dst;
}
static inline struct dst_entry *
sk_dst_check(struct sock *sk, u32 cookie)
{
struct dst_entry *dst = sk_dst_get(sk);
if (dst && dst->obsolete && dst->ops->check(dst, cookie) == NULL) {
sk_dst_reset(sk);
dst_release(dst);
return NULL;
}
return dst;
}
static inline void sk_charge_skb(struct sock *sk, struct sk_buff *skb)
{
sk->sk_wmem_queued += skb->truesize;
sk->sk_forward_alloc -= skb->truesize;
}
static inline int skb_copy_to_page(struct sock *sk, char __user *from,
struct sk_buff *skb, struct page *page,
int off, int copy)
{
if (skb->ip_summed == CHECKSUM_NONE) {
int err = 0;
unsigned int csum = csum_and_copy_from_user(from,
page_address(page) + off,
copy, 0, &err);
if (err)
return err;
skb->csum = csum_block_add(skb->csum, csum, skb->len);
} else if (copy_from_user(page_address(page) + off, from, copy))
return -EFAULT;
skb->len += copy;
skb->data_len += copy;
skb->truesize += copy;
sk->sk_wmem_queued += copy;
sk->sk_forward_alloc -= copy;
return 0;
}
/*
* Queue a received datagram if it will fit. Stream and sequenced
* protocols can't normally use this as they need to fit buffers in
* and play with them.
*
* Inlined as it's very short and called for pretty much every
* packet ever received.
*/
static inline void skb_set_owner_w(struct sk_buff *skb, struct sock *sk)
{
sock_hold(sk);
skb->sk = sk;
skb->destructor = sock_wfree;
atomic_add(skb->truesize, &sk->sk_wmem_alloc);
}
static inline void skb_set_owner_r(struct sk_buff *skb, struct sock *sk)
{
skb->sk = sk;
skb->destructor = sock_rfree;
atomic_add(skb->truesize, &sk->sk_rmem_alloc);
}
extern void sk_reset_timer(struct sock *sk, struct timer_list* timer,
unsigned long expires);
extern void sk_stop_timer(struct sock *sk, struct timer_list* timer);
static inline int sock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb)
{
int err = 0;
int skb_len;
/* Cast skb->rcvbuf to unsigned... It's pointless, but reduces
number of warnings when compiling with -W --ANK
*/
if (atomic_read(&sk->sk_rmem_alloc) + skb->truesize >=
(unsigned)sk->sk_rcvbuf) {
err = -ENOMEM;
goto out;
}
/* It would be deadlock, if sock_queue_rcv_skb is used
with socket lock! We assume that users of this
function are lock free.
*/
err = sk_filter(sk, skb, 1);
if (err)
goto out;
skb->dev = NULL;
skb_set_owner_r(skb, sk);
/* Cache the SKB length before we tack it onto the receive
* queue. Once it is added it no longer belongs to us and
* may be freed by other threads of control pulling packets
* from the queue.
*/
skb_len = skb->len;
skb_queue_tail(&sk->sk_receive_queue, skb);
if (!sock_flag(sk, SOCK_DEAD))
sk->sk_data_ready(sk, skb_len);
out:
return err;
}
static inline int sock_queue_err_skb(struct sock *sk, struct sk_buff *skb)
{
/* Cast skb->rcvbuf to unsigned... It's pointless, but reduces
number of warnings when compiling with -W --ANK
*/
if (atomic_read(&sk->sk_rmem_alloc) + skb->truesize >=
(unsigned)sk->sk_rcvbuf)
return -ENOMEM;
skb_set_owner_r(skb, sk);
skb_queue_tail(&sk->sk_error_queue, skb);
if (!sock_flag(sk, SOCK_DEAD))
sk->sk_data_ready(sk, skb->len);
return 0;
}
/*
* Recover an error report and clear atomically
*/
static inline int sock_error(struct sock *sk)
{
int err = xchg(&sk->sk_err, 0);
return -err;
}
static inline unsigned long sock_wspace(struct sock *sk)
{
int amt = 0;
if (!(sk->sk_shutdown & SEND_SHUTDOWN)) {
amt = sk->sk_sndbuf - atomic_read(&sk->sk_wmem_alloc);
if (amt < 0)
amt = 0;
}
return amt;
}
static inline void sk_wake_async(struct sock *sk, int how, int band)
{
if (sk->sk_socket && sk->sk_socket->fasync_list)
sock_wake_async(sk->sk_socket, how, band);
}
#define SOCK_MIN_SNDBUF 2048
#define SOCK_MIN_RCVBUF 256
static inline void sk_stream_moderate_sndbuf(struct sock *sk)
{
if (!(sk->sk_userlocks & SOCK_SNDBUF_LOCK)) {
sk->sk_sndbuf = min(sk->sk_sndbuf, sk->sk_wmem_queued / 2);
sk->sk_sndbuf = max(sk->sk_sndbuf, SOCK_MIN_SNDBUF);
}
}
static inline struct sk_buff *sk_stream_alloc_pskb(struct sock *sk,
int size, int mem,
unsigned int __nocast gfp)
{
struct sk_buff *skb;
int hdr_len;
hdr_len = SKB_DATA_ALIGN(sk->sk_prot->max_header);
