forked from Minki/linux
fbe173e3ff
12 Commits
Author | SHA1 | Message | Date | |
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Paolo Valente
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8a8747dc01 |
block, bfq: limit sectors served with interactive weight raising
To maximise responsiveness, BFQ raises the weight, and performs device idling, for bfq_queues associated with processes deemed as interactive. In particular, weight raising has a maximum duration, equal to the time needed to start a large application. If a weight-raised process goes on doing I/O beyond this maximum duration, it loses weight-raising. This mechanism is evidently vulnerable to the following false positives: I/O-bound applications that will go on doing I/O for much longer than the duration of weight-raising. These applications have basically no benefit from being weight-raised at the beginning of their I/O. On the opposite end, while being weight-raised, these applications a) unjustly steal throughput to applications that may truly need low latency; b) make BFQ uselessly perform device idling; device idling results in loss of device throughput with most flash-based storage, and may increase latencies when used purposelessly. This commit adds a countermeasure to reduce both the above problems. To introduce this countermeasure, we provide the following extra piece of information (full details in the comments added by this commit). During the start-up of the large application used as a reference to set the duration of weight-raising, involved processes transfer at most ~110K sectors each. Accordingly, a process initially deemed as interactive has no right to be weight-raised any longer, once transferred 110K sectors or more. Basing on this consideration, this commit early-ends weight-raising for a bfq_queue if the latter happens to have received an amount of service at least equal to 110K sectors (actually, a little bit more, to keep a safety margin). I/O-bound applications that reach a high throughput, such as file copy, get to this threshold much before the allowed weight-raising period finishes. Thus this early ending of weight-raising reduces the amount of time during which these applications cause the problems described above. Tested-by: Oleksandr Natalenko <oleksandr@natalenko.name> Tested-by: Holger Hoffstätte <holger@applied-asynchrony.com> Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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7b8fa3b900 |
block, bfq: let a queue be merged only shortly after starting I/O
In BFQ and CFQ, two processes are said to be cooperating if they do I/O in such a way that the union of their I/O requests yields a sequential I/O pattern. To get such a sequential I/O pattern out of the non-sequential pattern of each cooperating process, BFQ and CFQ merge the queues associated with these processes. In more detail, cooperating processes, and thus their associated queues, usually start, or restart, to do I/O shortly after each other. This is the case, e.g., for the I/O threads of KVM/QEMU and of the dump utility. Basing on this assumption, this commit allows a bfq_queue to be merged only during a short time interval (100ms) after it starts, or re-starts, to do I/O. This filtering provides two important benefits. First, it greatly reduces the probability that two non-cooperating processes have their queues merged by mistake, if they just happen to do I/O close to each other for a short time interval. These spurious merges cause loss of service guarantees. A low-weight bfq_queue may unjustly get more than its expected share of the throughput: if such a low-weight queue is merged with a high-weight queue, then the I/O for the low-weight queue is served as if the queue had a high weight. This may damage other high-weight queues unexpectedly. For instance, because of this issue, lxterminal occasionally took 7.5 seconds to start, instead of 6.5 seconds, when some sequential readers and writers did I/O in the background on a FUJITSU MHX2300BT HDD. The reason is that the bfq_queues associated with some of the readers or the writers were merged with the high-weight queues of some processes that had to do some urgent but little I/O. The readers then exploited the inherited high weight for all or most of their I/O, during the start-up of terminal. The filtering introduced by this commit eliminated any outlier caused by spurious queue merges in our start-up time tests. This filtering also provides a little boost of the throughput sustainable by BFQ: 3-4%, depending on the CPU. The reason is that, once a bfq_queue cannot be merged any longer, this commit makes BFQ stop updating the data needed to handle merging for the queue. Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Angelo Ruocco <angeloruocco90@gmail.com> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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24bfd19bb7 |
block, bfq: update blkio stats outside the scheduler lock
