linux/drivers/media/platform/vsp1/vsp1_dl.c
Laurent Pinchart 1216198935 [media] v4l: vsp1: Add header display list support
Display lists can operate in header or headerless mode. The headerless
mode is only available on WPF0, to be used with the display engine. All
other WPF instances can only use display lists in header mode.

Implement support for header mode to prepare for display list usage on
WPFs other than 0.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-04-13 17:47:50 -03:00

382 lines
9.0 KiB
C

/*
* vsp1_dl.h -- R-Car VSP1 Display List
*
* Copyright (C) 2015 Renesas Corporation
*
* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <linux/device.h>
#include <linux/dma-mapping.h>
#include <linux/gfp.h>
#include <linux/slab.h>
#include "vsp1.h"
#include "vsp1_dl.h"
/*
* Global resources
*
* - Display-related interrupts (can be used for vblank evasion ?)
* - Display-list enable
* - Header-less for WPF0
* - DL swap
*/
#define VSP1_DL_HEADER_SIZE 76
#define VSP1_DL_BODY_SIZE (2 * 4 * 256)
#define VSP1_DL_NUM_LISTS 3
#define VSP1_DLH_INT_ENABLE (1 << 1)
#define VSP1_DLH_AUTO_START (1 << 0)
struct vsp1_dl_header {
u32 num_lists;
struct {
u32 num_bytes;
u32 addr;
} lists[8];
u32 next_header;
u32 flags;
} __attribute__((__packed__));
struct vsp1_dl_entry {
u32 addr;
u32 data;
} __attribute__((__packed__));
struct vsp1_dl_list {
struct list_head list;
struct vsp1_dl_manager *dlm;
struct vsp1_dl_header *header;
struct vsp1_dl_entry *body;
dma_addr_t dma;
size_t size;
int reg_count;
};
enum vsp1_dl_mode {
VSP1_DL_MODE_HEADER,
VSP1_DL_MODE_HEADERLESS,
};
/**
* struct vsp1_dl_manager - Display List manager
* @index: index of the related WPF
* @mode: display list operation mode (header or headerless)
* @vsp1: the VSP1 device
* @lock: protects the active, queued and pending lists
* @free: array of all free display lists
* @active: list currently being processed (loaded) by hardware
* @queued: list queued to the hardware (written to the DL registers)
* @pending: list waiting to be queued to the hardware
*/
struct vsp1_dl_manager {
unsigned int index;
enum vsp1_dl_mode mode;
struct vsp1_device *vsp1;
spinlock_t lock;
struct list_head free;
struct vsp1_dl_list *active;
struct vsp1_dl_list *queued;
struct vsp1_dl_list *pending;
};
/* -----------------------------------------------------------------------------
* Display List Transaction Management
*/
static struct vsp1_dl_list *vsp1_dl_list_alloc(struct vsp1_dl_manager *dlm)
{
struct vsp1_dl_list *dl;
size_t header_size;
/* The body needs to be aligned on a 8 bytes boundary, pad the header
* size to allow allocating both in a single operation.
*/
header_size = dlm->mode == VSP1_DL_MODE_HEADER
? ALIGN(sizeof(struct vsp1_dl_header), 8)
: 0;
dl = kzalloc(sizeof(*dl), GFP_KERNEL);
if (!dl)
return NULL;
dl->dlm = dlm;
dl->size = header_size + VSP1_DL_BODY_SIZE;
dl->header = dma_alloc_wc(dlm->vsp1->dev, dl->size, &dl->dma,
GFP_KERNEL);
if (!dl->header) {
kfree(dl);
return NULL;
}
if (dlm->mode == VSP1_DL_MODE_HEADER) {
memset(dl->header, 0, sizeof(*dl->header));
dl->header->lists[0].addr = dl->dma + header_size;
dl->header->flags = VSP1_DLH_INT_ENABLE;
}
dl->body = ((void *)dl->header) + header_size;
return dl;
}
static void vsp1_dl_list_free(struct vsp1_dl_list *dl)
{
dma_free_wc(dl->dlm->vsp1->dev, dl->size, dl->header, dl->dma);
kfree(dl);
}
/**
* vsp1_dl_list_get - Get a free display list
* @dlm: The display list manager
*
* Get a display list from the pool of free lists and return it.
*
* This function must be called without the display list manager lock held.
*/
struct vsp1_dl_list *vsp1_dl_list_get(struct vsp1_dl_manager *dlm)
{
struct vsp1_dl_list *dl = NULL;
unsigned long flags;
spin_lock_irqsave(&dlm->lock, flags);
if (!list_empty(&dlm->free)) {
dl = list_first_entry(&dlm->free, struct vsp1_dl_list, list);
list_del(&dl->list);
}
spin_unlock_irqrestore(&dlm->lock, flags);
return dl;
}
/**
* vsp1_dl_list_put - Release a display list
* @dl: The display list
*
* Release the display list and return it to the pool of free lists.
*
* This function must be called with the display list manager lock held.
*
* Passing a NULL pointer to this function is safe, in that case no operation
* will be performed.
*/
void vsp1_dl_list_put(struct vsp1_dl_list *dl)
{
if (!dl)
return;
dl->reg_count = 0;
list_add_tail(&dl->list, &dl->dlm->free);
}
void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data)
{
dl->body[dl->reg_count].addr = reg;
dl->body[dl->reg_count].data = data;
dl->reg_count++;
}
