The Adreno 510 GPU is a stripped version of the Adreno 5xx,
found in low-end SoCs like 8x56 and 8x76, which has 256K of
GMEM, with no GPMU nor ZAP.
Also, since the Adreno 5xx part of this driver seems to be
developed with high-end Adreno GPUs in mind, and since this
is a lower end one, add a comment making clear which GPUs
which support is not implemented yet is not using the GPMU
related hw init code, so that future developers will not go
crazy with that.
By the way, the lower end Adreno GPUs with no GPMU are:
A505/A506/A510 (usually no ZAP firmware)
A508/A509/A512 (usually with ZAP firmware)
Signed-off-by: AngeloGioacchino Del Regno <kholk11@gmail.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
+ usual progress on cleanups
+ dsi vs EPROBE_DEFER fixes
+ msm8998 (snapdragon 835 support)
+ a540 gpu support (mesa support already landed)
+ dsi, dsi-phy support
+ mdp5 and dpu interconnect (bus/memory scaling) support
+ initial prep work for per-context pagetables (at least the parts that
don't have external dependencies like iommu/arm-smmu)
There is one more patch for fixing DSI cmd mode panels (part of a set of
patches to get things working on nexus5), but it would be conflicty with
1cff7440a8 in drm-next without rebasing or back-merge,
and since it doesn't conflict with anything in msm-next, I think it best
if Sean merges that through drm-mix-fixes instead.
(In other news, I've been making some progress w/ getting efifb working
properly on sdm850 laptop without horrible hacks, and drm/msm + clk stuff
not totally falling over when bootloader enables display and things are
already running when driver probes.. but not quite ready yet, hopefully
we can post some of that for 5.4.. should help for both the sdm835 and
sdm850 laptops.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Rob Clark <robdclark@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/CAF6AEGsj3N4XzDLSDoa+4RHZ9wXObYmhcep0M3LjnRg48BeLvg@mail.gmail.com
The A540 is a derivative of the A530, and is found in the MSM8998 SoC.
Signed-off-by: Jeffrey Hugo <jeffrey.l.hugo@gmail.com>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 and
only version 2 as published by the free software foundation this
program is distributed in the hope that it will be useful but
without any warranty without even the implied warranty of
merchantability or fitness for a particular purpose see the gnu
general public license for more details
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-only
has been chosen to replace the boilerplate/reference in 294 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190529141900.825281744@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
For debugging purposes it is useful to assign descriptions
to buffers so that we know what they are used for. Add
a field to the buffer object and use that to name the various
kernel side allocations which ends up looking like like this
in /d/dri/X/gem:
flags id ref offset kaddr size madv name
00040000: I 0 ( 1) 00000000 0000000070b79eca 00004096 memptrs
vmas: [gpu: 01000000,mapped,inuse=1]
00020000: I 0 ( 1) 00000000 0000000031ed4074 00032768 ring0
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Buffer objects allocated with msm_gem_kernel_new() are mostly
freed the same way so we can save a few lines of code with a
common function.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
This patch unifies the naming of DRM functions for reference counting
of struct drm_gem_object. The resulting code is more aligned with the
rest of the Linux kernel interfaces.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The number and type of firmware files required differs for each
target. Instead of using a fixed struct member for each possible
firmware file use a generic list of files that should be loaded
on boot. Use some semi-target specific enums to help each target
find the appropriate firmware(s) that it needs to load.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The power management device on the a5xx cores is known as the
GPMU (Graphics Power Management Unit). On a6xx cores the device
was expanded and renamed as the GMU (Graphics Management Unit).
Rename the 'gpmufw' name struct adreno_info as 'powerfw' to
avoid confusion.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
We need to call dev_pm_opp_put() to put back the reference
for the OPP struct after calling the various dev_pm_opp_get_*
functions.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add the infrastructure to support the idea of multiple ringbuffers.
Assign each ringbuffer an id and use that as an index for the various
ring specific operations.
The biggest delta is to support legacy fences. Each fence gets its own
sequence number but the legacy functions expect to use a unique integer.
To handle this we return a unique identifier for each submission but
map it to a specific ring/sequence under the covers. Newer users use
a dma_fence pointer anyway so they don't care about the actual sequence
ID or ring.
The actual mechanics for multiple ringbuffers are very target specific
so this code just allows for the possibility but still only defines
one ringbuffer for each target family.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Nearly all of the buffer allocations for kernel allocate an buffer object,
virtual address and GPU iova at the same time. Make a helper function to
handle the details.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
[dropped msm_fbdev conversion to new helper, since it interferes with
display-handover work, where we want to separate allocation and mapping]
Signed-off-by: Rob Clark <robdclark@gmail.com>
Buffer object specific resources like pages, domains, sg list
need not be protected with struct_mutex. They can be protected
with a buffer object level lock. This simplifies locking and
makes it easier to avoid potential recursive locking scenarios
for SVM involving mmap_sem and struct_mutex. This also removes
unnecessary serialization when creating buffer objects, and also
between buffer object creation and GPU command submission.
Signed-off-by: Sushmita Susheelendra <ssusheel@codeaurora.org>
[robclark: squash in handling new locking for shrinker]
Signed-off-by: Rob Clark <robdclark@gmail.com>
No functional change, that will come later. But this will make it
easier to deal with dynamically created address spaces (ie. per-
process pagetables for gpu).
Signed-off-by: Rob Clark <robdclark@gmail.com>
Most, but not all, paths where calling the with struct_mutex held. The
fast-path in msm_gem_get_iova() (plus some sub-code-paths that only run
the first time) was masking this issue.
So lets just always hold struct_mutex for hw_init(). And sprinkle some
WARN_ON()'s and might_lock() to avoid this sort of problem in the
future.
Signed-off-by: Rob Clark <robdclark@gmail.com>
There isn't any generic code that uses ->idle so remove it.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Most 5XX targets have GPMU (Graphics Power Management Unit) that
handles a lot of the heavy lifting for power management including
thermal and limits management and dynamic power collapse. While
the GPMU itself is optional, it is usually nessesary to hit
aggressive power targets.
The GPMU firmware needs to be loaded into the GPMU at init time via a
shared hardware block of registers. Using the GPU to write the microcode
is more efficient than using the CPU so at first load create an indirect
buffer that can be executed during subsequent initalization sequences.
After loading the GPMU gets initalized through a shared register
interface and then we mostly get out of its way and let it do
its thing.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>