forked from Minki/linux
2d635fded2
allowing GLSL shaders with non-unrolled loops. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1 iQIcBAABCgAGBQJXiWHaAAoJELXWKTbR/J7olkkP/3buVvzBdxQmT7yMeBL2Up+F MZ+W/pr7+gWXT/rvyY8zbEZV1txQtZDnvu8cC3h9E66TVYpTx3dYypECwiRKFt5f HXhrkiniu65zBPhtYxloswcr686SpFOhr9rwy6cJbCCvuZQZVpQ41Fu7BinaYJc2 uGllnNmRkB7tPG/6BYQ/MAWvR7AjTaaAmcdhNZDyEHqXHiUu8NPprL0BQIwS1GMn 65pQjni/WEek6/WxncxszaDWfsLMRJPKiuPV4kAsoQDluB3ortk3k1VVNJ+n3aXw GjlMNbU2ganEGWJS16e7HXXz3I19SQHn5mnL74X3GGL8r2x9AIZ64Zk7Ru659NBq CW/NsSWM/TfU6T4iflbZjSVlmtbvdX5T0rDFb+lMFNXG8EvmRIc3fkbSeh6gF9sF hc3UDS3ScQBAm8QOpDiVAsXNBGJUTsvxdDYgVUj1mjPtbD1ZDmEWYdb2fzs/n7ja qU/CW9Ap3tModkTjaD58RoenTkbTXymhxmRd1JHoxVztkAM00fNxtGP6fTxuGLOW snOoE9Ahdq/IzV/yZrqvWRCLTDenQ/ZxcP+fYleJ6M3qLxfHkgZX/chy/n21Q80G Qe40uqBWreTCz6SzCEOXeaJ9RDbZfSomVfWuLzm5IGMhOmh1rqkpdgAUKQW7OvxB e/LnruAmY/K7Yin87gK6 =Qh0U -----END PGP SIGNATURE----- Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next This pull request brings in vc4 shader validation for branching, allowing GLSL shaders with non-unrolled loops. * tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux: drm/vc4: Fix a "the the" typo in a comment. drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS drm/vc4: Add a getparam to signal support for branches. drm/vc4: Add support for branching in shader validation. drm/vc4: Add a bitmap of branch targets during shader validation. drm/vc4: Move validation's current/max ip into the validation struct. drm/vc4: Add a getparam ioctl for getting the V3D identity regs. |
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.. | ||
Kconfig | ||
Makefile | ||
vc4_bo.c | ||
vc4_crtc.c | ||
vc4_debugfs.c | ||
vc4_dpi.c | ||
vc4_drv.c | ||
vc4_drv.h | ||
vc4_gem.c | ||
vc4_hdmi.c | ||
vc4_hvs.c | ||
vc4_irq.c | ||
vc4_kms.c | ||
vc4_packet.h | ||
vc4_plane.c | ||
vc4_qpu_defines.h | ||
vc4_regs.h | ||
vc4_render_cl.c | ||
vc4_trace_points.c | ||
vc4_trace.h | ||
vc4_v3d.c | ||
vc4_validate_shaders.c | ||
vc4_validate.c |