While we are never normally passed an instruction that exceeds 15 bytes, smp games can cause us to attempt to interpret one, which will cause large latencies in non-preempt hosts. Cc: stable@kernel.org Signed-off-by: Avi Kivity <avi@redhat.com>
We're in arch/x86, what could we possibly be emulating? Signed-off-by: Avi Kivity <avi@redhat.com>