forked from Minki/linux
33f5cc605d
This patch cleans up the wrong register definitions and usage for touchscreen controller. Bit masks were not defined earlier. For ex: consider a register define as: write(xyz, ABC) ABC is expected to be written to register bits 0-11. Here we see that value written is as expected, but this write is also affecting all the remaining bits of xyz. The remaining bits hold the default value as 0 and the write also sets it to zero. Hence wrong usage were not causing user visible bugs. Due to these reasons it was difficult to follow when compared with TRM. Unused definitions are also removed. Since there is change in some naming convention because of all the above mentioned reasons, the same has been updated throughout the code. Bit declarations are grouped to increase readability. Signed-off-by: Patil, Rachna <rachna@ti.com> Signed-off-by: Samuel Ortiz <sameo@linux.intel.com> |
||
---|---|---|
.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |