When dpm was merged, I added a new asic struct for
rv6xx, but it never got properly updated when the
hdmi callbacks were added due to the two patch sets
being developed in parallel.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=69729
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: stable@vger.kernel.org
Certain r6xx boards use the same power state for both UVD
and other things. Since we don't support UVD on r6xx boards
at the moment, there was no callback installed for setting
the UVD clocks, however, on systems that use the same power
state, this leads to a NULL pointer dereference. Fill
in a stubbed out implementation for now to avoid the crash.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=66963
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "3.11" <stable@vger.kernel.org>
Allows you to limit the selected power levels via sysfs.
Force the feedback divider to select a power level.
v2: fix checking in rs780_force_fbdiv,
drop a duplicate divider structure in rs780_dpm_force_performance_level,
Force the voltage level too.
Signed-off-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Now that the CP is no longer reset and cg is properly
disabled in when appropriate in the dpm code we can
now enable mgcg (medium grained clockgating).
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Clockgating requires signalling between the CP and the
RLC to work properly. Resetting the CP block in the
CP resume code messed up the internal coordination
between the blocks. Removing the reset allows gfx
clockgating to work properly. However, when gfx clock
gating is enabled, there is a strange interaction with
dpm which causes the chip to stay in the high performance
level all the time, so leave gfx clockgating disabled
for now.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
- use new cg/pg flags for finer grained clock and
powergating control
- restructure the cg/pg code so it can be called from
other components such as dpm
v2: fix build breakage from rebase
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Now that the CP is no longer reset and cg is properly
disabled in when appropriate in the dpm code we can
now enable mgcg (medium grained clockgating).
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Clockgating requires signalling between the CP and the
RLC to work properly. Resetting the CP block in the
CP resume code messed up the internal coordination
between the blocks. Removing the reset allows gfx
clockgating to work properly. However, when gfx clock
gating is enabled, there is a strange interaction with
dpm which causes the chip to stay in the high performance
level all the time, so leave gfx clockgating disabled
for now.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Resturcture clockgating code so that it can be
enabled/disabled from other components such as
dpm.
v2: make function static
v3: add fine grained cg controls
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Similar to DCE4/5, but supports multiple audio pins
which can be assigned per afmt block.
v2: rework the driver to handle more than one audio
pin.
v3: try different dto reg
v4: properly program dto
v5 (ck): change dto programming order
v6: program speaker allocation block
v7: rebase
v8: rebase on Rafał's changes
v9: integrated Rafał's comments, update to latest
drm_edid_to_speaker_allocation API
v10: add missing line break in error message
v11: add back audio enabled messages
v12: fix copy paste typo in r600_audio_enable
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Rafał Miłecki <zajec5@gmail.com>
Our different hardware blocks are actually completely
separated, so it doesn't make much sense any more to
structure the code by pure chipset generations.
Start restructuring the code by separating our the UVD block.
v2: updated commit message
v3: rebased and restructurized start/stop functions for kv dpm.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Now that we have callbacks for [rw]ptr handling we can
remove the special handling for the DMA rings and use
the callbacks instead.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The hardware just doesn't support this correctly.
Disable it before we accidentally write anywhere we shouldn't.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Give the ring functions a separate structure and let the asic
structure point to the ring specific functions. This simplifies
the code and allows us to make changes at only one point.
No change in functionality.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Disable the UVD block when not in use to save power.
The block is not actually powergated on CI, but we
switch between UVD DPM (where the uvd clocks are
adjusted on demand) and clocks off.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Check if we can switch the mclk during the vblank time otherwise
we may get artifacts on the screen when the mclk changes.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This adds dpm support for btc asics. This includes:
- dynamic engine clock scaling
- dynamic memory clock scaling
- dynamic voltage scaling
- dynamic pcie gen switching
Set radeon.dpm=1 to enable.
v2: remove unused radeon_atombios.c changes,
make missing smc ucode non-fatal
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This adds dpm support for KB/KV asics. This includes:
- dynamic engine clock scaling
- dynamic voltage scaling
- power containment
- shader power scaling
Set radeon.dpm=1 to enable.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This allows you to look at the current DPM state via
debugfs.
Due to the way the hardware works on these asics, there's
no way to look up exactly what power state we are in, so
we make the best guess we can based on the current sclk.
v2: Anthoine's version
v3: fix ref div
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Lighter weight than using the 3D engine.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
They still seem to cause instability on some r6xx parts.
As a follow up, we can switch to using CP DMA for bo
moves on r6xx as a lighter weight alternative to using
the 3D engine.
A version of this patch should also go to stable kernels.
Tested-by: J.N. <golden.fleeced@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Check if we can switch the mclk during the vblank time otherwise
we may get artifacts on the screen when the mclk changes.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Check if we can switch the mclk during the vblank time otherwise
we may get artifacts on the screen when the mclk changes.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Check if we can switch the mclk during the vblank time otherwise
we may get artifacts on the screen when the mclk changes.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Check if we can switch the mclk during the vblank time otherwise
we may get artifacts on the screen when the mclk changes.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Check if we can switch the mclk during the vblank time otherwise
we may get artifacts on the screen when the mclk changes.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>