void vsp1_dl_list_commit(struct vsp1_dl_list *dl)
{
struct vsp1_dl_manager *dlm = dl->dlm;
struct vsp1_device *vsp1 = dlm->vsp1;
unsigned long flags;
bool update;
spin_lock_irqsave(&dlm->lock, flags);
if (dl->dlm->mode == VSP1_DL_MODE_HEADER) {
/* Program the hardware with the display list body address and
* size. In header mode the caller guarantees that the hardware
* is idle at this point.
*/
dl->header->lists[0].num_bytes = dl->reg_count * 8;
vsp1_write(vsp1, VI6_DL_HDR_ADDR(dlm->index), dl->dma);
dlm->active = dl;
goto done;
}
/* Once the UPD bit has been set the hardware can start processing the
* display list at any time and we can't touch the address and size
* registers. In that case mark the update as pending, it will be
* queued up to the hardware by the frame end interrupt handler.
*/
update = !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD);
if (update) {
vsp1_dl_list_put(dlm->pending);
dlm->pending = dl;
goto done;
}
/* Program the hardware with the display list body address and size.
* The UPD bit will be cleared by the device when the display list is
* processed.
*/
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->dma);
vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
(dl->reg_count * 8));
vsp1_dl_list_put(dlm->queued);
dlm->queued = dl;
done:
spin_unlock_irqrestore(&dlm->lock, flags);
}
/* -----------------------------------------------------------------------------
* Display List Manager
*/
/* Interrupt Handling */
void vsp1_dlm_irq_display_start(struct vsp1_dl_manager *dlm)
{
spin_lock(&dlm->lock);
/* The display start interrupt signals the end of the display list
* processing by the device. The active display list, if any, won't be
* accessed anymore and can be reused.
*/
vsp1_dl_list_put(dlm->active);
dlm->active = NULL;
spin_unlock(&dlm->lock);
}
void vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm)
{
struct vsp1_device *vsp1 = dlm->vsp1;
spin_lock(&dlm->lock);
vsp1_dl_list_put(dlm->active);
dlm->active = NULL;
/* Header mode is used for mem-to-mem pipelines only. We don't need to
* perform any operation as there can't be any new display list queued
* in that case.
*/
if (dlm->mode == VSP1_DL_MODE_HEADER)
goto done;
/* The UPD bit set indicates that the commit operation raced with the
* interrupt and occurred after the frame end event and UPD clear but
* before interrupt processing. The hardware hasn't taken the update
* into account yet, we'll thus skip one frame and retry.
*/
if (vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD)
goto done;
/* The device starts processing the queued display list right after the
* frame end interrupt. The display list thus becomes active.
*/
if (dlm->queued) {
dlm->active = dlm->queued;
dlm->queued = NULL;
}
/* Now that the UPD bit has been cleared we can queue the next display
* list to the hardware if one has been prepared.
*/
if (dlm->pending) {
struct vsp1_dl_list *dl = dlm->pending;
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->dma);
vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
(dl->reg_count * 8));
dlm->queued = dl;
dlm->pending = NULL;
}
done:
spin_unlock(&dlm->lock);
}
/* Hardware Setup */
void vsp1_dlm_setup(struct vsp1_device *vsp1)
{
u32 ctrl = (256 << VI6_DL_CTRL_AR_WAIT_SHIFT);
/* The DRM pipeline operates with header-less display lists in
* Continuous Frame Mode.
*/
if (vsp1->drm)
ctrl |= VI6_DL_CTRL_DC2 | VI6_DL_CTRL_DC1 | VI6_DL_CTRL_DC0
| VI6_DL_CTRL_DLE | VI6_DL_CTRL_CFM0 | VI6_DL_CTRL_NH0;
vsp1_write(vsp1, VI6_DL_CTRL, ctrl);
vsp1_write(vsp1, VI6_DL_SWAP, VI6_DL_SWAP_LWS);
}
void vsp1_dlm_reset(struct vsp1_dl_manager *dlm)
{
vsp1_dl_list_put(dlm->active);
vsp1_dl_list_put(dlm->queued);
vsp1_dl_list_put(dlm->pending);
dlm->active = NULL;
dlm->queued = NULL;
dlm->pending = NULL;
}
struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1,
unsigned int index,
unsigned int prealloc)
{
struct vsp1_dl_manager *dlm;
unsigned int i;
dlm = devm_kzalloc(vsp1->dev, sizeof(*dlm), GFP_KERNEL);
if (!dlm)
return NULL;
dlm->index = index;
dlm->mode = index == 0 && !vsp1->info->uapi
? VSP1_DL_MODE_HEADERLESS : VSP1_DL_MODE_HEADER;
dlm->vsp1 = vsp1;
spin_lock_init(&dlm->lock);
INIT_LIST_HEAD(&dlm->free);
for (i = 0; i < prealloc; ++i) {
struct vsp1_dl_list *dl;
dl = vsp1_dl_list_alloc(dlm);
if (!dl)
return NULL;
list_add_tail(&dl->list, &dlm->free);
}
return dlm;
}
void vsp1_dlm_destroy(struct vsp1_dl_manager *dlm)
{
struct vsp1_dl_list *dl, *next;
if (!dlm)
return;
list_for_each_entry_safe(dl, next, &dlm->free, list) {
list_del(&dl->list);
vsp1_dl_list_free(dl);
}
}