Each of the 4 LEDs may be supported individually by devices. Therefore,
we need one module for each device. To avoid code-duplication, we simply
pass the LED ID as "arg" argument to the module loading code.
This just moves the code over to wiimote-module. The semantics stay the
same as before.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This introduces a new sub-device module for the BATTERY handlers. It
moves the whole power_supply battery handling over to wiimote-modules.
This doesn't change any semantics or ABI but only converts the battery
handling into a sub-device module.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This introduces the first sub-device modules by converting the KEYS and
RUMBLE sub-devices into wiimote modules. Both must be converted at once
because they depend on the built-in shared input device.
This mostly moves code from wiimote-core to wiimote-modules and doesn't
change any semantics or ABI.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
To avoid loading all sub-device drivers for every Wii Remote, even though
the required hardware might not be available, we introduce a module layer.
The module layer specifies which sub-devices are available on each
device-type. After device detection, we only load the modules for the
detected device. If module loading fails, we unload everything and mark
the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as
"unknown", no sub-devices will be used and the device is considered
unsupported.
All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS,
ACCELEROMETER, IR and more will be ported in follow-up patches to the new
module layer.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Our output queue is asynchronous but synchronous reports may wait for a
response to their request. Therefore, wake them up unconditionally if an
output report couldn't be sent. But keep the report ID intact so we don't
incorrectly assume our request succeeded.
Note that the underlying connection is required to be reliable and does
retransmission itself. So it is safe to assume that if the transmission
fails, the device is in inconsistent state. Hence, we abort every request
if any output report fails. No need to verify which report failed.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Nintendo produced many different devices that are internally based on the
Wii Remote protocol but provide different peripherals. To support these
devices, we need to schedule a device detection during initialization.
Device detection includes requesting a status report, reading extension
information and then evaluating which device we may be dealing with.
We currently detect gen1 and gen2 Wii Remote devices. All other devices
are marked as generic devices. More detections will be added later.
In followup patches we will be using these device IDs to control which
peripherals to initialize. For instance if a device is known to have no IR
camera, there is no need to provide the IR input device nor trying to
access IR registers. In fact, there are 3rd party devices that break if we
try things like this (hurray!).
The init_worker will be scheduled whenever we get hotplug events. This
isn't implemented, yet and will be added later. However, we need to make
sure that this worker can be called multiple times.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
The output queue is independent of the other wiimote modules and can run
on its own. Therefore, move its members into a separate struct so we don't
run into name collisions with other modules.
This is only a syntactic change that renames all queue members to queue.*.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
The hid-wiimote driver supports more than the Wii Remote. Nintendo
produced many devices based on the Wii Remote, which have extension
devices built-in. It is not clear to many users, that these devices have
anything in common with the Wii Remote, so fix the driver description.
This also updates the copyright information for the coming hotplugging
rework.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Keep track of current drm and add new debugfs file which reads or writes the
current DRM.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
The wiimote provides direct access to parts of its eeprom. This implements read
support for small chunks of the eeprom. This isn't very fast but prevents the
reader from blocking the wiimote stream for too long.
Write support is not yet supported as the wiimote breaks if we overwrite its
memory. Use hidraw to reverse-engineer the eeprom before implementing write
support here.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Add initializer and deinitializer for debugfs support. This will later allow raw
eeprom access and direct DRM modifications to debug wiimote behaviour and
further protocol reverse-engineerings.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
All supported extensions report data as 6 byte block. All DRMs with extension
data provide at least 6 extension bytes. Hence a generic handler for all
extension bytes is sufficient and can be called on all DRMs.
The handler distinguishes the input and passes it to the right handler. Motion+
passes data interleaved so we can have Motion+ and a regular extension enabled
simultaneously.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
The wiimote supports several extensions. This adds a separate source file which
handles all extensions and can be disabled at compile-time.
The driver reacts on "plug"-events on the extension port and starts a worker
which initializes or deinitializes the extensions.
Currently, the initialization logic is not fully understood and we can only
detect and enable all extensions when all extensions are deactivated. Therefore,
we need to disable all extensions, then detect and activate them again to react
on "plug"-events.
However, deactivating extensions will generate a new "plug"-event and we will
never leave that loop. Hence, we only support extensions if they are plugged
before the wiimote is connected (or before the ext-input device is opened). In
the future we may support full extension hotplug support, but
reverse-engineering this may take a while.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Add helper functions similar to the write-mem helpers but for reading wiimote
memory and eeprom.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Wiimote extension and sound support need access to several symbols so move them
into a new header.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>