forked from Minki/linux
072c44bf24
The calculation of "num_shader_engines" has a precedence bug because the right shift happens before the mask, but this variable is never used so we can just delete it. Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> |
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Makefile |