Convert #include "..." to #include <path/...> in drivers/gpu/.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
Remove redundant DRM UAPI header #inclusions from drivers/gpu/.
Remove redundant #inclusions of core DRM UAPI headers (drm.h, drm_mode.h and
drm_sarea.h). They are now #included via drmP.h and drm_crtc.h via a preceding
patch.
Without this patch and the patch to make include the UAPI headers from the core
headers, after the UAPI split, the DRM C sources cannot find these UAPI headers
because the DRM code relies on specific -I flags to make #include "..." work
on headers in include/drm/ - but that does not work after the UAPI split without
adding more -I flags.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
It is completely unnecessary to create fences
before they are emitted, so remove it and a bunch
of checks if fences are emitted or not.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
No need to malloc it any more.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Not likely this will be implemented anytime soon, but for
completeness...
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Previous patch only updates r3xx+. It's not likely
anyone will use this on r1xx/r2xx, but add it for consistency.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
That naming seems to make more sense, since we not
only want to run PM4 rings with it.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Replace cp, cp1 and cp2 members with just an array
of radeon_cp structs.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Give all asic and radeon_ring_* functions a
radeon_cp parameter, so they know the ring to work with.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The BO blit code inconsistenly handled the page size. This wasn't
an issue on system with 4k pages since the GPU's page size is 4k as
well. Switch the driver blit callbacks to take num pages in GPU
page units.
Fixes lemote mipsel systems using AMD rs780/rs880 chipsets.
v2: incorporate suggestions from Michel.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
The colorbuffer, zbuffer, and texture states are checked only once when
they get changed. This improves performance in the apps which emit
lots of draw packets and few state changes.
This drops performance in glxgears by a 1% or so, but glxgears is not
a benchmark we care about.
The time spent in the kernel when running Torcs dropped from 33% to 23%
and the frame rate is higher, which is a good thing.
r600 might need something like this as well.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There are cases when multiple texture units have to be enabled,
but not actually used to sample. This patch checks to see if
the lookup_disable bit is set and if so, skips the texture check.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=25544
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
Code did not handle projected 2d and depth coordinates, meaning potentially
set 3d or cube special handling might stick.
(Not sure what depth coord actually does, but I guess handling it
like a normal coordinate is the right thing to do.)
Might be related to https://bugs.freedesktop.org/show_bug.cgi?id=26428
Signed-off-by: sroland@vmware.com
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable <stable@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28459
agd5f: apply to r1xx/r2xx as well.
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Cc: stable@kernel.org
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In essence this creates a home for all asic specific declarations in
radeon_asic.h
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
r200 cards have dma engine which can be used to tranfer data
between vram and system memory.
r300 dma engine registers match r200 dma engine. Enabling
dma copy for r200 is simple as hooking r200 asic to already
existing function r300_copy_dma.
Rename r300_dma_copy to r200_dma_copyto reflect that supports
starts from r200 cards.
v2: Created a new asic object for r200 cards.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The checks for CUBE and 3D textures were inverted.
fixes fdo bug 24159
agd5f: added comments for clarity.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@linux.ie>
This adds support for compressed textures to the r100->r500 CS
checker, it lets me run openarena and the demos in mesa fine.
Thanks to Maciej Cencora for initial comments.
Changes since v1:
fix calculations with Maciej formulas
Reviewed-by: Maciej Cencora <m.cencora@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
New init path allow to simply asic initialization and make easier
to trace what happen on each different asic. We are removing most
callback. More cleanup should happen latter to remove even more
callback. Also cleanup register specific to R100,RV200,RV250.
Version 2 correct the placement on IGP of the VRAM inside GPU address
space to match the stollen RAM placement of IGP.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This avoids needing to do a kmalloc > PAGE_SIZE for the main
indirect buffer chunk, it adds an accessor for all reads from
the chunk and caches a single page at a time for subsequent
reads.
changes since v1:
Use a two page pool which should be the most common case
a single packet spanning > PAGE_SIZE will be hit, but I'm
having trouble seeing anywhere we currently generate anything like that.
hopefully proper short page copying at end
added parser_error flag to set deep errors instead of having to test
every ib value fetch.
fixed bug in patch that went to list.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the command stream checker for the RN50, R100 and R200 cards.
It stops any access to 3D registers on RN50, and does checks
on buffer sizes on the r100/r200 cards. It also fixes some texture
sizing checks on r300.
Signed-off-by: Dave Airlie <airlied@redhat.com>