bfq invokes various blkg_*stats_* functions to update the statistics contained in the special files blkio.bfq.* in the blkio controller groups, i.e., the I/O accounting related to the proportional-share policy provided by bfq. The execution of these functions takes a considerable percentage, about 40%, of the total per-request execution time of bfq (i.e., of the sum of the execution time of all the bfq functions that have to be executed to process an I/O request from its creation to its destruction). This reduces the request-processing rate sustainable by bfq noticeably, even on a multicore CPU. In fact, the bfq functions that invoke blkg_*stats_* functions cannot be executed in parallel with the rest of the code of bfq, because both are executed under the same same per-device scheduler lock. To reduce this slowdown, this commit moves, wherever possible, the invocation of these functions (more precisely, of the bfq functions that invoke blkg_*stats_* functions) outside the critical sections protected by the scheduler lock. With this change, and with all blkio.bfq.* statistics enabled, the throughput grows, e.g., from 250 to 310 KIOPS (+25%) on an Intel i7-4850HQ, in case of 8 threads doing random I/O in parallel on null_blk, with the latter configured with 0 latency. We obtained the same or higher throughput boosts, up to +30%, with other processors (some figures are reported in the documentation). For our tests, we used the script [1], with which our results can be easily reproduced. NOTE. This commit still protects the invocation of blkg_*stats_* functions with the request_queue lock, because the group these functions are invoked on may otherwise disappear before or while these functions are executed. Fortunately, tests without even this lock show, by difference, that the serialization caused by this lock has a little impact (at most ~5% of throughput reduction). [1] https://github.com/Algodev-github/IOSpeed Tested-by: Lee Tibbert <lee.tibbert@gmail.com> Tested-by: Oleksandr Natalenko <oleksandr@natalenko.name> Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Luca Miccio <lucmiccio@gmail.com> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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24d90bb2f3 |
block, bfq: guarantee update_next_in_service always returns an eligible entity
If the function bfq_update_next_in_service is invoked as a consequence of the activation or requeueing of an entity, say E, then it doesn't invoke bfq_lookup_next_entity to get the next-in-service entity. In contrast, it follows a shorter path: if E happens to be eligible (see commit "bfq-sq-mq: make lookup_next_entity push up vtime on expirations" for details on eligibility) and to have a lower virtual finish time than the current candidate as next-in-service entity, then E directly becomes the next-in-service entity. Unfortunately, there is a corner case for which this shorter path makes bfq_update_next_in_service choose a non eligible entity: it occurs if both E and the current next-in-service entity happen to be non eligible when bfq_update_next_in_service is invoked. In this case, E is not set as next-in-service, and, since bfq_lookup_next_entity is not invoked, the state of the parent entity is not updated so as to end up with an eligible entity as the proper next-in-service entity. In this respect, next-in-service is actually allowed to be non eligible while some queue is in service: since no system-virtual-time push-up can be performed in that case (see again commit "bfq-sq-mq: make lookup_next_entity push up vtime on expirations" for details), next-in-service is chosen, speculatively, as a function of the possible value that the system virtual time may get after a push up. But the correctness of the schedule breaks if next-in-service is still a non eligible entity when it is time to set in service the next entity. Unfortunately, this may happen in the above corner case. This commit fixes this problem by making bfq_update_next_in_service invoke bfq_lookup_next_entity not only if the above shorter path cannot be taken, but also if the shorter path is taken but fails to yield an eligible next-in-service entity. Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Tested-by: Lee Tibbert <lee.tibbert@gmail.com> Tested-by: Oleksandr Natalenko <oleksandr@natalenko.name> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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a02195ce86 |
block, bfq: remove direct switch to an entity in higher class
If the function bfq_update_next_in_service is invoked as a consequence of the activation or requeueing of an entity, say E, and finds out that E belongs to a higher-priority class than that of the current next-in-service entity, then it sets next_in_service directly to E. But this may lead to anomalous schedules, because E may happen not be eligible for service, because its virtual start time is higher than the system virtual time for its service tree. This commit addresses this issue by simply removing this direct switch. Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Tested-by: Lee Tibbert <lee.tibbert@gmail.com> Tested-by: Oleksandr Natalenko <oleksandr@natalenko.name> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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80294c3bbf |
block, bfq: make lookup_next_entity push up vtime on expirations
