Commit Graph

5 Commits

Author SHA1 Message Date
Ben Skeggs
71871aa6df drm/nouveau/mmu/gp100-: add privileged methods for fault replay/cancel
Host methods exist to do at least some of what we need, but we are not
currently pushing replay/cancels through a channel like UVM does as it's
not clear whether it's necessary in our case (UVM also updates PTEs with
the GPU).

UVM also pushes a software method for fault cancels on Pascal, seemingly
because the host methods don't appear to be sufficient.  If/when we want
to push the replay/cancel on the GPU, we can re-purpose the cancellation
code here to implement that swmthd.

Keep it simple for now, until we figure out exactly what we need here.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2019-02-20 09:00:00 +10:00
Ben Skeggs
a5ff307fe1 drm/nouveau/mmu: add a privileged method to directly manage PTEs
This provides a somewhat more direct method of manipulating the GPU page
tables, which will be required to support SVM.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2019-02-20 09:00:00 +10:00
Ben Skeggs
2606f29162 drm/nouveau/mmu: support initialisation of client-managed address-spaces
NVKM is currently responsible for managing the allocation of a client's
GPU address-space, but there's various use-cases (ie. HMM address-space
mirroring) where giving a client more direct control is desirable.

This commit allows for a VMM to be created where the area allocated for
NVKM is limited to a client-specified window, the remainder of address-
space is controlled directly by the client.

Leaving a window is necessary to support various internal requirements,
but also to support existing allocation interfaces as not all of the HW
is capable of working with a HMM allocation.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2019-02-20 09:00:00 +10:00
Ben Skeggs
920d2b5ef2 drm/nouveau/mmu: define user interfaces to mmu vmm opertaions
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2017-11-02 13:32:31 +10:00
Ben Skeggs
806a733565 drm/nouveau/mmu: implement base for new vm management
This is the first chunk of the new VMM code that provides the structures
needed to describe a GPU virtual address-space layout, as well as common
interfaces to handle VMM creation, and connecting instances to a VMM.

The constructor now allocates the PD itself, rather than having the user
handle that manually.  This won't/can't be used until after all backends
have been ported to these interfaces, so a little bit of memory will be
wasted on Fermi and newer for a couple of commits in the series.

Compatibility has been hacked into the old code to allow each GPU backend
to be ported individually.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2017-11-02 13:32:25 +10:00