skb = alloc_skb(size + hdr_len, gfp);
if (skb) {
skb->truesize += mem;
if (sk->sk_forward_alloc >= (int)skb->truesize ||
sk_stream_mem_schedule(sk, skb->truesize, 0)) {
skb_reserve(skb, hdr_len);
return skb;
}
__kfree_skb(skb);
} else {
sk->sk_prot->enter_memory_pressure();
sk_stream_moderate_sndbuf(sk);
}
return NULL;
}
static inline struct sk_buff *sk_stream_alloc_skb(struct sock *sk,
int size,
unsigned int __nocast gfp)
{
return sk_stream_alloc_pskb(sk, size, 0, gfp);
}
static inline struct page *sk_stream_alloc_page(struct sock *sk)
{
struct page *page = NULL;
if (sk->sk_forward_alloc >= (int)PAGE_SIZE ||
sk_stream_mem_schedule(sk, PAGE_SIZE, 0))
page = alloc_pages(sk->sk_allocation, 0);
else {
sk->sk_prot->enter_memory_pressure();
sk_stream_moderate_sndbuf(sk);
}
return page;
}
#define sk_stream_for_retrans_queue(skb, sk) \
for (skb = (sk)->sk_write_queue.next; \
(skb != (sk)->sk_send_head) && \
(skb != (struct sk_buff *)&(sk)->sk_write_queue); \
skb = skb->next)
/*
* Default write policy as shown to user space via poll/select/SIGIO
*/
static inline int sock_writeable(const struct sock *sk)
{
return atomic_read(&sk->sk_wmem_alloc) < (sk->sk_sndbuf / 2);
}
static inline unsigned int __nocast gfp_any(void)
{
return in_softirq() ? GFP_ATOMIC : GFP_KERNEL;
}
static inline long sock_rcvtimeo(const struct sock *sk, int noblock)
{
return noblock ? 0 : sk->sk_rcvtimeo;
}
static inline long sock_sndtimeo(const struct sock *sk, int noblock)
{
return noblock ? 0 : sk->sk_sndtimeo;
}
static inline int sock_rcvlowat(const struct sock *sk, int waitall, int len)
{
return (waitall ? len : min_t(int, sk->sk_rcvlowat, len)) ? : 1;
}
/* Alas, with timeout socket operations are not restartable.
* Compare this to poll().
*/
static inline int sock_intr_errno(long timeo)
{
return timeo == MAX_SCHEDULE_TIMEOUT ? -ERESTARTSYS : -EINTR;
}
static __inline__ void
sock_recv_timestamp(struct msghdr *msg, struct sock *sk, struct sk_buff *skb)
{
struct timeval *stamp = &skb->stamp;
if (sock_flag(sk, SOCK_RCVTSTAMP)) {
/* Race occurred between timestamp enabling and packet
receiving. Fill in the current time for now. */
if (stamp->tv_sec == 0)
do_gettimeofday(stamp);
put_cmsg(msg, SOL_SOCKET, SO_TIMESTAMP, sizeof(struct timeval),
stamp);
} else
sk->sk_stamp = *stamp;
}
/**
* sk_eat_skb - Release a skb if it is no longer needed
* @sk: socket to eat this skb from
* @skb: socket buffer to eat
*
* This routine must be called with interrupts disabled or with the socket
* locked so that the sk_buff queue operation is ok.
*/
static inline void sk_eat_skb(struct sock *sk, struct sk_buff *skb)
{
__skb_unlink(skb, &sk->sk_receive_queue);
__kfree_skb(skb);
}
extern void sock_enable_timestamp(struct sock *sk);
extern int sock_get_timestamp(struct sock *, struct timeval __user *);
/*
* Enable debug/info messages
*/
#if 0
#define NETDEBUG(x) do { } while (0)
#define LIMIT_NETDEBUG(x) do {} while(0)
#else
#define NETDEBUG(x) do { x; } while (0)
#define LIMIT_NETDEBUG(x) do { if (net_ratelimit()) { x; } } while(0)
#endif
/*
* Macros for sleeping on a socket. Use them like this:
*
* SOCK_SLEEP_PRE(sk)
* if (condition)
* schedule();
* SOCK_SLEEP_POST(sk)
*
* N.B. These are now obsolete and were, afaik, only ever used in DECnet
* and when the last use of them in DECnet has gone, I'm intending to
* remove them.
*/
#define SOCK_SLEEP_PRE(sk) { struct task_struct *tsk = current; \
DECLARE_WAITQUEUE(wait, tsk); \
tsk->state = TASK_INTERRUPTIBLE; \
add_wait_queue((sk)->sk_sleep, &wait); \
release_sock(sk);
#define SOCK_SLEEP_POST(sk) tsk->state = TASK_RUNNING; \
remove_wait_queue((sk)->sk_sleep, &wait); \
lock_sock(sk); \
}
static inline void sock_valbool_flag(struct sock *sk, int bit, int valbool)
{
if (valbool)
sock_set_flag(sk, bit);
else
sock_reset_flag(sk, bit);
}
extern __u32 sysctl_wmem_max;
extern __u32 sysctl_rmem_max;
#ifdef CONFIG_NET
int siocdevprivate_ioctl(unsigned int fd, unsigned int cmd, unsigned long arg);
#else
static inline int siocdevprivate_ioctl(unsigned int fd, unsigned int cmd, unsigned long arg)
{
return -ENODEV;
}
#endif
#endif /* _SOCK_H */