Commit Graph

9 Commits

Author SHA1 Message Date
Thomas Hellstrom
b8ccd1e490 drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset
This codepath is mostly hit when rebinding after a backup buffer swapout. It's
amazing that this error hasn't been more obvious but probably the shaders are
not reread from guest memory that often..

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2014-12-03 00:48:14 -08:00
Thomas Hellstrom
18e4a4669c drm/vmwgfx: Fix compat shader namespace
Contrary to the host-backed shader interface that has a per-context
name-space for shaders, the compat shader namespace was per client
(or rather, per file). Fix this so that the compat shader namespace is per
context, and at the same time, make command buffer managed context resource
management generic.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-07-04 12:12:09 +02:00
Thomas Hellstrom
294adf7d86 drm/vmwgfx: Use a per-device semaphore for reservation protection
Don't use a per-master semaphore (ttm lock) for reservation protection, but
rather a per-device semaphore. This is needed since clients connecting using
render nodes aren't master aware.

The ttm lock used should probably be replaced with a reader-write semaphore
once the function down_xx_interruptible() is available.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-28 14:19:02 +01:00
Thomas Hellstrom
8e67bbbc51 drm/vmwgfx: Fix a couple of sparse warnings and errors
Introduced with 3.14-rc1

Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-12 12:01:11 +01:00
Thomas Hellstrom
30f82d816d drm/vmwgfx: Reemit context bindings when necessary v2
When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.

This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.

Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.

v2: Don't rebind on legacy devices.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05 08:41:58 +01:00
Thomas Hellstrom
d5bde95663 drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2
Command stream legacy shader creation and destruction is replaced by
NOPs in the command stream, and instead guest-backed shaders are created
and destroyed as part of the command validation process.

v2: Removed some stray debug messages.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05 08:39:19 +01:00
Thomas Hellstrom
3e894a6259 drm/vmwgfx: Fix recently introduced sparse / smatch warnings and errors
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrant <jakob@vmware.com>
2014-01-21 13:22:18 +01:00
Thomas Hellstrom
173fb7d4e2 drm/vmwgfx: Persistent tracking of context bindings
Only scrub context bindings when a bound resource is destroyed, or when
the MOB backing the context is unbound.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
2014-01-17 07:52:36 +01:00
Thomas Hellstrom
c74c162fd9 drm/vmwgfx: Add guest-backed shaders
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
2014-01-17 07:52:27 +01:00