To provide a very smooth service, bfq starts to serve a bfq_queue only if the queue is 'eligible', i.e., if the same queue would have started to be served in the ideal, perfectly fair system that bfq simulates internally. This is obtained by associating each queue with a virtual start time, and by computing a special system virtual time quantity: a queue is eligible only if the system virtual time has reached the virtual start time of the queue. Finally, bfq guarantees that, when a new queue must be set in service, there is always at least one eligible entity for each active parent entity in the scheduler. To provide this guarantee, the function __bfq_lookup_next_entity pushes up, for each parent entity on which it is invoked, the system virtual time to the minimum among the virtual start times of the entities in the active tree for the parent entity (more precisely, the push up occurs if the system virtual time happens to be lower than all such virtual start times). There is however a circumstance in which __bfq_lookup_next_entity cannot push up the system virtual time for a parent entity, even if the system virtual time is lower than the virtual start times of all the child entities in the active tree. It happens if one of the child entities is in service. In fact, in such a case, there is already an eligible entity, the in-service one, even if it may not be not present in the active tree (because in-service entities may be removed from the active tree). Unfortunately, in the last re-design of the hierarchical-scheduling engine, the reset of the pointer to the in-service entity for a given parent entity--reset to be done as a consequence of the expiration of the in-service entity--always happens after the function __bfq_lookup_next_entity has been invoked. This causes the function to think that there is still an entity in service for the parent entity, and then that the system virtual time cannot be pushed up, even if actually such a no-more-in-service entity has already been properly reinserted into the active tree (or in some other tree if no more active). Yet, the system virtual time *had* to be pushed up, to be ready to correctly choose the next queue to serve. Because of the lack of this push up, bfq may wrongly set in service a queue that had been speculatively pre-computed as the possible next-in-service queue, but that would no more be the one to serve after the expiration and the reinsertion into the active trees of the previously in-service entities. This commit addresses this issue by making __bfq_lookup_next_entity properly push up the system virtual time if an expiration is occurring. Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Tested-by: Lee Tibbert <lee.tibbert@gmail.com> Tested-by: Oleksandr Natalenko <oleksandr@natalenko.name> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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46d556e6aa |
block, bfq: consider also in_service_entity to state whether an entity is active
Groups of BFQ queues are represented by generic entities in BFQ. When a queue belonging to a parent entity is deactivated, the parent entity may need to be deactivated too, in case the deactivated queue was the only active queue for the parent entity. This deactivation may need to be propagated upwards if the entity belongs, in its turn, to a further higher-level entity, and so on. In particular, the upward propagation of deactivation stops at the first parent entity that remains active even if one of its child entities has been deactivated. To decide whether the last non-deactivation condition holds for a parent entity, BFQ checks whether the field next_in_service is still not NULL for the parent entity, after the deactivation of one of its child entity. If it is not NULL, then there are certainly other active entities in the parent entity, and deactivations can stop. Unfortunately, this check misses a corner case: if in_service_entity is not NULL, then next_in_service may happen to be NULL, although the parent entity is evidently active. This happens if: 1) the entity pointed by in_service_entity is the only active entity in the parent entity, and 2) according to the definition of next_in_service, the in_service_entity cannot be considered as next_in_service. See the comments on the definition of next_in_service for details on this second point. Hitting the above corner case causes crashes. To address this issue, this commit: 1) Extends the above check on only next_in_service to controlling both next_in_service and in_service_entity (if any of them is not NULL, then no further deactivation is performed) 2) Improves the (important) comments on how next_in_service is defined and updated; in particular it fixes a few rather obscure paragraphs Reported-by: Eric Wheeler <bfq-sched@lists.ewheeler.net> Reported-by: Rick Yiu <rick_yiu@htc.com> Reported-by: Tom X Nguyen <tom81094@gmail.com> Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Tested-by: Eric Wheeler <bfq-sched@lists.ewheeler.net> Tested-by: Rick Yiu <rick_yiu@htc.com> Tested-by: Laurentiu Nicola <lnicola@dend.ro> Tested-by: Tom X Nguyen <tom81094@gmail.com> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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6ab1d8da97 |
block, bfq: reset in_service_entity if it becomes idle
