This allows blocking for BOs to become available
in the memory management.
Amdgpu is doing this for quite a while now during CS. Now
apply the new behavior to all drivers using TTM.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Thomas Hellstrom <thellstrom@vmware.com>
Link: https://patchwork.freedesktop.org/patch/332878/
To facilitate removal of drmP.h in the .c
files remove the use from header files first.
Fix fallout in the other files.
Sorted include files in blocks and sorted files
within each block in alphabetical order.
This revealed a dependency from an uapi header to a header
located below drivers/gpu/drm/vmwgfx/.
Added FIXME to remind someone to fix this.
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Cc: VMware Graphics <linux-graphics-maintainer@vmware.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
This reverts commit 031e610a6a, reversing
changes made to 52d2d44eee.
The mm changes in there we premature and not fully ack or reviewed by core mm folks,
I dropped the ball by merging them via this tree, so lets take em all back out.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This infrastructure will, for coherent resources, make sure that
from the user-space point of view, data written by the CPU is immediately
automatically available to the GPU at resource validation time.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
We are already doing this for DMA-buf imports and also for
amdgpu VM BOs for quite a while now.
If this doesn't run into any problems we are probably going
to stop removing BOs from the LRU altogether.
v2: drop BUG_ON from ttm_bo_add_to_lru
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Tested-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Currently we flag resources as dirty (GPU contents not yet read back to
the backing MOB) whenever they have been part of a command stream.
Obviously many resources can't be dirty and others can only be dirty when
written to by the GPU. That is when they are either bound to the context as
render-targets, depth-stencil, copy / clear destinations and
stream-output targets, or similarly when there are corresponding views into
them.
So mark resources dirty only in these special cases. Context- and cotable
resources are always marked dirty when referenced.
This is important for upcoming emulated coherent memory, since we can avoid
issuing automatic readbacks to non-dirty resources when the CPU tries to
access part of the backing MOB.
Testing: Unigine Heaven with max GPU memory set to 256MB resulting in
heavy resource thrashing.
---
v2: Addressed review comments by Deepak Rawat.
v3: Added some documentation
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
With the new validation code, a malicious user-space app could
potentially submit command streams with enough buffer-object and resource
references in them to have the resulting allocated validion nodes and
relocations make the kernel run out of GFP_KERNEL memory.
Protect from this by having the validation code reserve TTM graphics
memory when allocating.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
---
v2: Removed leftover debug printouts
Adapt the validation code so that vmw_validation_add[res|bo] can be called
under an rcu read lock (non-sleeping) and with rcu-only protected resource-
or buffer object pointers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
A common trait of these objects are that they are allocated during the
command validation phase and freed after command submission. Furthermore
they are accessed by a single thread only. So provide a simple unprotected
stack-like allocator from which these objects can be allocated. Their
memory is freed with the validation context when the command submission
is done.
Note that the mm subsystem maintains a per-cpu cache of single pages to
make single page allocation and freeing efficient.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Isolate the functionality needed for reservation, validation and fencing
of vmwgfx buffer objects and resources and publish an API for this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com> #v1