The dev_attrs field of struct bus_type is going away soon, dev_groups
should be used instead. This converts the gameport bus code to use the
correct field.
Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: <linux-input@vger.kernel.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
The drv_attrs field of struct bus_type is going away soon, drv_groups
should be used instead. This converts the gameport bus code to use the
correct field.
Acked: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
As part of the removal of get_driver()/put_driver(), this patch
(as1510) changes driver_find(); it now drops the reference it acquires
before returning. The patch also adjusts all the callers of
driver_find() to remove the now unnecessary calls to put_driver().
In addition, the patch adds a warning to driver_find(): Callers must
make sure the driver they are searching for does not get unloaded
while they are using it. This has always been the case; driver_find()
has never prevented a driver from being unregistered or unloaded.
Hence the patch will not introduce any new bugs. The existing callers
all seem to be okay in this respect, however I don't understand the
video drivers well enough to be certain about them.
Signed-off-by: Alan Stern <stern@rowland.harvard.edu>
CC: Dmitry Torokhov <dmitry.torokhov@gmail.com>
CC: Kyungmin Park <kyungmin.park@samsung.com>
CC: Andy Walls <awalls@md.metrocast.net>
CC: Martin Schwidefsky <schwidefsky@de.ibm.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Commit 8ee294cd9d converted serio
subsystem event handling from using a dedicated thread to using
common workqueue. Unfortunately, this regressed our boot times,
due to the fact that serio jobs take long time to execute. While
the new concurrency managed workqueue code manages long-playing
works just fine and schedules additional workers as needed, such
works wreck havoc among remaining users of flush_scheduled_work().
To solve this problem let's move serio/gameport works from system_wq
to system_long_wq which nobody tries to flush.
Reported-and-tested-by: Hernando Torque <pantherchen@versanet.de>
Acked-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* 'for-2.6.38' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/percpu: (30 commits)
gameport: use this_cpu_read instead of lookup
x86: udelay: Use this_cpu_read to avoid address calculation
x86: Use this_cpu_inc_return for nmi counter
x86: Replace uses of current_cpu_data with this_cpu ops
x86: Use this_cpu_ops to optimize code
vmstat: User per cpu atomics to avoid interrupt disable / enable
irq_work: Use per cpu atomics instead of regular atomics
cpuops: Use cmpxchg for xchg to avoid lock semantics
x86: this_cpu_cmpxchg and this_cpu_xchg operations
percpu: Generic this_cpu_cmpxchg() and this_cpu_xchg support
percpu,x86: relocate this_cpu_add_return() and friends
connector: Use this_cpu operations
xen: Use this_cpu_inc_return
taskstats: Use this_cpu_ops
random: Use this_cpu_inc_return
fs: Use this_cpu_inc_return in buffer.c
highmem: Use this_cpu_xx_return() operations
vmstat: Use this_cpu_inc_return for vm statistics
x86: Support for this_cpu_add, sub, dec, inc_return
percpu: Generic support for this_cpu_add, sub, dec, inc_return
...
Fixed up conflicts: in arch/x86/kernel/{apic/nmi.c, apic/x2apic_uv_x.c, process.c}
as per Tejun.
Instead of creating an exclusive thread to handle gameport events (which
happen rarely), let's switch to common workqueue. With the arrival
of concurrency-managed workqueue infrastructure we are not concerned
that our callers or callees also using workqueue (no deadlocks anymore)
and it should reduce total number of threads in the system.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
i8253_lock needs to be a real spinlock in preempt-rt, i.e. it can
not be converted to a sleeping lock.
Convert it to raw_spinlock and fix up all users.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Ralf Baechle <ralf@linux-mips.org>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Acked-by: Takashi Iwai <tiwai@suse.de>
Cc: Jens Axboe <jens.axboe@oracle.com>
LKML-Reference: <20100217163751.030764372@linutronix.de>
pr_xxx() and dev_xxx() helpers ensure that all messages emitted by the
module have consistent prefixes, so let's use them. Also fix some
formatting issues.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Current style calls for placing EXPORT_SYMBOL() markings directly
after exported symbol definition; let's follow it.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
The commit 6902c0bead that moved
driver registration out of kgameportd thread was incomplete and
did not add the code necessary to actually attach driver to
already registered devices, rectify that.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Perform actual driver registration right in gameport_register_driver()
instead of offloading it to kgameportd and return proper error code to
callers if driver registration fails.
Note that driver <-> port matching is still done by kgameportd.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
They have never been used and are unlikely to be used in the future
so remove them altogether.
Reported-by: Adrian Bunk <bunk@kernel.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This does not make sense and moreover causes build failures
on alpha.
Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
cpu_data is currently an array defined using NR_CPUS. This means that
we overallocate since we will rarely really use maximum configured cpus.
When NR_CPU count is raised to 4096 the size of cpu_data becomes
3,145,728 bytes.
These changes were adopted from the sparc64 (and ia64) code. An
additional field was added to cpuinfo_x86 to be a non-ambiguous cpu
index. This corresponds to the index into a cpumask_t as well as the
per_cpu index. It's used in various places like show_cpuinfo().
cpu_data is defined to be the boot_cpu_data structure for the NON-SMP
case.
Signed-off-by: Mike Travis <travis@sgi.com>
Acked-by: Christoph Lameter <clameter@sgi.com>
Cc: Andi Kleen <ak@suse.de>
Cc: James Bottomley <James.Bottomley@steeleye.com>
Cc: Dmitry Torokhov <dtor@mail.ru>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Cc: Mark M. Hoffman <mhoffman@lightlink.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Introduce freezer-friendly wrappers around wait_event_interruptible() and
wait_event_interruptible_timeout(), originally defined in <linux/wait.h>, to
be used in freezable kernel threads. Make some of the freezable kernel
threads use them.
