Add sprite_name() macro which should be used with the kind of sprites that are fixed to pipes (gen4.5+). Also use dev_priv->num_plane to calculate the sprite index insted assuming two sprites per pipe. This should make it print the right name. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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