The comment [which was mine] is wrong. The context object can never be
bound in a PPGTT because it is only capable of living in the Global GTT.
So, remove the comment, and reorder the unref. What's nice about the
latter is it keeps the context object alive past the PPGTT. This makes
the destroy ordering symmetric with the creation ordering.
Create:
1. Create context
2. Create PPGTT
Destroy:
1. Destroy PPGTT
2. Destroy context
As far as I know, this does not fix a bug. The code previously kept the
context data structure, only the object was gone. As the code was,
nothing tried to use the object after this point.
NOTE: If in the future we have cases where the PPGTT can/should outlive
the context (which doesn't occur today, but the code permits it), this
ordering does not matter. Even if this occurs, as it stands now, we do
not expect that to be the normal case, and having this order makes
debugging a bit easier if we're tracking object lifetimes for the
context vs ppgtt
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: Resolve conflict with Oscar's execlist prep patches.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html