This is necessary for the freezer to stop sending signals to kernel threads,
which is implemented in the next patch.
Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
Acked-by: Pavel Machek <pavel@ucw.cz>
Cc: Nigel Cunningham <nigel@nigel.suspend2.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Currently, the freezer treats all tasks as freezable, except for the kernel
threads that explicitly set the PF_NOFREEZE flag for themselves. This
approach is problematic, since it requires every kernel thread to either
set PF_NOFREEZE explicitly, or call try_to_freeze(), even if it doesn't
care for the freezing of tasks at all.
It seems better to only require the kernel threads that want to or need to
be frozen to use some freezer-related code and to remove any
freezer-related code from the other (nonfreezable) kernel threads, which is
done in this patch.
The patch causes all kernel threads to be nonfreezable by default (ie. to
have PF_NOFREEZE set by default) and introduces the set_freezable()
function that should be called by the freezable kernel threads in order to
unset PF_NOFREEZE. It also makes all of the currently freezable kernel
threads call set_freezable(), so it shouldn't cause any (intentional)
change of behaviour to appear. Additionally, it updates documentation to
describe the freezing of tasks more accurately.
[akpm@linux-foundation.org: build fixes]
Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
Acked-by: Nigel Cunningham <nigel@nigel.suspend2.net>
Cc: Pavel Machek <pavel@ucw.cz>
Cc: Oleg Nesterov <oleg@tv-sign.ru>
Cc: Gautham R Shenoy <ego@in.ibm.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
The subsystem rwsem is not used by the driver core at all, so there is
no point in trying to access it.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Move process freezing functions from include/linux/sched.h to freezer.h, so
that modifications to the freezer or the kernel configuration don't require
recompiling just about everything.
[akpm@osdl.org: fix ueagle driver]
Signed-off-by: Nigel Cunningham <nigel@suspend2.net>
Cc: "Rafael J. Wysocki" <rjw@sisk.pl>
Cc: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Serio and gameport cores do not depend on other drivers and are
used by code living outside of drivers/input/{gameport|serio}.
Registering them at subsystem level guarantees that they are
fully initialized before anyone tries to use them.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
The conversion was generated via scripts, and the result was validated
automatically via a script as well.
Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
kseriod and kgameportd used to process all pending events before
checking for freeze condition. This may cause swsusp to time out
while stopping tasks when resuming. Switch to process events one
by one to check freeze status more often.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
I recently picked up my older work to remove unnecessary #includes of
sched.h, starting from a patch by Dave Jones to not include sched.h
from module.h. This reduces the number of indirect includes of sched.h
by ~300. Another ~400 pointless direct includes can be removed after
this disentangling (patch to follow later).
However, quite a few indirect includes need to be fixed up for this.
In order to feed the patches through -mm with as little disturbance as
possible, I've split out the fixes I accumulated up to now (complete for
i386 and x86_64, more archs to follow later) and post them before the real
patch. This way this large part of the patch is kept simple with only
adding #includes, and all hunks are independent of each other. So if any
hunk rejects or gets in the way of other patches, just drop it. My scripts
will pick it up again in the next round.
Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
git did actually warn me about the fact that I hadn't actually done an
"update-cache" on these two files, but the warning was at the bottom of
a list of all the files that _did_ change in the merge, so I never
noticed. My bad.
1. Establish a simple API for process freezing defined in linux/include/sched.h:
frozen(process) Check for frozen process
freezing(process) Check if a process is being frozen
freeze(process) Tell a process to freeze (go to refrigerator)
thaw_process(process) Restart process
frozen_process(process) Process is frozen now
2. Remove all references to PF_FREEZE and PF_FROZEN from all
kernel sources except sched.h
3. Fix numerous locations where try_to_freeze is manually done by a driver
4. Remove the argument that is no longer necessary from two function calls.
5. Some whitespace cleanup
6. Clear potential race in refrigerator (provides an open window of PF_FREEZE
cleared before setting PF_FROZEN, recalc_sigpending does not check
PF_FROZEN).
This patch does not address the problem of freeze_processes() violating the rule
that a task may only modify its own flags by setting PF_FREEZE. This is not clean
in an SMP environment. freeze(process) is therefore not SMP safe!
Signed-off-by: Christoph Lameter <christoph@lameter.com>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch implements a number of smp_processor_id() cleanup ideas that
Arjan van de Ven and I came up with.
The previous __smp_processor_id/_smp_processor_id/smp_processor_id API
spaghetti was hard to follow both on the implementational and on the
usage side.
Some of the complexity arose from picking wrong names, some of the
complexity comes from the fact that not all architectures defined
__smp_processor_id.
In the new code, there are two externally visible symbols:
- smp_processor_id(): debug variant.
- raw_smp_processor_id(): nondebug variant. Replaces all existing
uses of _smp_processor_id() and __smp_processor_id(). Defined
by every SMP architecture in include/asm-*/smp.h.
There is one new internal symbol, dependent on DEBUG_PREEMPT:
- debug_smp_processor_id(): internal debug variant, mapped to
smp_processor_id().
Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new
lib/smp_processor_id.c file. All related comments got updated and/or
clarified.
I have build/boot tested the following 8 .config combinations on x86:
{SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT}
I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other
architectures are untested, but should work just fine.)
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!