Now that the fbdev helper interface for drivers is trimmed down,
update the kerneldoc for all the remaining exported functions.
I've tried to beat the DocBook a bit by reordering the function
references a bit into a more sensible ordering. But that didn't work
out at all. Hence just extend the in-code DOC: section a bit.
Also remove the LOCKING: sections - especially for the setup functions
they're totally bogus. But that's not a documentation problem, but
simply an artifact of the current rather hazardous locking around drm
init and even more so around fbdev setup ...
v2: Some further improvements:
- Also add documentation for drm_fb_helper_single_add_all_connectors,
Dave Airlie didn't want me to kill this one from the fb helper
interface.
- Update docs for drm_fb_helper_fill_var/fix - they should be used
from the driver's ->fb_probe callback to setup the fbdev info
structure.
- Clarify what the ->fb_probe callback should all do - it needs to
setup both the fbdev info and allocate the drm framebuffer used as
backing storage.
- Add basic documentaation for the drm_fb_helper_funcs driver callback
vfunc.
v3: Implement clarifications Laurent Pinchart suggested in his review.
v4: Fix another mispelling Laurent spotted.
Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html