When loading in parallel multiple programs which use the same to-be
pinned map, it is possible that two instances of the loader will call
bpf_object__create_maps() at the same time. If the map doesn't exist
when both instances call bpf_object__reuse_map(), then one of the
instances will fail with EEXIST when calling bpf_map__pin().
Fix the race by retrying reusing a map if bpf_map__pin() returns
EEXIST. The fix is similar to the one in iproute2: e4c4685fd6e4 ("bpf:
Fix race condition with map pinning").
Before retrying the pinning, we don't do any special cleaning of an
internal map state. The closer code inspection revealed that it's not
required:
- bpf_object__create_map(): map->inner_map is destroyed after a
successful call, map->fd is closed if pinning fails.
- bpf_object__populate_internal_map(): created map elements is
destroyed upon close(map->fd).
- init_map_slots(): slots are freed after their initialization.
Signed-off-by: Martynas Pumputis <m@lambda.lt>
Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Link: https://lore.kernel.org/bpf/20210726152001.34845-1-m@lambda.lt