The interrupt shadow created by STI or MOV-SS-like operations is part of
the VCPU state and must be preserved across migration. Transfer it in
the spare padding field of kvm_vcpu_events.interrupt.
As a side effect we now have to make vmx_set_interrupt_shadow robust
against both shadow types being set. Give MOV SS a higher priority and
skip STI in that case to avoid that VMX throws a fault on next entry.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Avi Kivity <avi@redhat.com>
Currently when x86 emulator needs to access memory, page walk is done with
broadest permission possible, so if emulated instruction was executed
by userspace process it can still access kernel memory. Fix that by
providing correct memory access to page walker during emulation.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Cc: stable@kernel.org
Signed-off-by: Avi Kivity <avi@redhat.com>
For some instructions CPU behaves differently for real-mode and
virtual 8086. Let emulator know which mode cpu is in, so it will
not poke into vcpu state directly.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Cc: stable@kernel.org
Signed-off-by: Avi Kivity <avi@redhat.com>
The explanation of write_emulated is confused with
that of read_emulated. This patch fix it.
Signed-off-by: Takuya Yoshikawa <yoshikawa.takuya@oss.ntt.co.jp>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
While we are never normally passed an instruction that exceeds 15 bytes,
smp games can cause us to attempt to interpret one, which will cause
large latencies in non-preempt hosts.
Cc: stable@kernel.org
Signed-off-by: Avi Kivity <avi@redhat.com>