forked from Minki/linux
2e881264b4
On SKL the planes are uniform so the "sprites" can use the primary plane code perfectly fine. The only difference we have is the color key handling, but since we never enable that for the primary plane the same code works just fine. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170317211808.14693-3-ville.syrjala@linux.intel.com Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> |
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host1x | ||
ipu-v3 | ||
vga | ||
Makefile |