linux/drivers/gpu/drm/v3d/v3d_bo.c
Thomas Zimmermann 0cf2ef46c6 drm/shmem-helper: Use cached mappings by default
SHMEM-buffer backing storage is allocated from system memory; which is
typically cachable. The default mode for SHMEM objects is writecombine
though.

Unify SHMEM semantics by defaulting to cached mappings. The exception
is pages imported via dma-buf. DMA memory is usually not cached.

DRM drivers that require write-combined mappings set the map_wc flag
in struct drm_gem_shmem_object to true. This currently affects lima,
panfrost and v3d.

The drivers mgag200, udl, virtio and vkms continue to use default
shmem mappings.

The drivers cirrus and gm12u320 change caching flags. Both used
writecombine and now switch over to shmem defaults. Both drivers use
SHMEM objects as shadow buffers for internal video memory, so cached
mappings will not affect them negatively.

v3:
	* set value of shmem pointer before dereferencing it in
	  __drm_gem_shmem_create() (Dan, kernel test robot)
v2:
	* recreate patch on top of latest SHMEM helpers
	* update lima, panfrost, v3d to select writecombine (Daniel, Rob)

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Maxime Ripard <mripard@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20201117133156.26822-2-tzimmermann@suse.de
2020-11-24 09:10:21 +01:00

235 lines
5.6 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2015-2018 Broadcom */
/**
* DOC: V3D GEM BO management support
*
* Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
* GPU and the bus, allowing us to use shmem objects for our storage
* instead of CMA.
*
* Physically contiguous objects may still be imported to V3D, but the
* driver doesn't allocate physically contiguous objects on its own.
* Display engines requiring physically contiguous allocations should
* look into Mesa's "renderonly" support (as used by the Mesa pl111
* driver) for an example of how to integrate with V3D.
*
* Long term, we should support evicting pages from the MMU when under
* memory pressure (thus the v3d_bo_get_pages() refcounting), but
* that's not a high priority since our systems tend to not have swap.
*/
#include <linux/dma-buf.h>
#include <linux/pfn_t.h>
#include "v3d_drv.h"
#include "uapi/drm/v3d_drm.h"
/* Called DRM core on the last userspace/kernel unreference of the
* BO.
*/
void v3d_free_object(struct drm_gem_object *obj)
{
struct v3d_dev *v3d = to_v3d_dev(obj->dev);
struct v3d_bo *bo = to_v3d_bo(obj);
v3d_mmu_remove_ptes(bo);
mutex_lock(&v3d->bo_lock);
v3d->bo_stats.num_allocated--;
v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
mutex_unlock(&v3d->bo_lock);
spin_lock(&v3d->mm_lock);
drm_mm_remove_node(&bo->node);
spin_unlock(&v3d->mm_lock);
/* GPU execution may have dirtied any pages in the BO. */
bo->base.pages_mark_dirty_on_put = true;
drm_gem_shmem_free_object(obj);
}
static const struct drm_gem_object_funcs v3d_gem_funcs = {
.free = v3d_free_object,
.print_info = drm_gem_shmem_print_info,
.pin = drm_gem_shmem_pin,
.unpin = drm_gem_shmem_unpin,
.get_sg_table = drm_gem_shmem_get_sg_table,
.vmap = drm_gem_shmem_vmap,
.vunmap = drm_gem_shmem_vunmap,
.mmap = drm_gem_shmem_mmap,
};
/* gem_create_object function for allocating a BO struct and doing
* early setup.
*/
struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
{
struct v3d_bo *bo;
struct drm_gem_object *obj;
if (size == 0)
return NULL;
bo = kzalloc(sizeof(*bo), GFP_KERNEL);
if (!bo)
return NULL;
obj = &bo->base.base;
obj->funcs = &v3d_gem_funcs;
bo->base.map_wc = true;
INIT_LIST_HEAD(&bo->unref_head);
return &bo->base.base;
}
static int
v3d_bo_create_finish(struct drm_gem_object *obj)
{
struct v3d_dev *v3d = to_v3d_dev(obj->dev);
struct v3d_bo *bo = to_v3d_bo(obj);
struct sg_table *sgt;
int ret;
/* So far we pin the BO in the MMU for its lifetime, so use
* shmem's helper for getting a lifetime sgt.
*/
sgt = drm_gem_shmem_get_pages_sgt(&bo->base.base);
if (IS_ERR(sgt))
return PTR_ERR(sgt);
spin_lock(&v3d->mm_lock);
/* Allocate the object's space in the GPU's page tables.
* Inserting PTEs will happen later, but the offset is for the
* lifetime of the BO.
*/
ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
obj->size >> PAGE_SHIFT,
GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
spin_unlock(&v3d->mm_lock);
if (ret)
return ret;
/* Track stats for /debug/dri/n/bo_stats. */
mutex_lock(&v3d->bo_lock);
v3d->bo_stats.num_allocated++;
v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
mutex_unlock(&v3d->bo_lock);
v3d_mmu_insert_ptes(bo);
return 0;
}
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
size_t unaligned_size)
{
struct drm_gem_shmem_object *shmem_obj;
struct v3d_bo *bo;
int ret;
shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
if (IS_ERR(shmem_obj))
return ERR_CAST(shmem_obj);
bo = to_v3d_bo(&shmem_obj->base);
ret = v3d_bo_create_finish(&shmem_obj->base);
if (ret)
goto free_obj;
return bo;
free_obj:
drm_gem_shmem_free_object(&shmem_obj->base);
return ERR_PTR(ret);
}
struct drm_gem_object *
v3d_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct sg_table *sgt)
{
struct drm_gem_object *obj;
int ret;
obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
if (IS_ERR(obj))
return obj;
ret = v3d_bo_create_finish(obj);
if (ret) {
drm_gem_shmem_free_object(obj);
return ERR_PTR(ret);
}
return obj;
}
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_v3d_create_bo *args = data;
struct v3d_bo *bo = NULL;
int ret;
if (args->flags != 0) {
DRM_INFO("unknown create_bo flags: %d\n", args->flags);
return -EINVAL;
}
bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
if (IS_ERR(bo))
return PTR_ERR(bo);
args->offset = bo->node.start << PAGE_SHIFT;
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
drm_gem_object_put(&bo->base.base);
return ret;
}
int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_v3d_mmap_bo *args = data;
struct drm_gem_object *gem_obj;
if (args->flags != 0) {
DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
return -EINVAL;
}
gem_obj = drm_gem_object_lookup(file_priv, args->handle);
if (!gem_obj) {
DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
return -ENOENT;
}
args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
drm_gem_object_put(gem_obj);
return 0;
}
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_v3d_get_bo_offset *args = data;
struct drm_gem_object *gem_obj;
struct v3d_bo *bo;
gem_obj = drm_gem_object_lookup(file_priv, args->handle);
if (!gem_obj) {
DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
return -ENOENT;
}
bo = to_v3d_bo(gem_obj);
args->offset = bo->node.start << PAGE_SHIFT;
drm_gem_object_put(gem_obj);
return 0;
}