BFQ implements hierarchical scheduling by representing each group of queues with a generic parent entity. For each parent entity, BFQ maintains an in_service_entity pointer: if one of the child entities happens to be in service, in_service_entity points to it. The resetting of these pointers happens only on queue expirations: when the in-service queue is expired, i.e., stops to be the queue in service, BFQ resets all in_service_entity pointers along the parent-entity path from this queue to the root entity. Functions handling the scheduling of entities assume, naturally, that in-service entities are active, i.e., have pending I/O requests (or, as a special case, even if they have no pending requests, they are expected to receive a new request very soon, with the scheduler idling the storage device while waiting for such an event). Unfortunately, the above resetting scheme of the in_service_entity pointers may cause this assumption to be violated. For example, the in-service queue may happen to remain without requests because of a request merge. In this case the queue does become idle, and all related data structures are updated accordingly. But in_service_entity still points to the queue in the parent entity. This inconsistency may even propagate to higher-level parent entities, if they happen to become idle as well, as a consequence of the leaf queue becoming idle. For this queue and parent entities, scheduling functions have an undefined behaviour, and, as reported, may easily lead to kernel crashes or hangs. This commit addresses this issue by simply resetting the in_service_entity field also when it is detected to point to an entity becoming idle (regardless of why the entity becomes idle). Reported-by: Laurentiu Nicola <lnicola@dend.ro> Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Tested-by: Laurentiu Nicola <lnicola@dend.ro> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Hou Tao
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38c9140740 |
bfq: fix typos in comments about B-WF2Q+ algorithm
The start time of eligible entity should be less than or equal to the current virtual time, and the entity in idle tree has a finish time being greater than the current virtual time. Signed-off-by: Hou Tao <houtao1@huawei.com> Reviewed-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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431b17f9d5 |
block, bfq: don't change ioprio class for a bfq_queue on a service tree
On each deactivation or re-scheduling (after being served) of a bfq_queue, BFQ invokes the function __bfq_entity_update_weight_prio(), to perform pending updates of ioprio, weight and ioprio class for the bfq_queue. BFQ also invokes this function on I/O-request dispatches, to raise or lower weights more quickly when needed, thereby improving latency. However, the entity representing the bfq_queue may be on the active (sub)tree of a service tree when this happens, and, although with a very low probability, the bfq_queue may happen to also have a pending change of its ioprio class. If both conditions hold when __bfq_entity_update_weight_prio() is invoked, then the entity moves to a sort of hybrid state: the new service tree for the entity, as returned by bfq_entity_service_tree(), differs from service tree on which the entity still is. The functions that handle activations and deactivations of entities do not cope with such a hybrid state (and would need to become more complex to cope). This commit addresses this issue by just making __bfq_entity_update_weight_prio() not perform also a possible pending change of ioprio class, when invoked on an I/O-request dispatch for a bfq_queue. Such a change is thus postponed to when __bfq_entity_update_weight_prio() is invoked on deactivation or re-scheduling of the bfq_queue. Reported-by: Marco Piazza <mpiazza@gmail.com> Reported-by: Laurentiu Nicola <lnicola@dend.ro> Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Tested-by: Marco Piazza <mpiazza@gmail.com> Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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Paolo Valente
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a66c38a171 |
block, bfq: use pointer entity->sched_data only if set
In the function __bfq_deactivate_entity, the pointer entity->sched_data could happen to be used before being properly initialized. This led to a NULL pointer dereference. This commit fixes this bug by just using this pointer only where it is safe to do so. Reported-by: Tom Harrison <l12436.tw@gmail.com> Tested-by: Tom Harrison <l12436.tw@gmail.com> Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Jens Axboe <axboe@fb.com> |
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Paolo Valente
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ea25da4808 |
block, bfq: split bfq-iosched.c into multiple source files
The BFQ I/O scheduler features an optimal fair-queuing (proportional-share) scheduling algorithm, enriched with several mechanisms to boost throughput and reduce latency for interactive and real-time applications. This makes BFQ a large and complex piece of code. This commit addresses this issue by splitting BFQ into three main, independent components, and by moving each component into a separate source file: 1. Main algorithm: handles the interaction with the kernel, and decides which requests to dispatch; it uses the following two further components to achieve its goals. 2. Scheduling engine (Hierarchical B-WF2Q+ scheduling algorithm): computes the schedule, using weights and budgets provided by the above component. 3. cgroups support: handles group operations (creation, destruction, move, ...). Signed-off-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Jens Axboe <axboe@fb.com> |